Barotrauma Client
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Barotrauma.Items.Components.ItemContainer Member List

This is the complete list of members for Barotrauma.Items.Components.ItemContainer, including all inherited members.

AccessOnlyWhenBrokenBarotrauma.Items.Components.ItemContainer
AIContainItems< T >(ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false)Barotrauma.Items.Components.ItemComponentprotected
AIUpdateIntervalBarotrauma.Items.Components.ItemComponentprotectedstatic
aiUpdateTimerBarotrauma.Items.Components.ItemComponentprotected
AllowAccessBarotrauma.Items.Components.ItemContainer
AllowAccessWhenDroppedBarotrauma.Items.Components.ItemContainer
AllowDragAndDropBarotrauma.Items.Components.ItemContainer
AllowInGameEditingBarotrauma.Items.Components.ItemComponent
AllowSwappingContainedItemsBarotrauma.Items.Components.ItemContainer
AllSubContainableItemsBarotrauma.Items.Components.ItemContainer
ApplyStatusEffects(ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f)Barotrauma.Items.Components.ItemComponent
AutoFillBarotrauma.Items.Components.ItemContainer
AutoInjectBarotrauma.Items.Components.ItemContainer
AutoInjectThresholdBarotrauma.Items.Components.ItemContainer
AutoInteractWithContainedBarotrauma.Items.Components.ItemContainer
BlameEquipperForDeath()Barotrauma.Items.Components.ItemContainer
CanBeCombinedBarotrauma.Items.Components.ItemComponent
canBeCombinedBarotrauma.Items.Components.ItemComponentprotected
CanBeContained(Item item)Barotrauma.Items.Components.ItemContainer
CanBeContained(Item item, int index)Barotrauma.Items.Components.ItemContainer
CanBeContained(ItemPrefab itemPrefab)Barotrauma.Items.Components.ItemContainer
CanBeContained(ItemPrefab itemPrefab, int index)Barotrauma.Items.Components.ItemContainer
CanBePickedBarotrauma.Items.Components.ItemComponent
canBePickedBarotrauma.Items.Components.ItemComponentprotected
CanBeSelectedBarotrauma.Items.Components.ItemComponent
canBeSelectedBarotrauma.Items.Components.ItemComponentprotected
CapacityBarotrauma.Items.Components.ItemContainer
CharacterUsableBarotrauma.Items.Components.ItemComponent
characterUsableBarotrauma.Items.Components.ItemComponentprotected
CombatPriorityBarotrauma.Items.Components.ItemComponent
Combine(Item item, Character user)Barotrauma.Items.Components.ItemContainervirtual
ContainableItemIdentifiersBarotrauma.Items.Components.ItemContainer
ContainableItemsBarotrauma.Items.Components.ItemContainer
ContainableRestrictionsBarotrauma.Items.Components.ItemContainer
ContainedItemCountBarotrauma.Items.Components.ItemContainer
ContainedNonBrokenItemCountBarotrauma.Items.Components.ItemContainer
ContainsItemsWithSameIdentifier(Item item)Barotrauma.Items.Components.ItemContainer
CorrectionDelayBarotrauma.Items.Components.ItemComponentprotectedstatic
CrewAIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)Barotrauma.Items.Components.ItemComponentvirtual
DegreeOfSuccess(Character character)Barotrauma.Items.Components.ItemComponent
DegreeOfSuccess(Character character, List< Skill > requiredSkills)Barotrauma.Items.Components.ItemComponent
delayedCorrectionCoroutineBarotrauma.Items.Components.ItemComponentprotected
DeleteOnUseBarotrauma.Items.Components.ItemComponent
DisabledRequiredItemsBarotrauma.Items.Components.ItemComponent
DisallowSellingItemsFromContainerBarotrauma.Items.Components.ItemComponent
DisplayMsgBarotrauma.Items.Components.ItemComponent
DontTransferInventoryBetweenSubsBarotrauma.Items.Components.ItemComponent
DrawableBarotrauma.Items.Components.ItemComponent
