This is the complete list of members for Barotrauma.Map, including all inherited members.
| AllowDebugTeleport | Barotrauma.Map | |
| ClearLocationHistory() | Barotrauma.Map | |
| Connections | Barotrauma.Map | |
| CurrentLocation | Barotrauma.Map | |
| CurrentLocationIndex | Barotrauma.Map | |
| Discover(Location location, bool checkTalents=true) | Barotrauma.Map | |
| EndLocations | Barotrauma.Map | |
| GetBiome(Vector2 mapPos) | Barotrauma.Map | |
| GetBiome(float xPos) | Barotrauma.Map | |
| GetDiscoveryIndex(Location location) | Barotrauma.Map | |
| GetDistanceToClosestLocationOrConnection(Location startLocation, int maxDistance, Func< Location, bool > criteria, Func< LocationConnection, bool > connectionCriteria=null) | Barotrauma.Map | static |
| GetSelectedMissionIndices() | Barotrauma.Map | |
| GetVisitIndex(Location location, bool includeLocationsWithoutOutpost=false) | Barotrauma.Map | |
| Height | Barotrauma.Map | |
| IsDiscovered(Location location) | Barotrauma.Map | |
| IsVisited(Location location) | Barotrauma.Map | |
| Load(CampaignMode campaign, XElement element) | Barotrauma.Map | static |
| LoadState(CampaignMode campaign, XElement element, bool showNotifications) | Barotrauma.Map | |
| LocationOrConnectionWithinDistance(Location startLocation, int maxDistance, Func< Location, bool > criteria, Func< LocationConnection, bool > connectionCriteria=null) | Barotrauma.Map | static |
| Locations | Barotrauma.Map | |
| Map(CampaignSettings settings) | Barotrauma.Map | |
| Map(CampaignMode campaign, string seed) | Barotrauma.Map | |
| MoveToNextLocation() | Barotrauma.Map | |
| OnLocationChanged | Barotrauma.Map | |
| OnLocationSelected | Barotrauma.Map | |
| OnMissionsSelected | Barotrauma.Map | |
| ProgressWorld(CampaignMode campaign, CampaignMode.TransitionType transitionType, float roundDuration) | Barotrauma.Map | |
| Radiation | Barotrauma.Map | |
| Remove() | Barotrauma.Map | |
| Save(XElement element) | Barotrauma.Map | |
| Seed | Barotrauma.Map | |
| SelectedConnection | Barotrauma.Map | |
| SelectedLocation | Barotrauma.Map | |
| SelectedLocationIndex | Barotrauma.Map | |
| SelectLocation(int index) | Barotrauma.Map | |
| SelectLocation(Location location) | Barotrauma.Map | |
| SelectMission(IEnumerable< int > missionIndices) | Barotrauma.Map | |
| SelectRandomLocation(bool preferUndiscovered) | Barotrauma.Map | |
| SetLocation(int index) | Barotrauma.Map | |
| StartLocation | Barotrauma.Map | |
| Visit(Location location) | Barotrauma.Map | |
| Width | Barotrauma.Map | |