| ActiveConversation | Barotrauma.Character | |
| activeTeamChanges | Barotrauma.Character | protected |
| AddAbilityFlag(AbilityFlags abilityFlag) | Barotrauma.Character | |
| AddAttacker(Character character, float damage) | Barotrauma.Character | |
| AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true) | Barotrauma.Character | |
| AddDamage(Vector2 worldPosition, IEnumerable< Affliction > afflictions, float stun, bool playSound, Vector2? attackImpulse=null, Character attacker=null, float damageMultiplier=1f) | Barotrauma.Character | |
| AddDamage(Vector2 worldPosition, IEnumerable< Affliction > afflictions, float stun, bool playSound, Vector2 attackImpulse, out Limb hitLimb, Character attacker=null, float damageMultiplier=1) | Barotrauma.Character | |
| AICharacter(CharacterPrefab prefab, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isNetworkPlayer=false, RagdollParams ragdoll=null, bool spawnInitialItems=true) | Barotrauma.AICharacter | |
| AIController | Barotrauma.AICharacter | |
| AimRefPosition | Barotrauma.Character | |
| AIState | Barotrauma.Character | |
| AiTarget | Barotrauma.Entity | |
| aiTarget | Barotrauma.Entity | protected |
| AITurretPriority | Barotrauma.Character | |
| AllowCustomInteract | Barotrauma.Character | |
| AllowInput | Barotrauma.Character | |
| Anim | Barotrauma.Character | |
| AnimController | Barotrauma.Character | |
| ApplyAttack(Character attacker, Vector2 worldPosition, Attack attack, float deltaTime, Vector2 impulseDirection, bool playSound=false, Limb targetLimb=null, float penetration=0f) | Barotrauma.Character | |
| ApplyMovementLimits(Vector2 targetMovement, float currentSpeed) | Barotrauma.Character | |
| ApplyStatusEffects(ActionType actionType, float deltaTime) | Barotrauma.Character | |
| ApplyTemporarySpeedLimits(float speed) | Barotrauma.Character | |
| AttachedProjectiles | Barotrauma.Character | |
| Bleeding | Barotrauma.Character | |
| BloodDecalName | Barotrauma.Character | |
| Bloodloss | Barotrauma.Character | |
| BreakJoints() | Barotrauma.Character | |
| CampaignInteractionType | Barotrauma.Character | |
| CanAccessInventory(Inventory inventory, CharacterInventory.AccessLevel accessLevel=CharacterInventory.AccessLevel.Limited) | Barotrauma.Character | |
| CanAim | Barotrauma.Character | |
| CanBeDraggedBy(Character character) | Barotrauma.Character | |
| CanBeHealedBy(Character character, bool checkFriendlyTeam=true) | Barotrauma.Character | |
| CanBeSelected | Barotrauma.Character | |
| CanEat | Barotrauma.Character | |
| CanHearCharacter(Character speaker) | Barotrauma.Character | |
| CanInteract | Barotrauma.Character | |
| CanInteractWith(Character c, float maxDist=200.0f, bool checkVisibility=true, bool skipDistanceCheck=false) | Barotrauma.Character | |
| CanInteractWith(Item item, bool checkLinked=true) | Barotrauma.Character | |
| CanInteractWith(Item item, out float distanceToItem, bool checkLinked) | Barotrauma.Character | |
| CanMove | Barotrauma.Character | |
| CanRun | Barotrauma.Character | |
| CanRunWhileDragging() | Barotrauma.Character | |
| CanSeeTarget(ISpatialEntity target, ISpatialEntity seeingEntity=null, bool seeThroughWindows=false, bool checkFacing=false) | Barotrauma.Character | |
| CanSpeak | Barotrauma.Character | |
| CauseOfDeath | Barotrauma.Character | |
| ChangeAbilityResistance(TalentResistanceIdentifier identifier, float value) | Barotrauma.Character | |
