| AIContainItems< T >(ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false) | Barotrauma.Items.Components.ItemComponent | protected |
| Aimable | Barotrauma.Items.Components.Holdable | |
| AimAngle | Barotrauma.Items.Components.Holdable | |
| aimAngle | Barotrauma.Items.Components.Holdable | protected |
| AimPos | Barotrauma.Items.Components.Holdable | |
| aimPos | Barotrauma.Items.Components.Holdable | protected |
| AIUpdateInterval | Barotrauma.Items.Components.ItemComponent | protectedstatic |
| aiUpdateTimer | Barotrauma.Items.Components.ItemComponent | protected |
| AllowedSlots | Barotrauma.Items.Components.Pickable | |
| allowedSlots | Barotrauma.Items.Components.Pickable | protected |
| AllowHitMultiple | Barotrauma.Items.Components.MeleeWeapon | |
| AllowInGameEditing | Barotrauma.Items.Components.ItemComponent | |
| ApplyStatusEffects(ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f) | Barotrauma.Items.Components.ItemComponent | |
| Attachable | Barotrauma.Items.Components.Holdable | |
| Attached | Barotrauma.Items.Components.Holdable | |
| AttachedByDefault | Barotrauma.Items.Components.Holdable | |
| AttachToWall() | Barotrauma.Items.Components.Holdable | |
| Attack | Barotrauma.Items.Components.MeleeWeapon | |
| Body | Barotrauma.Items.Components.Holdable | |
| CanBeAttached(Character user) | Barotrauma.Items.Components.Holdable | |
| CanBeCombined | Barotrauma.Items.Components.ItemComponent | |
| canBeCombined | Barotrauma.Items.Components.ItemComponent | protected |
| CanBeDeattached() | Barotrauma.Items.Components.Holdable | |
| CanBePicked | Barotrauma.Items.Components.ItemComponent | |
| canBePicked | Barotrauma.Items.Components.ItemComponent | protected |
| CanBeSelected | Barotrauma.Items.Components.ItemComponent | |
| canBeSelected | Barotrauma.Items.Components.ItemComponent | protected |
| CanPush | Barotrauma.Items.Components.Holdable | |
| CharacterUsable | Barotrauma.Items.Components.ItemComponent | |
| characterUsable | Barotrauma.Items.Components.ItemComponent | protected |
| ClientEventRead(IReadMessage msg, float sendingTime) | Barotrauma.Items.Components.Pickable | virtual |
| CombatPriority | Barotrauma.Items.Components.ItemComponent | |
| Combine(Item item, Character user) | Barotrauma.Items.Components.ItemComponent | virtual |
| ControlPose | Barotrauma.Items.Components.Holdable | |
| CorrectionDelay | Barotrauma.Items.Components.ItemComponent | protectedstatic |
| CrewAIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective) | Barotrauma.Items.Components.ItemComponent | virtual |
| DeattachFromWall() | Barotrauma.Items.Components.Holdable | |
| DegreeOfSuccess(Character character) | Barotrauma.Items.Components.ItemComponent | |
| DegreeOfSuccess(Character character, List< Skill > requiredSkills) | Barotrauma.Items.Components.ItemComponent | |
| delayedCorrectionCoroutine | Barotrauma.Items.Components.ItemComponent | protected |
| DeleteOnUse | Barotrauma.Items.Components.ItemComponent | |
| DisabledRequiredItems | Barotrauma.Items.Components.ItemComponent | |
| DisableHeadRotation | Barotrauma.Items.Components.Holdable | |
| DisableWhenRangedWeaponEquipped | Barotrauma.Items.Components.Holdable | |
| DisallowSellingItemsFromContainer | Barotrauma.Items.Components.ItemComponent | |
| DisplayMsg | Barotrauma.Items.Components.ItemComponent | |
| DontTransferInventoryBetweenSubs | Barotrauma.Items.Components.ItemComponent | |
| Drawable | Barotrauma.Items.Components.ItemComponent | |
| DrawHudWhenEquipped | Barotrauma.Items.Components.ItemComponent | |
| Drop(Character dropper, bool setTransform=true) | Barotrauma.Items.Components.MeleeWeapon | virtual |
| DropConnectedWires(Character character) | Barotrauma.Items.Components.Pickable | protected |
| Equip(Character character) | Barotrauma.Items.Components.MeleeWeapon | virtual |
| ExtractEventData< T >(NetEntityEvent.IData data) | Barotrauma.Items.Components.ItemComponent | protected |
| FlipX(bool relativeToSub) | Barotrauma.Items.Components.Holdable | virtual |
