Barotrauma Client
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Barotrauma.AIObjectiveCleanupItems Member List

This is the complete list of members for Barotrauma.AIObjectiveCleanupItems, including all inherited members.

AbandonIfDisallowedBarotrauma.AIObjectiveLoop< Item >protected
AbandonWhenCannotCompleteSubObjectivesBarotrauma.AIObjectiveLoop< Item >
Act(float deltaTime)Barotrauma.AIObjectiveLoop< Item >protected
AddTarget(T target)Barotrauma.AIObjectiveLoop< Item >
AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, Item prioritizedItem=null, float priorityModifier=1)Barotrauma.AIObjectiveCleanupItems
AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, IEnumerable< Item > prioritizedItems, float priorityModifier=1)Barotrauma.AIObjectiveCleanupItems
AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default)Barotrauma.AIObjectiveLoop< Item >
AllowAutomaticItemUnequippingBarotrauma.AIObjectiveCleanupItems
AllowSubObjectiveSortingBarotrauma.AIObjectiveLoop< Item >
AllowWhileHandcuffedBarotrauma.AIObjectiveLoop< Item >protected
CanBeCompletedBarotrauma.AIObjectiveLoop< Item >
CheckObjectiveSpecific()Barotrauma.AIObjectiveLoop< Item >protected
CreateObjectives()Barotrauma.AIObjectiveLoop< Item >protectedvirtual
FindTargets()Barotrauma.AIObjectiveLoop< Item >protectedvirtual
ForceOrderPriorityBarotrauma.AIObjectiveCleanupItemsprotected
GetList()Barotrauma.AIObjectiveCleanupItemsprotected
GetPriority()Barotrauma.AIObjectiveLoop< Item >protected
GetTargetPriority()Barotrauma.AIObjectiveCleanupItemsprotected
IdentifierBarotrauma.AIObjectiveCleanupItems
ignoreListBarotrauma.AIObjectiveLoop< Item >protected
IgnoreListClearIntervalBarotrauma.AIObjectiveLoop< Item >protected
InverseTargetPriorityBarotrauma.AIObjectiveLoop< Item >
IsItemInsideValidSubmarine(Item item, Character character)Barotrauma.AIObjectiveCleanupItemsstatic
IsValidContainer(Item container, Character character)Barotrauma.AIObjectiveCleanupItemsstatic
IsValidTarget(Item target)Barotrauma.AIObjectiveCleanupItemsprotected
IsValidTarget(Item item, Character character, bool checkInventory, bool allowUnloading=true, bool requireValidContainer=true, bool ignoreItemsMarkedForDeconstruction=true)Barotrauma.AIObjectiveCleanupItemsstatic
Barotrauma::AIObjectiveLoop< Item >.IsValidTarget(T target)Barotrauma.AIObjectiveLoop< Item >protected
KeepDivingGearOnBarotrauma.AIObjectiveCleanupItems
MaxTargetsBarotrauma.AIObjectiveCleanupItemsprotected
ObjectiveConstructor(Item item)Barotrauma.AIObjectiveCleanupItemsprotected
Barotrauma::AIObjectiveLoop< Item >.ObjectiveConstructor(T target)Barotrauma.AIObjectiveLoop< Item >protected
ObjectivesBarotrauma.AIObjectiveLoop< Item >
OnDeselected()Barotrauma.AIObjectiveCleanupItems
OnObjectiveCompleted(AIObjective objective, Item target)Barotrauma.AIObjectiveCleanupItemsprotected
Barotrauma::AIObjectiveLoop< Item >.OnObjectiveCompleted(AIObjective objective, T target)Barotrauma.AIObjectiveLoop< Item >protected
prioritizedItemsBarotrauma.AIObjectiveCleanupItems
ReportedTargetsBarotrauma.AIObjectiveLoop< Item >
Reset()Barotrauma.AIObjectiveLoop< Item >
ResetWhenClearingIgnoreListBarotrauma.AIObjectiveLoop< Item >protected
TargetsBarotrauma.AIObjectiveLoop< Item >
TargetUpdateTimeMultiplierBarotrauma.AIObjectiveLoop< Item >protected
targetUpdateTimerBarotrauma.AIObjectiveLoop< Item >protected
Update(float deltaTime)Barotrauma.AIObjectiveLoop< Item >
UpdateTargets()Barotrauma.AIObjectiveLoop< Item >protected