| ChangeStat(StatTypes statType, float value) | Barotrauma.Character | |
| Character(CharacterPrefab prefab, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, RagdollParams ragdollParams=null, bool spawnInitialItems=true) | Barotrauma.Character | protected |
| CharacterHealth | Barotrauma.Character | |
| CharacterList | Barotrauma.Character | static |
| CharacterTalents | Barotrauma.Character | |
| CharacterUpdateInterval | Barotrauma.Character | static |
| CheckTalents(AbilityEffectType abilityEffectType, AbilityObject abilityObject) | Barotrauma.Character | |
| CheckTalents(AbilityEffectType abilityEffectType) | Barotrauma.Character | |
| ClearInput(InputType inputType) | Barotrauma.Character | |
| ClearInputs() | Barotrauma.Character | |
| ClientDisconnected | Barotrauma.Character | |
| CombatAction | Barotrauma.Character | |
| ConfigPath | Barotrauma.Character | |
| Control(float deltaTime, Camera cam) | Barotrauma.Character | |
| Controlled | Barotrauma.Character | static |
| Create(CharacterInfo characterInfo, Vector2 position, string seed, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, bool hasAi=true, RagdollParams ragdoll=null, bool spawnInitialItems=true) | Barotrauma.Character | static |
| Create(string speciesName, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, bool hasAi=true, bool createNetworkEvent=true, RagdollParams ragdoll=null, bool throwErrorIfNotFound=true, bool spawnInitialItems=true) | Barotrauma.Character | static |
| Create(Identifier speciesName, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, bool hasAi=true, bool createNetworkEvent=true, RagdollParams ragdoll=null, bool throwErrorIfNotFound=true, bool spawnInitialItems=true) | Barotrauma.Character | static |
| Create(CharacterPrefab prefab, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, bool hasAi=true, bool createNetworkEvent=true, RagdollParams ragdoll=null, bool spawnInitialItems=true) | Barotrauma.Character | static |
| CreationIndex | Barotrauma.Entity | |
| CreationStackTrace | Barotrauma.Entity | |
| CurrentHull | Barotrauma.Character | |
| CurrentOrders | Barotrauma.Character | |
| CurrentSpeed | Barotrauma.Character | |
| currentTeamChange | Barotrauma.Character | protected |
| CursorPosition | Barotrauma.Character | |
| CursorWorldPosition | Barotrauma.Character | |
| CustomInteractHUDText | Barotrauma.Character | |
| DamageLimb(Vector2 worldPosition, Limb hitLimb, IEnumerable< Affliction > afflictions, float stun, bool playSound, Vector2 attackImpulse, Character attacker=null, float damageMultiplier=1, bool allowStacking=true, float penetration=0f, bool shouldImplode=false) | Barotrauma.Character | |
| DeselectCharacter() | Barotrauma.Character | |
| DespawnNow(bool createNetworkEvents=true) | Barotrauma.Character | |
| DetermineID(ushort id, Submarine submarine) | Barotrauma.Entity | protectedvirtual |
| DisabledByEvent | Barotrauma.Character | |
| DisableFocusingOnEntities | Barotrauma.Character | |
| DisableHealthWindow | Barotrauma.Character | |
| DisableImpactDamageTimer | Barotrauma.Character | |
| DisableInteract | Barotrauma.Character | |
| DisableLine(Identifier identifier) | Barotrauma.Character | |
| DisableLine(string identifier) | Barotrauma.Character | |
| DisplayName | Barotrauma.Character | |
| DoesBleed | Barotrauma.Character | |
| DoInteractionUpdate(float deltaTime, Vector2 mouseSimPos) | Barotrauma.Character | |
