AggressionCumulation | Barotrauma.CharacterParams.AIParams | |
AggressionGreed | Barotrauma.CharacterParams.AIParams | |
AggressionHurt | Barotrauma.CharacterParams.AIParams | |
AggressiveBoarding | Barotrauma.CharacterParams.AIParams | |
AIParams(ContentXElement element, CharacterParams character) | Barotrauma.CharacterParams.AIParams | |
AttackWhenProvoked | Barotrauma.CharacterParams.AIParams | |
AvoidAbyss | Barotrauma.CharacterParams.AIParams | |
AvoidGunfire | Barotrauma.CharacterParams.AIParams | |
AvoidTime | Barotrauma.CharacterParams.AIParams | |
CanOpenDoors | Barotrauma.CharacterParams.AIParams | |
Character | Barotrauma.CharacterParams.SubParam | |
CombatStrength | Barotrauma.CharacterParams.AIParams | |
CreateElement(string name, params object[] attrs) | Barotrauma.CharacterParams.SubParam | protected |
DamageThreshold | Barotrauma.CharacterParams.AIParams | |
Deserialize(bool recursive=true) | Barotrauma.CharacterParams.SubParam | virtual |
Element | Barotrauma.CharacterParams.SubParam | |
EnforceAggressiveBehaviorForMissions | Barotrauma.CharacterParams.AIParams | |
FleeHealthThreshold | Barotrauma.CharacterParams.AIParams | |
GetTarget(string targetTag, bool throwError=true) | Barotrauma.CharacterParams.AIParams | |
GetTarget(Identifier targetTag, bool throwError=true) | Barotrauma.CharacterParams.AIParams | |
HasTag(string tag) | Barotrauma.CharacterParams.AIParams | |
HasTag(Identifier tag) | Barotrauma.CharacterParams.AIParams | |
Hearing | Barotrauma.CharacterParams.AIParams | |
KeepDoorsClosed | Barotrauma.CharacterParams.AIParams | |
MaxAggression | Barotrauma.CharacterParams.AIParams | |
MaxPerceptionDistance | Barotrauma.CharacterParams.AIParams | |
MinFleeTime | Barotrauma.CharacterParams.AIParams | |
Name | Barotrauma.CharacterParams.AIParams | |
PatrolDry | Barotrauma.CharacterParams.AIParams | |
PatrolFlooded | Barotrauma.CharacterParams.AIParams | |
RandomAttack | Barotrauma.CharacterParams.AIParams | |
RemoveSubParam< T >(T subParam, IList< T > collection=null) | Barotrauma.CharacterParams.SubParam | protected |
RemoveTarget(TargetParams target) | Barotrauma.CharacterParams.AIParams | |
Reset() | Barotrauma.CharacterParams.SubParam | virtual |
SerializableProperties | Barotrauma.CharacterParams.SubParam | |
Serialize(bool recursive=true) | Barotrauma.CharacterParams.SubParam | virtual |
Sight | Barotrauma.CharacterParams.AIParams | |
StartAggression | Barotrauma.CharacterParams.AIParams | |
StayInAbyss | Barotrauma.CharacterParams.AIParams | |
SubParam(ContentXElement element, CharacterParams character) | Barotrauma.CharacterParams.SubParam | |
SubParams | Barotrauma.CharacterParams.SubParam | |
TargetOuterWalls | Barotrauma.CharacterParams.AIParams | |
Targets | Barotrauma.CharacterParams.AIParams | |
targets | Barotrauma.CharacterParams.AIParams | protected |
TryAddEmptyTarget(out TargetParams targetParams) | Barotrauma.CharacterParams.AIParams | |
TryAddNewTarget(string tag, AIState state, float priority, out TargetParams targetParams) | Barotrauma.CharacterParams.AIParams | |
TryAddNewTarget(Identifier tag, AIState state, float priority, out TargetParams targetParams) | Barotrauma.CharacterParams.AIParams | |
TryGetTarget(string targetTag, out TargetParams target) | Barotrauma.CharacterParams.AIParams | |
TryGetTarget(Identifier targetTag, out TargetParams target) | Barotrauma.CharacterParams.AIParams | |
TryGetTarget(Character targetCharacter, out TargetParams target) | Barotrauma.CharacterParams.AIParams | |
TryGetTarget(IEnumerable< Identifier > tags, out TargetParams target) | Barotrauma.CharacterParams.AIParams | |
UsePathFindingToGetInside | Barotrauma.CharacterParams.AIParams | |
WallTargetingMethod | Barotrauma.CharacterParams.AIParams | |