This is the complete list of members for Barotrauma.LevelObject, including all inherited members.
| ActivePrefab | Barotrauma.LevelObject | |
| AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true) | Barotrauma.LevelObject | |
| AddDamage(float damage, float deltaTime, Entity attacker, bool isNetworkEvent=false) | Barotrauma.LevelObject | |
| Health | Barotrauma.LevelObject | |
| LevelObject(LevelObjectPrefab prefab, Vector3 position, float scale, float rotation=0.0f) | Barotrauma.LevelObject | |
| LocalToWorld(Vector2 localPosition, float swingState=0.0f) | Barotrauma.LevelObject | |
| Name | Barotrauma.LevelObject | |
| NeedsNetworkSyncing | Barotrauma.LevelObject | |
| NeedsUpdate | Barotrauma.LevelObject | |
| NetworkUpdateTimer | Barotrauma.LevelObject | |
| ParentCave | Barotrauma.LevelObject | |
| PhysicsBody | Barotrauma.LevelObject | |
| Position | Barotrauma.LevelObject | |
| Prefab | Barotrauma.LevelObject | |
| Remove() | Barotrauma.LevelObject | |
| Rotation | Barotrauma.LevelObject | |
| Scale | Barotrauma.LevelObject | |
| SerializableProperties | Barotrauma.LevelObject | |
| ServerWrite(IWriteMessage msg, Client c) | Barotrauma.LevelObject | |
| SimPosition | Barotrauma.LevelObject | |
| Sprite | Barotrauma.LevelObject | |
| Submarine | Barotrauma.LevelObject | |
| tookDamage | Barotrauma.LevelObject | protected |
| ToString() | Barotrauma.LevelObject | |
| Triggers | Barotrauma.LevelObject | |
| WorldPosition | Barotrauma.LevelObject | |