| dontFollowCursor | Barotrauma.Character | |
| DrawPosition | Barotrauma.Character | |
| DummyID | Barotrauma.Entity | static |
| DumpIds(int count, string filename) | Barotrauma.Entity | static |
| EmpVulnerability | Barotrauma.Character | |
| Enabled | Barotrauma.Character | |
| EnableDespawn | Barotrauma.Character | |
| Entity(Submarine submarine, ushort id) | Barotrauma.Entity | |
| EntityCount | Barotrauma.Entity | static |
| EntitySpawnerID | Barotrauma.Entity | static |
| ErrorLine | Barotrauma.Entity | |
| EventType enum name | Barotrauma.Character | |
| Faction | Barotrauma.Character | |
| FindEntityByID(ushort ID) | Barotrauma.Entity | static |
| FindFreeIdBlock(int minBlockSize) | Barotrauma.Entity | static |
| FindItem(ref int itemIndex, out Item targetItem, IEnumerable< Identifier > identifiers=null, bool ignoreBroken=true, IEnumerable< Item > ignoredItems=null, IEnumerable< Identifier > ignoredContainerIdentifiers=null, Func< Item, bool > customPredicate=null, Func< Item, float > customPriorityFunction=null, float maxItemDistance=10000, ISpatialEntity positionalReference=null) | Barotrauma.Character | |
| FocusedCharacter | Barotrauma.Character | |
| FocusedItem | Barotrauma.Character | |
| focusedItem | Barotrauma.Character | protected |
| ForceRun | Barotrauma.Character | |
| ForgiveAttacker(Character character) | Barotrauma.Character | |
| FreeID() | Barotrauma.Entity | |
| GetAbilityResistance(Identifier resistanceId) | Barotrauma.Character | |
| GetAbilityResistance(AfflictionPrefab affliction) | Barotrauma.Character | |
| GetAttackContexts() | Barotrauma.Character | |
| GetBaseCharacterSpeciesName() | Barotrauma.Character | |
| GetCurrentOrder(Order order) | Barotrauma.Character | |
| GetCurrentOrderWithTopPriority() | Barotrauma.Character | |
| GetDamageDoneByAttacker(Character otherCharacter) | Barotrauma.Character | |
| GetDistanceSqrToClosestPlayer() | Barotrauma.Character | protected |
| GetDistanceToClosestLimb(Vector2 simPos) | Barotrauma.Character | |
| GetDistanceToClosestPlayer() | Barotrauma.Character | protected |
| GetEntities() | Barotrauma.Entity | static |
| GetEquippedItem(Identifier tagOrIdentifier=default, InvSlotType? slotType=null) | Barotrauma.Character | |
| GetFriendlyCrew(Character character) | Barotrauma.Character | static |
| GetLeftHandPenalty() | Barotrauma.Character | |
| GetLegPenalty(float startSum=0) | Barotrauma.Character | |
| GetPositionUpdateInterval(Client recipient) | Barotrauma.Character | |
| GetRelativeSimPosition(ISpatialEntity target, Vector2? worldPos=null) | Barotrauma.Character | |
| GetRightHandPenalty() | Barotrauma.Character | |
| GetSkillLevel(string skillIdentifier) | Barotrauma.Character | |
| GetSkillLevel(Identifier skillIdentifier) | Barotrauma.Character | |
| GetStatValue(StatTypes statType, bool includeSaved=true) | Barotrauma.Character | |
| GetTargetMovement() | Barotrauma.Character | |
| GetTemporarySpeedReduction() | Barotrauma.Character | |
| GetVisibleHulls() | Barotrauma.Character | |
| GiveIdCardTags(WayPoint spawnPoint, bool createNetworkEvent=false) | Barotrauma.Character | |
| GiveJobItems(WayPoint spawnPoint=null) | Barotrauma.Character | |
| GiveMoney(int amount) | Barotrauma.Character | |
| GiveTalent(Identifier talentIdentifier, bool addingFirstTime=true) | Barotrauma.Character | |
| GiveTalent(UInt32 talentIdentifier, bool addingFirstTime=true) | Barotrauma.Character | |