DrawHudWhenEquippedBarotrauma.Items.Components.ItemComponent
DrawInventoryBarotrauma.Items.Components.ItemContainer
Drop(Character dropper, bool setTransform=true)Barotrauma.Items.Components.ItemContainervirtual
Equip(Character character)Barotrauma.Items.Components.ItemContainervirtual
ExtractEventData< T >(NetEntityEvent.IData data)Barotrauma.Items.Components.ItemComponentprotected
ExtraStackSizeBarotrauma.Items.Components.ItemContainer
FindSuitableSubContainerIndex(Identifier itemTagOrIdentifier)Barotrauma.Items.Components.ItemContainer
FlipX(bool relativeToSub)Barotrauma.Items.Components.ItemContainervirtual
FlipY(bool relativeToSub)Barotrauma.Items.Components.ItemComponentvirtual
GetMaxStackSize(int slotIndex)Barotrauma.Items.Components.ItemContainer
GetSkillMultiplier()Barotrauma.Items.Components.ItemComponentvirtual
GetTextureDirectory(ContentXElement subElement)Barotrauma.Items.Components.ItemComponentprotected
GuiFrameOffsetBarotrauma.Items.Components.ItemComponent
HasAccess(Character character)Barotrauma.Items.Components.ItemComponentvirtual
HasRequiredContainedItems(Character user, bool addMessage, LocalizedString msg=null)Barotrauma.Items.Components.ItemComponent
HasRequiredItems(Character character, bool addMessage, LocalizedString msg=null)Barotrauma.Items.Components.ItemContainervirtual
HasRequiredSkills(Character character)Barotrauma.Items.Components.ItemComponent
HasRequiredSkills(Character character, out Skill insufficientSkill)Barotrauma.Items.Components.ItemComponent
hasSignalConnectionsBarotrauma.Items.Components.ItemContainer
HasSubContainersBarotrauma.Items.Components.ItemContainer
HideItemsBarotrauma.Items.Components.ItemContainer
InheritParentIsActiveBarotrauma.Items.Components.ItemComponent
InheritStatusEffectsBarotrauma.Items.Components.ItemComponent
InventoryBarotrauma.Items.Components.ItemContainer
IsActiveBarotrauma.Items.Components.ItemComponent
IsActiveConditionalComparisonBarotrauma.Items.Components.ItemComponent
IsActiveConditionalsBarotrauma.Items.Components.ItemComponent
IsEmpty(Character user)Barotrauma.Items.Components.ItemComponent
ItemBarotrauma.Items.Components.ItemComponent
itemBarotrauma.Items.Components.ItemComponentprotected
ItemComponent(Item item, ContentXElement element)Barotrauma.Items.Components.ItemComponent
ItemContainer(Item item, ContentXElement element)Barotrauma.Items.Components.ItemContainer
ItemIntervalBarotrauma.Items.Components.ItemContainer
ItemPosBarotrauma.Items.Components.ItemContainer
ItemRotationBarotrauma.Items.Components.ItemContainer
ItemsPerRowBarotrauma.Items.Components.ItemContainer
ItemUseInfo(Item Item, Character User)Barotrauma.Items.Components.ItemComponent
Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap, bool isItemSwap)Barotrauma.Items.Components.ItemContainervirtual
Barotrauma::Items::Components::ItemComponent.Load(ContentXElement element, Item item, bool errorMessages=true)Barotrauma.Items.Components.ItemComponentstatic
LockedBarotrauma.Items.Components.ItemContainer
LockGuiFramePositionBarotrauma.Items.Components.ItemComponent
MainContainerCapacityBarotrauma.Items.Components.ItemContainer
ManuallySelectedSoundBarotrauma.Items.Components.ItemComponent
MaxStackSizeBarotrauma.Items.Components.ItemContainer
Move(Vector2 amount, bool ignoreContacts=false)Barotrauma.Items.Components.ItemContainervirtual
MsgBarotrauma.Items.Components.ItemComponent
NameBarotrauma.Items.Components.ItemComponent
nameBarotrauma.Items.Components.ItemComponentprotected
OnActiveStateChangedBarotrauma.Items.Components.ItemComponent
