| AbandonIfDisallowed | Barotrauma.AIObjectiveLoop< Item > | protected |
| AbandonWhenCannotCompleteSubObjectives | Barotrauma.AIObjectiveLoop< Item > | |
| Act(float deltaTime) | Barotrauma.AIObjectiveLoop< Item > | protected |
| AddTarget(T target) | Barotrauma.AIObjectiveLoop< Item > | |
| AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, Item prioritizedItem=null, float priorityModifier=1) | Barotrauma.AIObjectiveCleanupItems | |
| AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, IEnumerable< Item > prioritizedItems, float priorityModifier=1) | Barotrauma.AIObjectiveCleanupItems | |
| AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default) | Barotrauma.AIObjectiveLoop< Item > | |
| AllowAutomaticItemUnequipping | Barotrauma.AIObjectiveCleanupItems | |
| AllowSubObjectiveSorting | Barotrauma.AIObjectiveLoop< Item > | |
| AllowWhileHandcuffed | Barotrauma.AIObjectiveLoop< Item > | protected |
| CanBeCompleted | Barotrauma.AIObjectiveLoop< Item > | |
| CheckObjectiveSpecific() | Barotrauma.AIObjectiveLoop< Item > | protected |
| CreateObjectives() | Barotrauma.AIObjectiveLoop< Item > | protectedvirtual |
| FindTargets() | Barotrauma.AIObjectiveLoop< Item > | protectedvirtual |
| ForceOrderPriority | Barotrauma.AIObjectiveCleanupItems | protected |
| GetList() | Barotrauma.AIObjectiveCleanupItems | protected |
| GetPriority() | Barotrauma.AIObjectiveLoop< Item > | protected |
| GetTargetPriority() | Barotrauma.AIObjectiveCleanupItems | protected |
| Identifier | Barotrauma.AIObjectiveCleanupItems | |
| ignoreList | Barotrauma.AIObjectiveLoop< Item > | protected |
| IgnoreListClearInterval | Barotrauma.AIObjectiveLoop< Item > | protected |
| InverseTargetPriority | Barotrauma.AIObjectiveLoop< Item > | |
| IsItemInsideValidSubmarine(Item item, Character character) | Barotrauma.AIObjectiveCleanupItems | static |
| IsValidContainer(Item container, Character character) | Barotrauma.AIObjectiveCleanupItems | static |
| IsValidTarget(Item target) | Barotrauma.AIObjectiveCleanupItems | protected |
| IsValidTarget(Item item, Character character, bool checkInventory, bool allowUnloading=true, bool requireValidContainer=true, bool ignoreItemsMarkedForDeconstruction=true) | Barotrauma.AIObjectiveCleanupItems | static |
| Barotrauma::AIObjectiveLoop< Item >.IsValidTarget(T target) | Barotrauma.AIObjectiveLoop< Item > | protected |
| KeepDivingGearOn | Barotrauma.AIObjectiveCleanupItems | |
| MaxTargets | Barotrauma.AIObjectiveCleanupItems | protected |
| ObjectiveConstructor(Item item) | Barotrauma.AIObjectiveCleanupItems | protected |
| Barotrauma::AIObjectiveLoop< Item >.ObjectiveConstructor(T target) | Barotrauma.AIObjectiveLoop< Item > | protected |
| Objectives | Barotrauma.AIObjectiveLoop< Item > | |
| OnDeselected() | Barotrauma.AIObjectiveCleanupItems | |
| OnObjectiveCompleted(AIObjective objective, Item target) | Barotrauma.AIObjectiveCleanupItems | protected |
| Barotrauma::AIObjectiveLoop< Item >.OnObjectiveCompleted(AIObjective objective, T target) | Barotrauma.AIObjectiveLoop< Item > | protected |
| prioritizedItems | Barotrauma.AIObjectiveCleanupItems | |
| ReportedTargets | Barotrauma.AIObjectiveLoop< Item > | |
| Reset() | Barotrauma.AIObjectiveLoop< Item > | |
| ResetWhenClearingIgnoreList | Barotrauma.AIObjectiveLoop< Item > | protected |
| Targets | Barotrauma.AIObjectiveLoop< Item > | |
| TargetUpdateTimeMultiplier | Barotrauma.AIObjectiveLoop< Item > | protected |
| targetUpdateTimer | Barotrauma.AIObjectiveLoop< Item > | protected |
| Update(float deltaTime) | Barotrauma.AIObjectiveLoop< Item > | |
| UpdateTargets() | Barotrauma.AIObjectiveLoop< Item > | protected |