| AvoidDir | Barotrauma.SteeringManager | |
| AvoidLookAheadPos | Barotrauma.SteeringManager | |
| AvoidRayCastHitPosition | Barotrauma.SteeringManager | |
| CanAccessDoor(Door door, Func< Controller, bool > buttonFilter=null) | Barotrauma.IndoorsSteeringManager | |
| CanBreakDoors | Barotrauma.IndoorsSteeringManager | |
| CircleDistance | Barotrauma.SteeringManager | protectedstatic |
| CircleRadius | Barotrauma.SteeringManager | protectedstatic |
| CurrentPath | Barotrauma.IndoorsSteeringManager | |
| DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading=null) | Barotrauma.SteeringManager | protectedvirtual |
| DoSteeringSeek(Vector2 target, float weight) | Barotrauma.IndoorsSteeringManager | protectedvirtual |
| DoSteeringWander(float weight, bool avoidWanderingOutsideLevel) | Barotrauma.SteeringManager | protectedvirtual |
| GetCurrentLadder() | Barotrauma.IndoorsSteeringManager | |
| GetNextLadder() | Barotrauma.IndoorsSteeringManager | |
| host | Barotrauma.SteeringManager | protected |
| IndoorsSteeringManager(ISteerable host, bool canOpenDoors, bool canBreakDoors) | Barotrauma.IndoorsSteeringManager | |
| IsCurrentNodeLadder | Barotrauma.IndoorsSteeringManager | |
| IsNextLadderSameAsCurrent | Barotrauma.IndoorsSteeringManager | |
| IsNextNodeLadder | Barotrauma.IndoorsSteeringManager | |
| IsPathDirty | Barotrauma.IndoorsSteeringManager | |
| PathFinder | Barotrauma.IndoorsSteeringManager | |
| PathHasStairs | Barotrauma.IndoorsSteeringManager | |
| RayCastInterval | Barotrauma.SteeringManager | protectedstatic |
| Reset() | Barotrauma.SteeringManager | |
| ResetPath() | Barotrauma.IndoorsSteeringManager | |
| ResetX() | Barotrauma.SteeringManager | |
| ResetY() | Barotrauma.SteeringManager | |
| SetPath(Vector2 targetPos, SteeringPath path) | Barotrauma.IndoorsSteeringManager | |
| smallRoomSize | Barotrauma.IndoorsSteeringManager | static |
| steering | Barotrauma.SteeringManager | protected |
| SteeringAvoid(float deltaTime, float lookAheadDistance, float weight=1) | Barotrauma.SteeringManager | |
| SteeringManager(ISteerable host) | Barotrauma.SteeringManager | |
| SteeringManual(float deltaTime, Vector2 velocity) | Barotrauma.SteeringManager | |
| SteeringSeek(Vector2 target, float weight, float minGapWidth=0, Func< PathNode, bool > startNodeFilter=null, Func< PathNode, bool > endNodeFilter=null, Func< PathNode, bool > nodeFilter=null, bool checkVisiblity=true) | Barotrauma.IndoorsSteeringManager | |
| Barotrauma::SteeringManager.SteeringSeek(Vector2 targetSimPos, float weight=1) | Barotrauma.SteeringManager | |
| SteeringSeekSimple(Vector2 targetSimPos, float weight=1) | Barotrauma.IndoorsSteeringManager | |
| SteeringWander(float weight=1, bool avoidWanderingOutsideLevel=false) | Barotrauma.SteeringManager | |
| Update(float speed) | Barotrauma.IndoorsSteeringManager | virtual |
| Wander(float deltaTime, float wallAvoidDistance=150, bool stayStillInTightSpace=true) | Barotrauma.IndoorsSteeringManager | |
| WanderAngle | Barotrauma.SteeringManager | |