| GiveTalent(TalentPrefab talentPrefab, bool addingFirstTime=true) | Barotrauma.Character | |
| GodMode | Barotrauma.Character | |
| Group | Barotrauma.Character | |
| HasAbilityFlag(AbilityFlags abilityFlag) | Barotrauma.Character | |
| HasEquippedItem(Item item, InvSlotType? slotType=null, Func< InvSlotType, bool > predicate=null) | Barotrauma.Character | |
| HasEquippedItem(Identifier tagOrIdentifier, bool allowBroken=true, InvSlotType? slotType=null) | Barotrauma.Character | |
| HasItem(Item item, bool requireEquipped=false, InvSlotType? slotType=null) | Barotrauma.Character | |
| HasJob(string identifier) | Barotrauma.Character | |
| HasJob(Identifier identifier) | Barotrauma.Character | |
| HasRecipeForItem(Identifier recipeIdentifier) | Barotrauma.Character | |
| HasSelectedAnotherSecondaryItem(Item item) | Barotrauma.Character | |
| HasSelectedAnyItem | Barotrauma.Character | |
| HasStoreAccessForItem(ItemPrefab prefab) | Barotrauma.Character | |
| HasTalent(Identifier identifier) | Barotrauma.Character | |
| HasTalents() | Barotrauma.Character | |
| HasTeamChange(string identifier) | Barotrauma.Character | |
| HasUnlockedAllTalents() | Barotrauma.Character | |
| Health | Barotrauma.Character | |
| HealthMultiplier | Barotrauma.Character | |
| HealthPercentage | Barotrauma.Character | |
| HealthUpdateInterval | Barotrauma.Character | |
| HealthUpdatePending | Barotrauma.Character | |
| healthUpdateTimer | Barotrauma.Character | |
| HeldItems | Barotrauma.Character | |
| HideFace | Barotrauma.Character | |
| HullOxygenPercentage | Barotrauma.Character | |
| HumanPrefab | Barotrauma.Character | |
| HumanPrefabHealthMultiplier | Barotrauma.Character | |
| ID | Barotrauma.Entity | |
| IdFreed | Barotrauma.Entity | |
| IgnoreMeleeWeapons | Barotrauma.Character | |
| InDetectable | Barotrauma.Entity | |
| Info | Barotrauma.Character | |
| InPressure | Barotrauma.Character | |
| Inventory | Barotrauma.Character | |
| InvisibleTimer | Barotrauma.Character | |
| InWater | Barotrauma.Character | |
| IsAnySelectedItem(Item item) | Barotrauma.Character | |
| IsAssistant | Barotrauma.Character | |
| IsBot | Barotrauma.Character | |
| IsCaptain | Barotrauma.Character | |
| IsClientOwner(Client client) | Barotrauma.Character | |
| IsClimbing | Barotrauma.Character | |
| IsCommanding | Barotrauma.Character | |
| IsCriminal | Barotrauma.Character | |
| IsDead | Barotrauma.Character | |
| IsDisguisedAsHusk | Barotrauma.Character | |
| IsDismissed | Barotrauma.Character | |
| IsDraggable | Barotrauma.Character | |
| IsDualWieldingRangedWeapons() | Barotrauma.Character | |
| IsEngineer | Barotrauma.Character | |
| IsEscorted | Barotrauma.Character | |
| IsFacing(Vector2 targetWorldPos) | Barotrauma.Character | |
| IsFemale | Barotrauma.Character | |
| IsFlipped | Barotrauma.Character | |
| IsForceRagdolled | Barotrauma.Character | |
| IsFriendly(Character other) | Barotrauma.Character | |
| IsFriendly(Character me, Character other) | Barotrauma.Character | static |
| IsFriendlyNPCTurnedHostile | Barotrauma.Character | |
| IsHandcuffed | Barotrauma.Character | |
| IsHostileEscortee | Barotrauma.Character | |
| IsHuman | Barotrauma.Character | |
| IsHumanoid | Barotrauma.Character | |
| IsHusk | Barotrauma.Character | |
| IsHuskInfected | Barotrauma.Character | |
| IsImmuneToPressure | Barotrauma.Character | |
| IsIncapacitated | Barotrauma.Character | |
