Barotrauma Server
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Barotrauma.Explosion Member List

This is the complete list of members for Barotrauma.Explosion, including all inherited members.

AttackBarotrauma.Explosion
BallastFloraDamageBarotrauma.Explosion
CameraShakeBarotrauma.Explosion
CameraShakeRangeBarotrauma.Explosion
DisableParticles()Barotrauma.Explosion
DistanceFalloffBarotrauma.Explosion
EmpStrengthBarotrauma.Explosion
Explode(Vector2 worldPosition, Entity damageSource, Character attacker=null)Barotrauma.Explosion
Explosion(float range, float force, float damage, float structureDamage, float itemDamage, float empStrength=0.0f, float ballastFloraStrength=0.0f)Barotrauma.Explosion
Explosion(ContentXElement element, string parentDebugName)Barotrauma.Explosion
IgnoreCoverBarotrauma.Explosion
IgnoredCharactersBarotrauma.Explosion
IgnoredCoverBarotrauma.Explosion
IgnoredSubmarinesBarotrauma.Explosion
OnlyInsideBarotrauma.Explosion
OnlyOutsideBarotrauma.Explosion
PlayDamageSoundsBarotrauma.Explosion
RangedBallastFloraDamage(Vector2 worldPosition, float worldRange, float damage, Character attacker=null, bool distanceFalloff=true)Barotrauma.Explosionstatic
RangedStructureDamage(Vector2 worldPosition, float worldRange, float damage, float levelWallDamage, Character attacker=null, IEnumerable< Submarine > ignoredSubmarines=null, bool emitWallDamageParticles=true, bool createWallDamageProjectiles=false, bool distanceFalloff=true)Barotrauma.Explosionstatic