| FlipY(bool relativeToSub) | Barotrauma.Items.Components.ItemComponent | virtual |
| GetRope() | Barotrauma.Items.Components.Holdable | |
| GetSkillMultiplier() | Barotrauma.Items.Components.ItemComponent | virtual |
| GetTextureDirectory(ContentXElement subElement) | Barotrauma.Items.Components.ItemComponent | protected |
| GuiFrameOffset | Barotrauma.Items.Components.ItemComponent | |
| handlePos | Barotrauma.Items.Components.Holdable | protected |
| HasAccess(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
| HasRequiredContainedItems(Character user, bool addMessage, LocalizedString msg=null) | Barotrauma.Items.Components.ItemComponent | |
| HasRequiredItems(Character character, bool addMessage, LocalizedString msg=null) | Barotrauma.Items.Components.ItemComponent | virtual |
| HasRequiredSkills(Character character) | Barotrauma.Items.Components.ItemComponent | |
| HasRequiredSkills(Character character, out Skill insufficientSkill) | Barotrauma.Items.Components.ItemComponent | |
| HitOnlyCharacters | Barotrauma.Items.Components.MeleeWeapon | |
| Hitting | Barotrauma.Items.Components.MeleeWeapon | |
| Holdable(Item item, ContentXElement element) | Barotrauma.Items.Components.Holdable | |
| HoldableStatValues | Barotrauma.Items.Components.Holdable | |
| HoldAngle | Barotrauma.Items.Components.Holdable | |
| holdAngle | Barotrauma.Items.Components.Holdable | protected |
| HoldPos | Barotrauma.Items.Components.Holdable | |
| holdPos | Barotrauma.Items.Components.Holdable | protected |
| InheritParentIsActive | Barotrauma.Items.Components.ItemComponent | |
| InheritStatusEffects | Barotrauma.Items.Components.ItemComponent | |
| IsActive | Barotrauma.Items.Components.ItemComponent | |
| IsActiveConditionalComparison | Barotrauma.Items.Components.ItemComponent | |
| IsActiveConditionals | Barotrauma.Items.Components.ItemComponent | |
| IsAttached | Barotrauma.Items.Components.Holdable | |
| IsEmpty(Character user) | Barotrauma.Items.Components.ItemComponent | |
| Item | Barotrauma.Items.Components.ItemComponent | |
| item | Barotrauma.Items.Components.ItemComponent | protected |
| ItemComponent(Item item, ContentXElement element) | Barotrauma.Items.Components.ItemComponent | |
| ItemUseInfo(Item Item, Character User) | Barotrauma.Items.Components.ItemComponent | |
| LimitedAttachable | Barotrauma.Items.Components.Holdable | |
| Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap, bool isItemSwap) | Barotrauma.Items.Components.Holdable | virtual |
| Barotrauma::Items::Components::Pickable.Load(ContentXElement element, Item item, bool errorMessages=true) | Barotrauma.Items.Components.ItemComponent | static |
| LockGuiFramePosition | Barotrauma.Items.Components.ItemComponent | |
| ManuallySelectedSound | Barotrauma.Items.Components.ItemComponent | |
| MeleeWeapon(Item item, ContentXElement element) | Barotrauma.Items.Components.MeleeWeapon | |
| Move(Vector2 amount, bool ignoreContacts=false) | Barotrauma.Items.Components.ItemComponent | virtual |
| Msg | Barotrauma.Items.Components.ItemComponent | |
| Name | Barotrauma.Items.Components.ItemComponent | |
| name | Barotrauma.Items.Components.ItemComponent | protected |
| OnActiveStateChanged | Barotrauma.Items.Components.ItemComponent | |
| OnInventoryChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
| OnItemLoaded() | Barotrauma.Items.Components.Holdable | virtual |
| OnMapLoaded() | Barotrauma.Items.Components.Holdable | virtual |
| OnPicked(Character picker) | Barotrauma.Items.Components.Holdable | virtual |
| Barotrauma::Items::Components::Pickable.OnPicked(Character picker, bool pickDroppedStack) | Barotrauma.Items.Components.Pickable | virtual |
| OnScaleChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
| OnUsed | Barotrauma.Items.Components.ItemComponent | |
| originalElement | Barotrauma.Items.Components.ItemComponent | |
| Parent | Barotrauma.Items.Components.ItemComponent | |
| ParseMsg() | Barotrauma.Items.Components.Holdable | virtual |
