| AddCommand(string name, string help, LuaCsAction onExecute, LuaCsFunc getValidArgs=null, bool isCheat=false) | Barotrauma.LuaGame | |
| AddPriorityCharacter(Character character) | Barotrauma.LuaGame | |
| AddPriorityItem(Item item) | Barotrauma.LuaGame | |
| AllowWifiChat(bool o) | Barotrauma.LuaGame | |
| allowWifiChat | Barotrauma.LuaGame | |
| AssignOnExecute(string names, object onExecute) | Barotrauma.LuaGame | |
| CharacterUpdateInterval | Barotrauma.LuaGame | |
| ClearPriorityCharacter() | Barotrauma.LuaGame | |
| ClearPriorityItem() | Barotrauma.LuaGame | |
| Commands | Barotrauma.LuaGame | |
| CreateSignal(string value, int stepsTaken=1, Character sender=null, Item source=null, float power=0, float strength=1) | Barotrauma.LuaGame | static |
| DisableDisconnectCharacter(bool o) | Barotrauma.LuaGame | |
| disableDisconnectCharacter | Barotrauma.LuaGame | |
| DisableSpamFilter(bool o) | Barotrauma.LuaGame | |
| disableSpamFilter | Barotrauma.LuaGame | |
| EnableControlHusk(bool o) | Barotrauma.LuaGame | |
| enableControlHusk | Barotrauma.LuaGame | |
| ExecuteCommand(string command) | Barotrauma.LuaGame | static |
| Explode(Vector2 pos, float range=100, float force=30, float damage=30, float structureDamage=30, float itemDamage=30, float empStrength=0, float ballastFloraStrength=0) | Barotrauma.LuaGame | static |
| ForceLocalVoice | Barotrauma.LuaGame | |
| ForceVoice | Barotrauma.LuaGame | |
| GameScreen | Barotrauma.LuaGame | |
| GameSession | Barotrauma.LuaGame | |
| GapUpdateInterval | Barotrauma.LuaGame | |
| GetCustomInterface(Item item) | Barotrauma.LuaGame | static |
| GetEnabledContentPackages() | Barotrauma.LuaGame | static |
| GetFabricatorComponent(Item item) | Barotrauma.LuaGame | static |
| GetHoldableComponent(Item item) | Barotrauma.LuaGame | static |
| GetItemPrefab(string itemNameOrId) | Barotrauma.LuaGame | static |
| GetLightComponent(Item item) | Barotrauma.LuaGame | static |
| GetRespawnSub() | Barotrauma.LuaGame | static |
| GetSubmarineSteering(Submarine sub) | Barotrauma.LuaGame | static |
| GetWifiComponent(Item item) | Barotrauma.LuaGame | static |
| IsCustomCommandPermitted(Identifier command) | Barotrauma.LuaGame | |
| IsDedicated | Barotrauma.LuaGame | |
| IsMultiplayer | Barotrauma.LuaGame | |
| IsSingleplayer | Barotrauma.LuaGame | |
| LoadGame(string path) | Barotrauma.LuaGame | |
| LuaAddedCommand | Barotrauma.LuaGame | |
| LuaGame() | Barotrauma.LuaGame | |
| MapEntityUpdateInterval | Barotrauma.LuaGame | |
| NetLobbyScreen | Barotrauma.LuaGame | |
| OverrideRespawnSub(bool o) | Barotrauma.LuaGame | |
| overrideRespawnSub | Barotrauma.LuaGame | |
| OverrideSignalRadio(bool o) | Barotrauma.LuaGame | |
| overrideSignalRadio | Barotrauma.LuaGame | |
| OverrideTraitors(bool o) | Barotrauma.LuaGame | |
| overrideTraitors | Barotrauma.LuaGame | |
| Paused | Barotrauma.LuaGame | |
| Peer | Barotrauma.LuaGame | |
| PoweredUpdateInterval | Barotrauma.LuaGame | |
| RemoveCommand(string name) | Barotrauma.LuaGame | |
| RemovePriorityCharacter(Character character) | Barotrauma.LuaGame | |
| RemovePriorityItem(Item item) | Barotrauma.LuaGame | |
| RespawnManager | Barotrauma.LuaGame | |
| RoundStarted | Barotrauma.LuaGame | |
| SaveFolder | Barotrauma.LuaGame | |
| SaveGame(string path) | Barotrauma.LuaGame | |
| Server | Barotrauma.LuaGame | |
| ServerSettings | Barotrauma.LuaGame | |
| Settings | Barotrauma.LuaGame | |
| SpawnItem(string name, Vector2 pos, bool inventory=false, Character character=null) | Barotrauma.LuaGame | static |
| Stop() | Barotrauma.LuaGame | |
| UpdatePriorityCharacters | Barotrauma.LuaGame | |
| UpdatePriorityItems | Barotrauma.LuaGame | |
| World | Barotrauma.LuaGame | |