| IsInFriendlySub | Barotrauma.Character | |
| IsInPlayerSub | Barotrauma.Character | |
| IsInSameRoomAs(Character character) | Barotrauma.Character | |
| IsInstigator | Barotrauma.Character | |
| IsInventoryAccessibleTo(Character character, CharacterInventory.AccessLevel accessLevel=CharacterInventory.AccessLevel.Limited) | Barotrauma.Character | |
| IsItemTakenBySomeoneElse(Item item) | Barotrauma.Character | |
| IsKeyDown(InputType inputType) | Barotrauma.Character | |
| IsKeyHit(InputType inputType) | Barotrauma.Character | |
| IsKiller | Barotrauma.Character | |
| IsKnockedDown | Barotrauma.Character | |
| IsLatched | Barotrauma.Character | |
| IsLocalPlayer | Barotrauma.Character | |
| IsLowInOxygen | Barotrauma.Character | |
| IsMachine | Barotrauma.Character | |
| IsMale | Barotrauma.Character | |
| IsMechanic | Barotrauma.Character | |
| IsMedic | Barotrauma.Character | |
| IsOnFriendlyTeam(CharacterTeamType myTeam, CharacterTeamType otherTeam) | Barotrauma.Character | static |
| IsOnFriendlyTeam(Character me, Character other) | Barotrauma.Character | static |
| IsOnFriendlyTeam(Character other) | Barotrauma.Character | |
| IsOnFriendlyTeam(CharacterTeamType otherTeam) | Barotrauma.Character | |
| IsOnPlayerTeam | Barotrauma.Character | |
| IsOriginallyOnPlayerTeam | Barotrauma.Character | |
| IsPet | Barotrauma.Character | |
| IsPlayer | Barotrauma.Character | |
| IsPrisoner | Barotrauma.Character | |
| IsProtectedFromPressure | Barotrauma.Character | |
| IsRagdolled | Barotrauma.Character | |
| IsRemotelyControlled | Barotrauma.Character | |
| IsRemotePlayer | Barotrauma.Character | |
| IsSameSpeciesOrGroup(Character other) | Barotrauma.Character | |
| IsSameSpeciesOrGroup(Character me, Character other) | Barotrauma.Character | static |
| IsSecurity | Barotrauma.Character | |
| isSynced | Barotrauma.Character | |
| IsTargetVisible(ISpatialEntity target, ISpatialEntity seeingEntity, bool seeThroughWindows=false, bool checkFacing=false) | Barotrauma.Character | static |
| IsTraitor | Barotrauma.Character | |
| IsUnconscious | Barotrauma.Character | |
| IsVip | Barotrauma.Character | |
| IsWatchman | Barotrauma.Character | |
| ItemSelectedDurations | Barotrauma.Character | |
| JobIdentifier | Barotrauma.Character | |
| Keys | Barotrauma.Character | |
| keys | Barotrauma.Character | protected |
| Kill(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool isNetworkMessage=false, bool log=true) | Barotrauma.Character | |
| KillDisconnectedTimer | Barotrauma.Character | |
| KnockbackCooldown | Barotrauma.Character | static |
| KnockbackCooldownTimer | Barotrauma.Character | |
| LastAttacker | Barotrauma.Character | |
| LastAttackers | Barotrauma.Character | |
| LastDamage | Barotrauma.Character | |
| LastDamageSource | Barotrauma.Character | |
| LastNetworkUpdateID | Barotrauma.Character | |
| LastOrderedCharacter | Barotrauma.Character | |
| LastProcessedID | Barotrauma.Character | |
| Latchers | Barotrauma.Character | |
| LoadHeadAttachments() | Barotrauma.Character | |
| LoadTalents() | Barotrauma.Character | |
| LockHands | Barotrauma.Character | |
| LogName | Barotrauma.Character | |
| LowPassMultiplier | Barotrauma.Character | |
| MarkedAsLooted | Barotrauma.Character | |
| Mass | Barotrauma.Character | |
| MaxDragDistance | Barotrauma.Character | static |
| MaxEntityCount | Barotrauma.Entity | static |