OnContainedItemsChangedBarotrauma.Items.Components.ItemContainer
OnInventoryChanged()Barotrauma.Items.Components.ItemComponentvirtual
OnItemContained(Item containedItem)Barotrauma.Items.Components.ItemContainer
OnItemLoaded()Barotrauma.Items.Components.ItemContainervirtual
OnItemRemoved(Item containedItem)Barotrauma.Items.Components.ItemContainer
OnMapLoaded()Barotrauma.Items.Components.ItemContainervirtual
OnScaleChanged()Barotrauma.Items.Components.ItemComponentvirtual
OnUsedBarotrauma.Items.Components.ItemComponent
originalElementBarotrauma.Items.Components.ItemComponent
ParentBarotrauma.Items.Components.ItemComponent
ParseMsg()Barotrauma.Items.Components.ItemComponentvirtual
Pick(Character picker)Barotrauma.Items.Components.ItemContainervirtual
PickingMsgBarotrauma.Items.Components.ItemComponent
PickingTimeBarotrauma.Items.Components.ItemComponent
PickKeyBarotrauma.Items.Components.ItemComponent
QuickUseMovesItemsInsideBarotrauma.Items.Components.ItemContainer
ReceiveSignal(Signal signal, Connection connection)Barotrauma.Items.Components.ItemContainervirtual
ReloadContainableRestrictions(ContentXElement element)Barotrauma.Items.Components.ItemContainer
Remove()Barotrauma.Items.Components.ItemComponent
RemoveComponentSpecific()Barotrauma.Items.Components.ItemContainerprotectedvirtual
RemoveContainedItemsOnDeconstructBarotrauma.Items.Components.ItemContainer
RemoveOnCombinedBarotrauma.Items.Components.ItemComponent
removeOnCombinedBarotrauma.Items.Components.ItemComponentprotected
RequiredItemsBarotrauma.Items.Components.ItemComponent
RequiredSkillsBarotrauma.Items.Components.ItemComponent
Reset()Barotrauma.Items.Components.ItemComponentvirtual
Save(XElement parentElement)Barotrauma.Items.Components.ItemContainervirtual
SecondaryUse(float deltaTime, Character character=null)Barotrauma.Items.Components.ItemComponentvirtual
Select(Character character)Barotrauma.Items.Components.ItemContainervirtual
SelectKeyBarotrauma.Items.Components.ItemComponent
SerializablePropertiesBarotrauma.Items.Components.ItemComponent
SetContainedItemPositions()Barotrauma.Items.Components.ItemContainer
SetRequiredItems(ContentXElement element, bool allowEmpty=false)Barotrauma.Items.Components.ItemComponent
ShallowRemove()Barotrauma.Items.Components.ItemComponent
ShallowRemoveComponentSpecific()Barotrauma.Items.Components.ItemContainerprotectedvirtual
ShouldBeContained(string[] identifiersOrTags, out bool isRestrictionsDefined)Barotrauma.Items.Components.ItemContainer
ShouldBeContained(Item item, out bool isRestrictionsDefined)Barotrauma.Items.Components.ItemContainer
SlotsPerRowBarotrauma.Items.Components.ItemContainer
SpawnWithIdBarotrauma.Items.Components.ItemContainer
SpawnWithIdWhenBrokenBarotrauma.Items.Components.ItemContainer
SpeedBarotrauma.Items.Components.ItemComponent
statusEffectListsBarotrauma.Items.Components.ItemComponent
TryExtractEventData< T >(NetEntityEvent.IData data, out T componentData)Barotrauma.Items.Components.ItemComponentprotected
Unequip(Character character)Barotrauma.Items.Components.ItemComponentvirtual
Update(float deltaTime, Camera cam)Barotrauma.Items.Components.ItemContainervirtual
UpdateBroken(float deltaTime, Camera cam)Barotrauma.Items.Components.ItemContainervirtual
UpdateWhenInactiveBarotrauma.Items.Components.ItemComponent
Use(float deltaTime, Character character=null)Barotrauma.Items.Components.ItemComponentvirtual
ValidateEventData(NetEntityEvent.IData data)Barotrauma.Items.Components.ItemComponentvirtual
WasSecondaryUsedBarotrauma.Items.Components.ItemComponent
WasUsedBarotrauma.Items.Components.ItemComponent