| AddStock(Dictionary< Identifier, List< SoldItem > > items) | Barotrauma.Location | |
| AvailableMissions | Barotrauma.Location | |
| Biome | Barotrauma.Location | |
| CanHaveSubsForSale() | Barotrauma.Location | |
| ChangeType(CampaignMode campaign, LocationType newType, bool createStores=true) | Barotrauma.Location | |
| ClearMissions() | Barotrauma.Location | |
| Connections | Barotrauma.Location | |
| CreateRandom(Vector2 position, int? zone, Random rand, bool requireOutpost, LocationType forceLocationType=null, IEnumerable< Location > existingLocations=null) | Barotrauma.Location | static |
| CreateStores(bool force=false) | Barotrauma.Location | |
| DailySpecialsCount | Barotrauma.Location | |
| delay | Barotrauma.Location | |
| DeselectMission(Mission mission) | Barotrauma.Location | |
| DisallowLocationTypeChanges | Barotrauma.Location | |
| Discovered | Barotrauma.Location | |
| DisplayName | Barotrauma.Location | |
| Faction | Barotrauma.Location | |
| ForceHireableCharacters(IEnumerable< CharacterInfo > hireableCharacters) | Barotrauma.Location | |
| ForceName(Identifier nameId) | Barotrauma.Location | |
| GetAdjustedHealCost(int cost) | Barotrauma.Location | |
| GetAdjustedMechanicalCost(int cost) | Barotrauma.Location | |
| GetExtraSpecialSalesCount() | Barotrauma.Location | static |
| GetHireableCharacters() | Barotrauma.Location | |
| GetLocationType() | Barotrauma.Location | |
| GetMissionsInConnection(LocationConnection connection) | Barotrauma.Location | |
| GetSelectedMissionIndices() | Barotrauma.Location | |
| GetStore(Identifier identifier) | Barotrauma.Location | |
| HasOutpost() | Barotrauma.Location | |
| HighestSubmarineTierAvailable(SubmarineClass submarineClass=SubmarineClass.Undefined) | Barotrauma.Location | |
| HireManager | Barotrauma.Location | |
| InstantiateLoadedMissions(Map map) | Barotrauma.Location | |
| IsCriticallyRadiated() | Barotrauma.Location | |
| IsFactionHostile | Barotrauma.Location | |
| IsGateBetweenBiomes | Barotrauma.Location | |
| IsRadiated() | Barotrauma.Location | |
| IsSubmarineAvailable(SubmarineInfo info) | Barotrauma.Location | |
| KilledCharacterIdentifiers | Barotrauma.Location | |
| LastTypeChangeMessage | Barotrauma.Location | |
| LevelData | Barotrauma.Location | |
| LoadLocationTypeChange(XElement locationElement) | Barotrauma.Location | |
| LoadMissions(XElement locationElement) | Barotrauma.Location | |
| LoadStores(XElement locationElement) | Barotrauma.Location | |
| Location(Vector2 mapPosition, int? zone, Random rand, bool requireOutpost=false, LocationType forceLocationType=null, IEnumerable< Location > existingLocations=null) | Barotrauma.Location | |
| Location(CampaignMode campaign, XElement element) | Barotrauma.Location | |
| LocationTypeChangeCooldown | Barotrauma.Location | |
| LocationTypeChangesBlocked | Barotrauma.Location | |
| MapPosition | Barotrauma.Location | |
| MechanicalPriceMultiplier | Barotrauma.Location | |
| NameIdentifier | Barotrauma.Location | |
| OriginalType | Barotrauma.Location | |
| PendingLocationTypeChange | Barotrauma.Location | |
| PortraitId | Barotrauma.Location | |
| PriceMultiplier | Barotrauma.Location | |
| ProximityTimer | Barotrauma.Location | |
| RegisterKilledCharacters(IEnumerable< Character > characters) | Barotrauma.Location | |
| RegisterTakenItems(IEnumerable< Item > items) | Barotrauma.Location | |
| Remove() | Barotrauma.Location | |
| RemoveHireableCharacter(CharacterInfo character) | Barotrauma.Location | |
| RemoveProjSpecific() | Barotrauma.Location | |
| RemoveStock(Dictionary< Identifier, List< PurchasedItem > > items) | Barotrauma.Location | |
| RemoveTakenItems() | Barotrauma.Location | |
| Reputation | Barotrauma.Location | |
| RequestedGoodsCount | Barotrauma.Location | |
| Reset(CampaignMode campaign) | Barotrauma.Location | |
| Save(Map map, XElement parentElement) | Barotrauma.Location | |
| SecondaryFaction | Barotrauma.Location | |
| SelectedMissions | Barotrauma.Location | |
| SelectMission(Mission mission) | Barotrauma.Location | |
| SetSelectedMissionIndices(IEnumerable< int > missionIndices) | Barotrauma.Location | |
| StoreIdentifiers | Barotrauma.Location | |
| StoreInitialBalance | Barotrauma.Location | |
| Stores | Barotrauma.Location | |
| TakenItems | Barotrauma.Location | |
| TimeSinceLastTypeChange | Barotrauma.Location | |
| ToString() | Barotrauma.Location | |
| TryAssignFactionBasedOnLocationType(CampaignMode campaign) | Barotrauma.Location | |
| TurnsInRadiation | Barotrauma.Location | |
| Type | Barotrauma.Location | |
| typeChange | Barotrauma.Location | |
| UnlockInitialMissions(Rand.RandSync randSync=Rand.RandSync.ServerAndClient) | Barotrauma.Location | |
| UnlockMission(MissionPrefab missionPrefab, LocationConnection connection) | Barotrauma.Location | |
| UnlockMission(MissionPrefab missionPrefab) | Barotrauma.Location | |
| UnlockMissionByIdentifier(Identifier identifier, ContentPackage invokingContentPackage=null) | Barotrauma.Location | |
| UnlockMissionByTag(Identifier tag, Random random=null, ContentPackage invokingContentPackage=null) | Barotrauma.Location | |
| UpdateSpecials() | Barotrauma.Location | |
| UpdateStores() | Barotrauma.Location | |
| Visited | Barotrauma.Location | |