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Barotrauma.IndoorsSteeringManager Member List

This is the complete list of members for Barotrauma.IndoorsSteeringManager, including all inherited members.

AvoidDirBarotrauma.SteeringManager
AvoidLookAheadPosBarotrauma.SteeringManager
AvoidRayCastHitPositionBarotrauma.SteeringManager
CanAccessDoor(Door door, Func< Controller, bool > buttonFilter=null)Barotrauma.IndoorsSteeringManager
CanBreakDoorsBarotrauma.IndoorsSteeringManager
CircleDistanceBarotrauma.SteeringManagerprotectedstatic
CircleRadiusBarotrauma.SteeringManagerprotectedstatic
CurrentPathBarotrauma.IndoorsSteeringManager
DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading=null)Barotrauma.SteeringManagerprotectedvirtual
DoSteeringSeek(Vector2 target, float weight)Barotrauma.IndoorsSteeringManagerprotectedvirtual
DoSteeringWander(float weight, bool avoidWanderingOutsideLevel)Barotrauma.SteeringManagerprotectedvirtual
GetCurrentLadder()Barotrauma.IndoorsSteeringManager
GetNextLadder()Barotrauma.IndoorsSteeringManager
hostBarotrauma.SteeringManagerprotected
IndoorsSteeringManager(ISteerable host, bool canOpenDoors, bool canBreakDoors)Barotrauma.IndoorsSteeringManager
IsCurrentNodeLadderBarotrauma.IndoorsSteeringManager
IsNextLadderSameAsCurrentBarotrauma.IndoorsSteeringManager
IsNextNodeLadderBarotrauma.IndoorsSteeringManager
IsPathDirtyBarotrauma.IndoorsSteeringManager
PathFinderBarotrauma.IndoorsSteeringManager
PathHasStairsBarotrauma.IndoorsSteeringManager
RayCastIntervalBarotrauma.SteeringManagerprotectedstatic
Reset()Barotrauma.SteeringManager
ResetPath()Barotrauma.IndoorsSteeringManager
ResetX()Barotrauma.SteeringManager
ResetY()Barotrauma.SteeringManager
SetPath(Vector2 targetPos, SteeringPath path)Barotrauma.IndoorsSteeringManager
smallRoomSizeBarotrauma.IndoorsSteeringManagerstatic
steeringBarotrauma.SteeringManagerprotected
SteeringAvoid(float deltaTime, float lookAheadDistance, float weight=1)Barotrauma.SteeringManager
SteeringManager(ISteerable host)Barotrauma.SteeringManager
SteeringManual(float deltaTime, Vector2 velocity)Barotrauma.SteeringManager
SteeringSeek(Vector2 target, float weight, float minGapWidth=0, Func< PathNode, bool > startNodeFilter=null, Func< PathNode, bool > endNodeFilter=null, Func< PathNode, bool > nodeFilter=null, bool checkVisiblity=true)Barotrauma.IndoorsSteeringManager
Barotrauma::SteeringManager.SteeringSeek(Vector2 targetSimPos, float weight=1)Barotrauma.SteeringManager
SteeringSeekSimple(Vector2 targetSimPos, float weight=1)Barotrauma.IndoorsSteeringManager
SteeringWander(float weight=1, bool avoidWanderingOutsideLevel=false)Barotrauma.SteeringManager
Update(float speed)Barotrauma.IndoorsSteeringManagervirtual
Wander(float deltaTime, float wallAvoidDistance=150, bool stayStillInTightSpace=true)Barotrauma.IndoorsSteeringManager
WanderAngleBarotrauma.SteeringManager