This is the complete list of members for Barotrauma.HumanPrefab, including all inherited members.
| AimAccuracy | Barotrauma.HumanPrefab | |
| AimSpeed | Barotrauma.HumanPrefab | |
| AllowDraggingIndefinitely | Barotrauma.HumanPrefab | |
| Behavior | Barotrauma.HumanPrefab | |
| CampaignInteractionType | Barotrauma.HumanPrefab | |
| Commonness | Barotrauma.HumanPrefab | |
| ContentFile | Barotrauma.Prefab | |
| ContentPackage | Barotrauma.Prefab | |
| CreateCharacterInfo(Rand.RandSync randSync=Rand.RandSync.Unsynced) | Barotrauma.HumanPrefab | |
| CustomCharacterInfos | Barotrauma.HumanPrefab | |
| DetermineIdentifier(XElement element) | Barotrauma.Prefab | protectedvirtual |
| DisallowCallFromConstructor() | Barotrauma.Prefab | static |
| Dispose() | Barotrauma.HumanPrefab | |
| Element | Barotrauma.HumanPrefab | |
| ExperiencePoints | Barotrauma.HumanPrefab | |
| Faction | Barotrauma.HumanPrefab | |
| FilePath | Barotrauma.Prefab | |
| FindWeaponsRange | Barotrauma.HumanPrefab | |
| GetJobPrefab(Rand.RandSync randSync=Rand.RandSync.Unsynced, Func< JobPrefab, bool > predicate=null) | Barotrauma.HumanPrefab | |
| GetModuleFlags() | Barotrauma.HumanPrefab | |
| GetSpawnPointTags() | Barotrauma.HumanPrefab | |
| GetTags() | Barotrauma.HumanPrefab | |
| GiveItems(Character character, Submarine submarine, WayPoint spawnPoint, Rand.RandSync randSync=Rand.RandSync.Unsynced, bool createNetworkEvents=true) | Barotrauma.HumanPrefab | |
| Group | Barotrauma.HumanPrefab | |
| HealthMultiplier | Barotrauma.HumanPrefab | |
| HealthMultiplierInMultiplayer | Barotrauma.HumanPrefab | |
| Hearing | Barotrauma.HumanPrefab | |
| HumanPrefab(ContentXElement element, ContentFile file, Identifier npcSetIdentifier) | Barotrauma.HumanPrefab | |
| Identifier | Barotrauma.Prefab | |
| InitializeCharacter(Character npc, ISpatialEntity positionToStayIn=null) | Barotrauma.HumanPrefab | |
| InitializeItem(Character character, ContentXElement itemElement, Submarine submarine, HumanPrefab humanPrefab, WayPoint spawnPoint=null, Item parentItem=null, bool createNetworkEvents=true) | Barotrauma.HumanPrefab | static |
| ItemSets | Barotrauma.HumanPrefab | |
| Job | Barotrauma.HumanPrefab | |
| ModuleFlags | Barotrauma.HumanPrefab | |
| NpcSetIdentifier | Barotrauma.HumanPrefab | |
| Prefab(ContentFile file, Identifier identifier) | Barotrauma.Prefab | |
| Prefab(ContentFile file, ContentXElement element) | Barotrauma.Prefab | |
| PrefabWithUintIdentifier(ContentFile file, Identifier identifier) | Barotrauma.PrefabWithUintIdentifier | protected |
| PrefabWithUintIdentifier(ContentFile file, ContentXElement element) | Barotrauma.PrefabWithUintIdentifier | protected |
| PreferredOutpostModuleTypes | Barotrauma.HumanPrefab | |
| ReportRange | Barotrauma.HumanPrefab | |
| SkillMultiplier | Barotrauma.HumanPrefab | |
| SpawnPointTags | Barotrauma.HumanPrefab | |
| Tags | Barotrauma.HumanPrefab | |
| Types | Barotrauma.Prefab | static |
| UintIdentifier | Barotrauma.PrefabWithUintIdentifier | |