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Barotrauma Server
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This is the complete list of members for Barotrauma.Explosion, including all inherited members.
| Attack | Barotrauma.Explosion | |
| BallastFloraDamage | Barotrauma.Explosion | |
| CameraShake | Barotrauma.Explosion | |
| CameraShakeRange | Barotrauma.Explosion | |
| DisableParticles() | Barotrauma.Explosion | |
| DistanceFalloff | Barotrauma.Explosion | |
| EmpStrength | Barotrauma.Explosion | |
| Explode(Vector2 worldPosition, Entity damageSource, Character attacker=null) | Barotrauma.Explosion | |
| Explosion(float range, float force, float damage, float structureDamage, float itemDamage, float empStrength=0.0f, float ballastFloraStrength=0.0f) | Barotrauma.Explosion | |
| Explosion(ContentXElement element, string parentDebugName) | Barotrauma.Explosion | |
| IgnoreCover | Barotrauma.Explosion | |
| IgnoredCharacters | Barotrauma.Explosion | |
| IgnoredCover | Barotrauma.Explosion | |
| IgnoredSubmarines | Barotrauma.Explosion | |
| OnlyInside | Barotrauma.Explosion | |
| OnlyOutside | Barotrauma.Explosion | |
| PlayDamageSounds | Barotrauma.Explosion | |
| RangedBallastFloraDamage(Vector2 worldPosition, float worldRange, float damage, Character attacker=null, bool distanceFalloff=true) | Barotrauma.Explosion | static |
| RangedStructureDamage(Vector2 worldPosition, float worldRange, float damage, float levelWallDamage, Character attacker=null, IEnumerable< Submarine > ignoredSubmarines=null, bool emitWallDamageParticles=true, bool createWallDamageProjectiles=false, bool distanceFalloff=true) | Barotrauma.Explosion | static |