| AddEmpty(IEnumerable< ContentXElement > elements, WearableType type, float commonness=1) | Barotrauma.CharacterInfo | static |
| AdditionalTalentPoints | Barotrauma.CharacterInfo | |
| ApplyHealthData(Character character, XElement healthData, Func< AfflictionPrefab, bool > afflictionPredicate=null) | Barotrauma.CharacterInfo | static |
| ApplyOrderData(Character character, XElement orderData) | Barotrauma.CharacterInfo | static |
| ApplyOrderData() | Barotrauma.CharacterInfo | |
| ApplySkillGain(Identifier skillIdentifier, float baseGain, bool gainedFromAbility=false, float maxGain=2f) | Barotrauma.CharacterInfo | |
| AttachmentSprites | Barotrauma.CharacterInfo | |
| Beards | Barotrauma.CharacterInfo | |
| CalculateSalary() | Barotrauma.CharacterInfo | |
| CauseOfDeath | Barotrauma.CharacterInfo | |
| ChangeSavedStatValue(StatTypes statType, float value, Identifier statIdentifier, bool removeOnDeath, float maxValue=float.MaxValue, bool setValue=false) | Barotrauma.CharacterInfo | |
| Character | Barotrauma.CharacterInfo | |
| CharacterConfigElement | Barotrauma.CharacterInfo | |
| CharacterInfo(Identifier speciesName, string name="", string originalName="", Either< Job, JobPrefab > jobOrJobPrefab=null, int variant=0, Rand.RandSync randSync=Rand.RandSync.Unsynced, Identifier npcIdentifier=default) | Barotrauma.CharacterInfo | |
| CharacterInfo(ContentXElement infoElement, Identifier npcIdentifier=default) | Barotrauma.CharacterInfo | |
| CheckColors() | Barotrauma.CharacterInfo | |
| CheckDisguiseStatus(bool handleBuff, IdCard idCard=null) | Barotrauma.CharacterInfo | |
| ClearCurrentOrders() | Barotrauma.CharacterInfo | |
| ClearSavedStatValues() | Barotrauma.CharacterInfo | |
| ClearSavedStatValues(StatTypes statType) | Barotrauma.CharacterInfo | |
| CountValidAttachmentsOfType(WearableType wearableType) | Barotrauma.CharacterInfo | |
| CurrentOrders | Barotrauma.CharacterInfo | |
| DisplayName | Barotrauma.CharacterInfo | |
| ExperiencePoints | Barotrauma.CharacterInfo | |
| FaceAttachments | Barotrauma.CharacterInfo | |
| FacialHairColors | Barotrauma.CharacterInfo | |
| factionId | Barotrauma.CharacterInfo | |
| FilterElements(IEnumerable< ContentXElement > elements, ImmutableHashSet< Identifier > tags, WearableType? targetType=null) | Barotrauma.CharacterInfo | |
| GetAvailableTalentPoints() | Barotrauma.CharacterInfo | |
| GetCurrentLevel() | Barotrauma.CharacterInfo | |
| GetExperienceRequiredForCurrentLevel() | Barotrauma.CharacterInfo | |
| GetExperienceRequiredForLevel(int level) | Barotrauma.CharacterInfo | |
| GetExperienceRequiredToLevelUp() | Barotrauma.CharacterInfo | |
| GetIdentifier() | Barotrauma.CharacterInfo | |
| GetIdentifierUsingOriginalName() | Barotrauma.CharacterInfo | |
| GetManualOrderPriority(Order order) | Barotrauma.CharacterInfo | |
| GetProgressTowardsNextLevel() | Barotrauma.CharacterInfo | |
| GetRandomElement(IEnumerable< ContentXElement > elements) | Barotrauma.CharacterInfo | |
| GetRandomName(Rand.RandSync randSync) | Barotrauma.CharacterInfo | |
| GetSavedStatValue(StatTypes statType) | Barotrauma.CharacterInfo | |
| GetSavedStatValue(StatTypes statType, Identifier statIdentifier) | Barotrauma.CharacterInfo | |
| GetSavedStatValueWithAll(StatTypes statType, Identifier statIdentifier) | Barotrauma.CharacterInfo | |
| GetSavedStatValueWithBotsInMp(StatTypes statType, Identifier statIdentifier) | Barotrauma.CharacterInfo | |
| GetSavedStatValueWithBotsInMp(StatTypes statType, Identifier statIdentifier, IReadOnlyCollection< Character > bots) | Barotrauma.CharacterInfo | |
| GetTotalTalentPoints() | Barotrauma.CharacterInfo | |
| GetUnlockedTalentsInTree() | Barotrauma.CharacterInfo | |
| GetUnlockedTalentsOutsideTree() | Barotrauma.CharacterInfo | |
| GetValidAttachmentElements(IEnumerable< ContentXElement > elements, HeadPreset headPreset, WearableType? wearableType=null) | Barotrauma.CharacterInfo | |
| GiveExperience(int amount) | Barotrauma.CharacterInfo | |
