This is the complete list of members for Barotrauma.StatusEffect, including all inherited members.
| AddNearbyTargets(Vector2 worldPosition, List< ISerializableEntity > targets) | Barotrauma.StatusEffect | |
| AddTag(Identifier tag) | Barotrauma.StatusEffect | |
| AfflictionMultiplier | Barotrauma.StatusEffect | |
| Afflictions | Barotrauma.StatusEffect | |
| AllowWhenBroken | Barotrauma.StatusEffect | |
| AnimLoadInfo(AnimationType Type, Either< string, ContentPath > File, float Priority, ImmutableArray< Identifier > ExpectedSpeciesNames) | Barotrauma.StatusEffect | |
| Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target, Vector2? worldPosition=null) | Barotrauma.StatusEffect | virtual |
| Apply(ActionType type, float deltaTime, Entity entity, IReadOnlyList< ISerializableEntity > targets, Vector2? worldPosition=null) | Barotrauma.StatusEffect | virtual |
| Apply(float deltaTime, Entity entity, IReadOnlyList< ISerializableEntity > targets, Vector2? worldPosition=null) | Barotrauma.StatusEffect | protected |
| CheckConditionalAlways | Barotrauma.StatusEffect | |
| currentTargets | Barotrauma.StatusEffect | protected |
| Disabled | Barotrauma.StatusEffect | |
| Duration | Barotrauma.StatusEffect | |
| DurationList | Barotrauma.StatusEffect | static |
| Explosions | Barotrauma.StatusEffect | |
| FireSize | Barotrauma.StatusEffect | |
| giveTalentInfos | Barotrauma.StatusEffect | |
| HasConditions | Barotrauma.StatusEffect | |
| HasRequiredAfflictions(AttackResult attackResult) | Barotrauma.StatusEffect | |
| HasRequiredConditions(IReadOnlyList< ISerializableEntity > targets) | Barotrauma.StatusEffect | |
| HasRequiredItems(Entity entity) | Barotrauma.StatusEffect | virtual |
| HasTag(Identifier tag) | Barotrauma.StatusEffect | |
| HasTargetType(TargetType targetType) | Barotrauma.StatusEffect | |
| IncreasesItemCondition() | Barotrauma.StatusEffect | |
| Interval | Barotrauma.StatusEffect | |
| IsValidTarget(ISerializableEntity entity) | Barotrauma.StatusEffect | protected |
| IsValidTarget(ItemComponent itemComponent) | Barotrauma.StatusEffect | protected |
| IsValidTarget(Item item) | Barotrauma.StatusEffect | protected |
| IsValidTarget(Character character) | Barotrauma.StatusEffect | protected |
| Load(ContentXElement element, string parentDebugName) | Barotrauma.StatusEffect | static |
| MatchesTagConditionals(ItemPrefab itemPrefab) | Barotrauma.StatusEffect | |
| Offset | Barotrauma.StatusEffect | |
| OnlyInside | Barotrauma.StatusEffect | |
| OnlyOutside | Barotrauma.StatusEffect | |
| OnlyWhenDamagedByPlayer | Barotrauma.StatusEffect | |
| PropertyEffects | Barotrauma.StatusEffect | |
| Range | Barotrauma.StatusEffect | |
| ReduceAffliction | Barotrauma.StatusEffect | |
| ReducesItemCondition() | Barotrauma.StatusEffect | |
| SetUser(Character user) | Barotrauma.StatusEffect | |
| SeverLimbsProbability | Barotrauma.StatusEffect | |
| ShouldWaitForInterval(Entity entity, float deltaTime) | Barotrauma.StatusEffect | |
| sourceBody | Barotrauma.StatusEffect | |
| SpawnCharacters | Barotrauma.StatusEffect | |
| Stackable | Barotrauma.StatusEffect | |
| StatusEffect(ContentXElement element, string parentDebugName) | Barotrauma.StatusEffect | protected |
| StopAll() | Barotrauma.StatusEffect | static |
| Tags | Barotrauma.StatusEffect | |
| TargetIdentifiers | Barotrauma.StatusEffect | |
| TargetItemComponent | Barotrauma.StatusEffect | |
| targetLimbs | Barotrauma.StatusEffect | |
| TargetSlot | Barotrauma.StatusEffect | |
| TargetType enum name | Barotrauma.StatusEffect | |
| type | Barotrauma.StatusEffect | |
| UpdateAll(float deltaTime) | Barotrauma.StatusEffect | static |