| MaxHealth | Barotrauma.Character | |
| MaxHighlightDistance | Barotrauma.Character | static |
| MaxPerceptionDistance | Barotrauma.Character | |
| MaxVitality | Barotrauma.Character | |
| MemLocalState | Barotrauma.Character | |
| MemState | Barotrauma.Character | |
| MerchantIdentifier | Barotrauma.Character | |
| Name | Barotrauma.Character | |
| NeedsAir | Barotrauma.Character | |
| NeedsOxygen | Barotrauma.Character | |
| NeedsWater | Barotrauma.Character | |
| Noise | Barotrauma.Character | |
| NullEntityID | Barotrauma.Entity | static |
| ObstructVision | Barotrauma.Character | |
| ObstructVisionAmount | Barotrauma.Character | |
| OnAttacked | Barotrauma.Character | |
| OnAttackedHandler(Character attacker, AttackResult attackResult) | Barotrauma.Character | |
| OnDeath | Barotrauma.Character | |
| OnDeathHandler(Character character, CauseOfDeath causeOfDeath) | Barotrauma.Character | |
| OnWearablesChanged() | Barotrauma.Character | |
| OriginalTeamID | Barotrauma.Character | |
| OverrideMovement | Barotrauma.Character | |
| Oxygen | Barotrauma.Character | |
| OxygenAvailable | Barotrauma.Character | |
| oxygenAvailable | Barotrauma.Character | protected |
| Params | Barotrauma.Character | |
| PickingItem | Barotrauma.Character | |
| PoisonVulnerability | Barotrauma.Character | |
| Position | Barotrauma.Character | |
| Prefab | Barotrauma.Character | |
| PressureProtection | Barotrauma.Character | |
| PressureTimer | Barotrauma.Character | |
| PreviousHull | Barotrauma.Character | |
| Properties | Barotrauma.Character | |
| PropulsionSpeedMultiplier | Barotrauma.Character | |
| RecordKill(Character target) | Barotrauma.Character | |
| ReleaseSecondaryItem() | Barotrauma.Character | |
| ReloadHead(int? headId=null, int hairIndex=-1, int beardIndex=-1, int moustacheIndex=-1, int faceAttachmentIndex=-1) | Barotrauma.Character | |
| Remove() | Barotrauma.Character | virtual |
| RemoveAbilityFlag(AbilityFlags abilityFlag) | Barotrauma.Character | |
| RemoveAbilityResistance(TalentResistanceIdentifier identifier) | Barotrauma.Character | |
| RemoveAll() | Barotrauma.Entity | static |
| RemoveByPrefab(CharacterPrefab prefab) | Barotrauma.Character | static |
| Removed | Barotrauma.Entity | |
| RequireConsciousnessForCustomInteract | Barotrauma.Character | |
| ReservedIDStart | Barotrauma.Entity | static |
| ResetNetState() | Barotrauma.Character | |
| ResetSpeedMultiplier() | Barotrauma.Character | |
| RespawnManagerID | Barotrauma.Entity | static |
| Revive(bool removeAfflictions=true, bool createNetworkEvent=false) | Barotrauma.Character | |
| SaveInventory(Inventory inventory, XElement parentElement) | Barotrauma.Character | static |
| SaveInventory() | Barotrauma.Character | |
| SecondLastOrderedCharacter | Barotrauma.Character | |
| Seed | Barotrauma.Character | |
| SelectCharacter(Character character) | Barotrauma.Character | |
| SelectedBy | Barotrauma.Character | |
| SelectedCharacter | Barotrauma.Character | |
| SelectedItem | Barotrauma.Character | |
| SelectedSecondaryItem | Barotrauma.Character | |
| SerializableProperties | Barotrauma.Character | |
| ServerEventRead(IReadMessage msg, Client c) | Barotrauma.Character | virtual |
| ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData=null) | Barotrauma.Character | virtual |
| ServerReadInput(IReadMessage msg, Client c) | Barotrauma.Character | |
| ServerWritePosition(ReadWriteMessage tempBuffer, Client c) | Barotrauma.Character | |
