| AimAccuracy | Barotrauma.HumanPrefab |  | 
  | AimSpeed | Barotrauma.HumanPrefab |  | 
  | AllowDraggingIndefinitely | Barotrauma.HumanPrefab |  | 
  | Behavior | Barotrauma.HumanPrefab |  | 
  | CampaignInteractionType | Barotrauma.HumanPrefab |  | 
  | Commonness | Barotrauma.HumanPrefab |  | 
  | ContentFile | Barotrauma.Prefab |  | 
  | ContentPackage | Barotrauma.Prefab |  | 
  | CorpsePrefab(ContentXElement element, CorpsesFile file) | Barotrauma.CorpsePrefab |  | 
  | CreateCharacterInfo(Rand.RandSync randSync=Rand.RandSync.Unsynced) | Barotrauma.HumanPrefab |  | 
  | CustomCharacterInfos | Barotrauma.HumanPrefab |  | 
  | DetermineIdentifier(XElement element) | Barotrauma.Prefab | protectedvirtual | 
  | DisallowCallFromConstructor() | Barotrauma.Prefab | static | 
  | Dispose() | Barotrauma.CorpsePrefab |  | 
  | Element | Barotrauma.HumanPrefab |  | 
  | ExperiencePoints | Barotrauma.HumanPrefab |  | 
  | Faction | Barotrauma.HumanPrefab |  | 
  | FilePath | Barotrauma.Prefab |  | 
  | FindWeaponsRange | Barotrauma.HumanPrefab |  | 
  | Get(Identifier identifier) | Barotrauma.CorpsePrefab | static | 
  | GetJobPrefab(Rand.RandSync randSync=Rand.RandSync.Unsynced, Func< JobPrefab, bool > predicate=null) | Barotrauma.HumanPrefab |  | 
  | GetModuleFlags() | Barotrauma.HumanPrefab |  | 
  | GetSpawnPointTags() | Barotrauma.HumanPrefab |  | 
  | GetTags() | Barotrauma.HumanPrefab |  | 
  | GiveItems(Character character, Submarine submarine, WayPoint spawnPoint, Rand.RandSync randSync=Rand.RandSync.Unsynced, bool createNetworkEvents=true) | Barotrauma.HumanPrefab |  | 
  | Group | Barotrauma.HumanPrefab |  | 
  | HealthMultiplier | Barotrauma.HumanPrefab |  | 
  | HealthMultiplierInMultiplayer | Barotrauma.HumanPrefab |  | 
  | Hearing | Barotrauma.HumanPrefab |  | 
  | HumanPrefab(ContentXElement element, ContentFile file, Identifier npcSetIdentifier) | Barotrauma.HumanPrefab |  | 
  | Identifier | Barotrauma.Prefab |  | 
  | InitializeCharacter(Character npc, ISpatialEntity positionToStayIn=null) | Barotrauma.HumanPrefab |  | 
  | InitializeItem(Character character, ContentXElement itemElement, Submarine submarine, HumanPrefab humanPrefab, WayPoint spawnPoint=null, Item parentItem=null, bool createNetworkEvents=true) | Barotrauma.HumanPrefab | static | 
  | ItemSets | Barotrauma.HumanPrefab |  | 
  | Job | Barotrauma.HumanPrefab |  | 
  | MaxMoney | Barotrauma.CorpsePrefab |  | 
  | MinMoney | Barotrauma.CorpsePrefab |  | 
  | ModuleFlags | Barotrauma.HumanPrefab |  | 
  | NpcSetIdentifier | Barotrauma.HumanPrefab |  | 
  | Prefab(ContentFile file, Identifier identifier) | Barotrauma.Prefab |  | 
  | Prefab(ContentFile file, ContentXElement element) | Barotrauma.Prefab |  | 
  | Prefabs | Barotrauma.CorpsePrefab | static | 
  | PrefabWithUintIdentifier(ContentFile file, Identifier identifier) | Barotrauma.PrefabWithUintIdentifier | protected | 
  | PrefabWithUintIdentifier(ContentFile file, ContentXElement element) | Barotrauma.PrefabWithUintIdentifier | protected | 
  | PreferredOutpostModuleTypes | Barotrauma.HumanPrefab |  | 
  | Random(Rand.RandSync sync=Rand.RandSync.Unsynced) | Barotrauma.CorpsePrefab | static | 
  | ReportRange | Barotrauma.HumanPrefab |  | 
  | SkillMultiplier | Barotrauma.HumanPrefab |  | 
  | SpawnPointTags | Barotrauma.HumanPrefab |  | 
  | SpawnPosition | Barotrauma.CorpsePrefab |  | 
  | Tags | Barotrauma.HumanPrefab |  | 
  | Types | Barotrauma.Prefab | static | 
  | UintIdentifier | Barotrauma.PrefabWithUintIdentifier |  |