| Pick(Character picker) | Barotrauma.Items.Components.Holdable | virtual |
| Pickable(Item item, ContentXElement element) | Barotrauma.Items.Components.Pickable | |
| Picker | Barotrauma.Items.Components.Pickable | |
| picker | Barotrauma.Items.Components.Pickable | protected |
| PickingDone | Barotrauma.Items.Components.Pickable | |
| PickingMsg | Barotrauma.Items.Components.ItemComponent | |
| PickingTime | Barotrauma.Items.Components.ItemComponent | |
| PickKey | Barotrauma.Items.Components.ItemComponent | |
| PreferredContainedItems | Barotrauma.Items.Components.MeleeWeapon | |
| Pusher | Barotrauma.Items.Components.Holdable | |
| Range | Barotrauma.Items.Components.MeleeWeapon | |
| Reattachable | Barotrauma.Items.Components.Holdable | |
| ReceiveSignal(Signal signal, Connection connection) | Barotrauma.Items.Components.Holdable | virtual |
| Reload | Barotrauma.Items.Components.MeleeWeapon | |
| Remove() | Barotrauma.Items.Components.ItemComponent | |
| RemoveComponentSpecific() | Barotrauma.Items.Components.Holdable | protectedvirtual |
| RemoveOnCombined | Barotrauma.Items.Components.ItemComponent | |
| removeOnCombined | Barotrauma.Items.Components.ItemComponent | protected |
| RequiredItems | Barotrauma.Items.Components.ItemComponent | |
| RequiredSkills | Barotrauma.Items.Components.ItemComponent | |
| Reset() | Barotrauma.Items.Components.ItemComponent | virtual |
| Save(XElement parentElement) | Barotrauma.Items.Components.Holdable | virtual |
| SecondaryUse(float deltaTime, Character character=null) | Barotrauma.Items.Components.MeleeWeapon | virtual |
| Select(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
| SelectKey | Barotrauma.Items.Components.ItemComponent | |
| SerializableProperties | Barotrauma.Items.Components.ItemComponent | |
| ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData=null) | Barotrauma.Items.Components.Pickable | virtual |
| SetRequiredItems(ContentXElement element, bool allowEmpty=false) | Barotrauma.Items.Components.ItemComponent | |
| ShallowRemove() | Barotrauma.Items.Components.ItemComponent | |
| ShallowRemoveComponentSpecific() | Barotrauma.Items.Components.ItemComponent | protectedvirtual |
| Speed | Barotrauma.Items.Components.ItemComponent | |
| SpriteDepthWhenDropped | Barotrauma.Items.Components.Holdable | |
| statusEffectLists | Barotrauma.Items.Components.ItemComponent | |
| StopPicking(Character picker) | Barotrauma.Items.Components.Pickable | protected |
| Swing | Barotrauma.Items.Components.MeleeWeapon | |
| SwingAmount | Barotrauma.Items.Components.Holdable | |
| SwingForce | Barotrauma.Items.Components.MeleeWeapon | |
| SwingPos | Barotrauma.Items.Components.MeleeWeapon | |
| SwingSpeed | Barotrauma.Items.Components.Holdable | |
| SwingWhenAiming | Barotrauma.Items.Components.Holdable | |
| SwingWhenHolding | Barotrauma.Items.Components.Holdable | |
| SwingWhenUsing | Barotrauma.Items.Components.Holdable | |
| TryExtractEventData< T >(NetEntityEvent.IData data, out T componentData) | Barotrauma.Items.Components.ItemComponent | protected |
| Unequip(Character character) | Barotrauma.Items.Components.Holdable | virtual |
| Update(float deltaTime, Camera cam) | Barotrauma.Items.Components.MeleeWeapon | virtual |
| UpdateBroken(float deltaTime, Camera cam) | Barotrauma.Items.Components.MeleeWeapon | virtual |
| UpdateSwingPos(float deltaTime, out Vector2 swingPos) | Barotrauma.Items.Components.Holdable | |
| UpdateWhenInactive | Barotrauma.Items.Components.ItemComponent | |
| UsageDisabledByRangedWeapon(Character character) | Barotrauma.Items.Components.Holdable | protected |
| Use(float deltaTime, Character character=null) | Barotrauma.Items.Components.MeleeWeapon | virtual |
| UseHandRotationForHoldAngle | Barotrauma.Items.Components.Holdable | |
| User | Barotrauma.Items.Components.MeleeWeapon | |
| ValidateEventData(NetEntityEvent.IData data) | Barotrauma.Items.Components.ItemComponent | virtual |
| WasSecondaryUsed | Barotrauma.Items.Components.ItemComponent | |
| WasUsed | Barotrauma.Items.Components.ItemComponent | |