| SetAI(AIController aiController) | Barotrauma.AICharacter | |
| SetAllDamage(float damageAmount, float bleedingDamageAmount, float burnDamageAmount) | Barotrauma.Character | |
| SetAttackTarget(Limb attackLimb, IDamageable damageTarget, Vector2 attackPos) | Barotrauma.Character | |
| SetCustomInteract(Action< Character, Character > onCustomInteract, LocalizedString hudText) | Barotrauma.Character | |
| SetInput(InputType inputType, bool hit, bool held) | Barotrauma.Character | |
| SetOrder(Order order, bool isNewOrder, bool speak=true, bool force=false) | Barotrauma.Character | |
| SetOriginalTeam(CharacterTeamType newTeam) | Barotrauma.Character | |
| SetOwnerClient(Client client) | Barotrauma.Character | |
| SetStun(float newStun, bool allowStunDecrease=false, bool isNetworkMessage=false) | Barotrauma.Character | |
| SimPosition | Barotrauma.Character | |
| SmoothedCursorPosition | Barotrauma.Character | |
| Spawner | Barotrauma.Entity | static |
| SpawnInventoryItems(Inventory inventory, ContentXElement itemData) | Barotrauma.Character | |
| SpawnTime | Barotrauma.Entity | |
| Speak(string message, ChatMessageType? messageType=null, float delay=0.0f, Identifier identifier=default, float minDurationBetweenSimilar=0.0f) | Barotrauma.Character | |
| SpeciesName | Barotrauma.Character | |
| SpeechImpediment | Barotrauma.Character | |
| SpeedMultiplier | Barotrauma.Character | |
| StackHealthMultiplier(float val) | Barotrauma.Character | |
| StackSpeedMultiplier(float val) | Barotrauma.Character | |
| StopClimbing() | Barotrauma.Character | |
| Stun | Barotrauma.Character | |
| Submarine | Barotrauma.Entity | |
| TeamID | Barotrauma.Character | |
| TeleportTo(Vector2 worldPos) | Barotrauma.Character | |
| TextChatVolume | Barotrauma.Character | |
| ToString() | Barotrauma.Character | |
| TraitorCurrentObjective | Barotrauma.Character | |
| TryAddNewTeamChange(string identifier, ActiveTeamChange newTeamChange) | Barotrauma.Character | |
| TryAdjustAttackerSkill(Character attacker, AttackResult attackResult) | Barotrauma.Character | |
| TryAdjustHealerSkill(Character healer, float healthChange=0, Affliction affliction=null) | Barotrauma.Character | |
| TryRemoveTeamChange(string identifier) | Barotrauma.Character | |
| TrySeverLimbJoints(Limb targetLimb, float severLimbsProbability, float damage, bool allowBeheading, bool ignoreSeveranceProbabilityModifier=false, Character attacker=null) | Barotrauma.Character | |
| UniqueNameColor | Barotrauma.Character | |
| Unkillable | Barotrauma.Character | |
| Update(float deltaTime, Camera cam) | Barotrauma.AICharacter | virtual |
| UpdateAll(float deltaTime, Camera cam) | Barotrauma.Character | static |
| UpdateAnimAll(float deltaTime) | Barotrauma.Character | static |
| UpdateTeam() | Barotrauma.Character | |
| UseHealthWindow | Barotrauma.Character | |
| UseHullOxygen | Barotrauma.Character | |
| VariantOf | Barotrauma.Character | |
| ViewTarget | Barotrauma.Character | |
| Visibility | Barotrauma.Character | |
| Vitality | Barotrauma.Character | |
| Wallet | Barotrauma.Character | |
| WasFullHealth | Barotrauma.Character | |
| Barotrauma::Character.Barotrauma::Entity.WorldPosition | Barotrauma.Entity | |
| Barotrauma::IDamageable.WorldPosition | Barotrauma.IDamageable | |
| WriteSpawnData(IWriteMessage msg, UInt16 entityId, bool restrictMessageSize) | Barotrauma.Character | |