| HairColors | Barotrauma.CharacterInfo | |
| Hairs | Barotrauma.CharacterInfo | |
| HasNickname | Barotrauma.CharacterInfo | |
| HasSpecifierTags | Barotrauma.CharacterInfo | |
| Head | Barotrauma.CharacterInfo | |
| HeadSprite | Barotrauma.CharacterInfo | |
| HealthData | Barotrauma.CharacterInfo | |
| HighestManualOrderPriority | Barotrauma.CharacterInfo | static |
| HumanPrefabIds | Barotrauma.CharacterInfo | |
| ID | Barotrauma.CharacterInfo | |
| IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool gainedFromAbility=false) | Barotrauma.CharacterInfo | |
| InventoryData | Barotrauma.CharacterInfo | |
| IsAttachmentsLoaded | Barotrauma.CharacterInfo | |
| IsDisguised | Barotrauma.CharacterInfo | |
| IsDisguisedAsAnother | Barotrauma.CharacterInfo | |
| IsFemale | Barotrauma.CharacterInfo | |
| IsMale | Barotrauma.CharacterInfo | |
| IsNewHire | Barotrauma.CharacterInfo | |
| IsValidIndex(int index, List< ContentXElement > list) | Barotrauma.CharacterInfo | static |
| Job | Barotrauma.CharacterInfo | |
| LastResistanceMultiplierSkillLossDeath | Barotrauma.CharacterInfo | |
| LastResistanceMultiplierSkillLossRespawn | Barotrauma.CharacterInfo | |
| LastRewardDistribution | Barotrauma.CharacterInfo | |
| LoadHeadAttachments() | Barotrauma.CharacterInfo | |
| LoadOrders(XElement ordersElement) | Barotrauma.CharacterInfo | static |
| MaxAdditionalTalentPoints | Barotrauma.CharacterInfo | static |
| MaxCurrentOrders | Barotrauma.CharacterInfo | static |
| MinReputationToHire | Barotrauma.CharacterInfo | |
| MissionsCompletedSinceDeath | Barotrauma.CharacterInfo | |
| Moustaches | Barotrauma.CharacterInfo | |
| Name | Barotrauma.CharacterInfo | |
| NpcSetIdentifier | Barotrauma.CharacterInfo | |
| OmitJobInMenus | Barotrauma.CharacterInfo | |
| OrderData | Barotrauma.CharacterInfo | |
| OriginalName | Barotrauma.CharacterInfo | |
| PermanentlyDead | Barotrauma.CharacterInfo | |
| PersonalityTrait | Barotrauma.CharacterInfo | |
| Portrait | Barotrauma.CharacterInfo | |
| Prefab | Barotrauma.CharacterInfo | |
| Ragdoll | Barotrauma.CharacterInfo | |
| RecreateHead(ImmutableHashSet< Identifier > tags, int hairIndex, int beardIndex, int moustacheIndex, int faceAttachmentIndex) | Barotrauma.CharacterInfo | |
| RecreateHead(HeadInfo headInfo) | Barotrauma.CharacterInfo | |
| RefreshHead() | Barotrauma.CharacterInfo | |
| ReloadHeadAttachments() | Barotrauma.CharacterInfo | |
| Remove() | Barotrauma.CharacterInfo | |
| RemoveSavedStatValuesOnDeath() | Barotrauma.CharacterInfo | |
| Rename(string newName) | Barotrauma.CharacterInfo | |
| RenamingEnabled | Barotrauma.CharacterInfo | |
| ReplaceVars(string str) | Barotrauma.CharacterInfo | |
| ResetName() | Barotrauma.CharacterInfo | |
| ResetSavedStatValue(Identifier statIdentifier) | Barotrauma.CharacterInfo | |
| Salary | Barotrauma.CharacterInfo | |
| Save(XElement parentElement) | Barotrauma.CharacterInfo | |
| SavedStatValues | Barotrauma.CharacterInfo | |
| SaveOrderData(CharacterInfo characterInfo, XElement parentElement) | Barotrauma.CharacterInfo | static |
| SaveOrderData() | Barotrauma.CharacterInfo | |
| SaveOrders(XElement parentElement, params Order[] orders) | Barotrauma.CharacterInfo | static |
| SelectRandomColor(in ImmutableArray<(Color Color, float Commonness)> array, Rand.RandSync randSync) | Barotrauma.CharacterInfo | static |
| SetExperience(int newExperience) | Barotrauma.CharacterInfo | |
| SetSkillLevel(Identifier skillIdentifier, float level) | Barotrauma.CharacterInfo | |
| SkinColors | Barotrauma.CharacterInfo | |
| SpeciesName | Barotrauma.CharacterInfo | |
| SpriteTags | Barotrauma.CharacterInfo | |
| StartItemsGiven | Barotrauma.CharacterInfo | |
| TeamID | Barotrauma.CharacterInfo | |
| Title | Barotrauma.CharacterInfo | |
| UnlockedTalents | Barotrauma.CharacterInfo | |
| VerifySpriteTagsLoaded() | Barotrauma.CharacterInfo | |
| Wearables | Barotrauma.CharacterInfo | |