| _strength | Barotrauma.Affliction | protected |
| activeEffectDirty | Barotrauma.Affliction | protected |
| Affliction(AfflictionPrefab prefab, float strength) | Barotrauma.Affliction | |
| AppliedAsFailedTreatmentTime | Barotrauma.Affliction | |
| AppliedAsSuccessfulTreatmentTime | Barotrauma.Affliction | |
| ApplyStatusEffect(ActionType type, StatusEffect statusEffect, float deltaTime, CharacterHealth characterHealth, Limb targetLimb) | Barotrauma.Affliction | |
| ApplyStatusEffects(ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb) | Barotrauma.Affliction | |
| CalculateDamagePerSecond(float currentVitalityDecrease) | Barotrauma.Affliction | |
| CopyProperties(Affliction source) | Barotrauma.Affliction | |
| CreateMultiplied(float multiplier, Affliction affliction) | Barotrauma.Affliction | |
| DamagePerSecond | Barotrauma.Affliction | |
| DamagePerSecondTimer | Barotrauma.Affliction | |
| Deserialize(XElement element) | Barotrauma.Affliction | |
| DivideByLimbCount | Barotrauma.Affliction | |
| Duration | Barotrauma.Affliction | |
| GetActiveEffect() | Barotrauma.Affliction | |
| GetAfflictionOverlayMultiplier() | Barotrauma.Affliction | |
| GetBodyTint() | Barotrauma.Affliction | |
| GetChromaticAberrationStrength() | Barotrauma.Affliction | |
| GetFaceTint() | Barotrauma.Affliction | |
| GetRadialDistortStrength() | Barotrauma.Affliction | |
| GetResistance(Identifier afflictionId) | Barotrauma.Affliction | |
| GetScreenBlurStrength() | Barotrauma.Affliction | |
| GetScreenDistortStrength() | Barotrauma.Affliction | |
| GetScreenGrainStrength() | Barotrauma.Affliction | |
| GetSkillMultiplier() | Barotrauma.Affliction | |
| GetSpeedMultiplier() | Barotrauma.Affliction | |
| GetStatValue(StatTypes statType) | Barotrauma.Affliction | |
| GetStrengthText() | Barotrauma.Affliction | |
| GetStrengthText(float strength, float maxStrength) | Barotrauma.Affliction | static |
| GetVitalityDecrease(CharacterHealth characterHealth) | Barotrauma.Affliction | |
| GetVitalityDecrease(CharacterHealth characterHealth, float strength) | Barotrauma.Affliction | |
| GrainEffectStrength | Barotrauma.Affliction | |
| HasFlag(AbilityFlags flagType) | Barotrauma.Affliction | |
| Identifier | Barotrauma.Affliction | |
| MultiplyByMaxVitality | Barotrauma.Affliction | |
| Name | Barotrauma.Affliction | |
| NonClampedStrength | Barotrauma.Affliction | |
| PendingGrainEffectStrength | Barotrauma.Affliction | |
| PeriodicEffectTimers | Barotrauma.Affliction | |
| Prefab | Barotrauma.Affliction | |
| PreviousVitalityDecrease | Barotrauma.Affliction | |
| Probability | Barotrauma.Affliction | |
| SerializableProperties | Barotrauma.Affliction | |
| Serialize(XElement element) | Barotrauma.Affliction | |
| SetStrength(float strength) | Barotrauma.Affliction | |
| ShouldShowIcon(Character afflictedCharacter) | Barotrauma.Affliction | |
| Source | Barotrauma.Affliction | |
| Strength | Barotrauma.Affliction | |
| StrengthDiminishMultiplier | Barotrauma.Affliction | |
| ToString() | Barotrauma.Affliction | |
| Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime) | Barotrauma.Affliction | virtual |
| Value | Barotrauma.Affliction | |