AdjustPowerConsumption(ref float powerConsumption) | Barotrauma.Items.Components.Repairable | |
AIContainItems< T >(ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false) | Barotrauma.Items.Components.ItemComponent | protected |
AIUpdateInterval | Barotrauma.Items.Components.ItemComponent | protectedstatic |
aiUpdateTimer | Barotrauma.Items.Components.ItemComponent | protected |
AllowInGameEditing | Barotrauma.Items.Components.ItemComponent | |
ApplyStatusEffects(ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f) | Barotrauma.Items.Components.ItemComponent | |
CanBeCombined | Barotrauma.Items.Components.ItemComponent | |
canBeCombined | Barotrauma.Items.Components.ItemComponent | protected |
CanBePicked | Barotrauma.Items.Components.ItemComponent | |
canBePicked | Barotrauma.Items.Components.ItemComponent | protected |
CanBeSelected | Barotrauma.Items.Components.ItemComponent | |
canBeSelected | Barotrauma.Items.Components.ItemComponent | protected |
CharacterUsable | Barotrauma.Items.Components.ItemComponent | |
characterUsable | Barotrauma.Items.Components.ItemComponent | protected |
CheckCharacterSuccess(Character character, Item bestRepairItem) | Barotrauma.Items.Components.Repairable | |
CombatPriority | Barotrauma.Items.Components.ItemComponent | |
Combine(Item item, Character user) | Barotrauma.Items.Components.ItemComponent | virtual |
CorrectionDelay | Barotrauma.Items.Components.ItemComponent | protectedstatic |
CrewAIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective) | Barotrauma.Items.Components.ItemComponent | virtual |
CurrentFixer | Barotrauma.Items.Components.Repairable | |
CurrentFixerAction | Barotrauma.Items.Components.Repairable | |
DegreeOfSuccess(Character character) | Barotrauma.Items.Components.ItemComponent | |
DegreeOfSuccess(Character character, List< Skill > requiredSkills) | Barotrauma.Items.Components.ItemComponent | |
delayedCorrectionCoroutine | Barotrauma.Items.Components.ItemComponent | protected |
DeleteOnUse | Barotrauma.Items.Components.ItemComponent | |
DeteriorationSpeed | Barotrauma.Items.Components.Repairable | |
DisabledRequiredItems | Barotrauma.Items.Components.ItemComponent | |
DisallowSellingItemsFromContainer | Barotrauma.Items.Components.ItemComponent | |
DisplayMsg | Barotrauma.Items.Components.ItemComponent | |
DontTransferInventoryBetweenSubs | Barotrauma.Items.Components.ItemComponent | |
Drawable | Barotrauma.Items.Components.ItemComponent | |
DrawHudWhenEquipped | Barotrauma.Items.Components.ItemComponent | |
Drop(Character dropper, bool setTransform=true) | Barotrauma.Items.Components.ItemComponent | virtual |
Equip(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
ExtractEventData< T >(NetEntityEvent.IData data) | Barotrauma.Items.Components.ItemComponent | protected |
FixActions enum name | Barotrauma.Items.Components.Repairable | |
FixDurationHighSkill | Barotrauma.Items.Components.Repairable | |
FixDurationLowSkill | Barotrauma.Items.Components.Repairable | |
FlipX(bool relativeToSub) | Barotrauma.Items.Components.ItemComponent | virtual |
FlipY(bool relativeToSub) | Barotrauma.Items.Components.ItemComponent | virtual |
ForceDeteriorationTimer | Barotrauma.Items.Components.Repairable | |
GetSkillMultiplier() | Barotrauma.Items.Components.Repairable | virtual |
GetTextureDirectory(ContentXElement subElement) | Barotrauma.Items.Components.ItemComponent | protected |
GuiFrameOffset | Barotrauma.Items.Components.ItemComponent | |
HasAccess(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
HasRequiredContainedItems(Character user, bool addMessage, LocalizedString msg=null) | Barotrauma.Items.Components.ItemComponent | |
HasRequiredItems(Character character, bool addMessage, LocalizedString msg=null) | Barotrauma.Items.Components.ItemComponent | virtual |
HasRequiredSkills(Character character) | Barotrauma.Items.Components.ItemComponent | |
HasRequiredSkills(Character character, out Skill insufficientSkill) | Barotrauma.Items.Components.ItemComponent | |
InheritParentIsActive | Barotrauma.Items.Components.ItemComponent | |
InheritStatusEffects | Barotrauma.Items.Components.ItemComponent | |
IsActive | Barotrauma.Items.Components.ItemComponent | |
IsActiveConditionalComparison | Barotrauma.Items.Components.ItemComponent | |
IsActiveConditionals | Barotrauma.Items.Components.ItemComponent | |
IsBelowRepairIconThreshold | Barotrauma.Items.Components.Repairable | |
IsBelowRepairThreshold | Barotrauma.Items.Components.Repairable | |
IsEmpty(Character user) | Barotrauma.Items.Components.ItemComponent | |
IsTinkering | Barotrauma.Items.Components.Repairable | |
Item | Barotrauma.Items.Components.ItemComponent | |
item | Barotrauma.Items.Components.ItemComponent | protected |
ItemComponent(Item item, ContentXElement element) | Barotrauma.Items.Components.ItemComponent | |
ItemUseInfo(Item Item, Character User) | Barotrauma.Items.Components.ItemComponent | |
LastActiveTime | Barotrauma.Items.Components.Repairable | |
Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap, bool isItemSwap) | Barotrauma.Items.Components.ItemComponent | virtual |
Load(ContentXElement element, Item item, bool errorMessages=true) | Barotrauma.Items.Components.ItemComponent | static |
LockGuiFramePosition | Barotrauma.Items.Components.ItemComponent | |
ManuallySelectedSound | Barotrauma.Items.Components.ItemComponent | |
MaxDeteriorationDelay | Barotrauma.Items.Components.Repairable | |
MaxStressDeteriorationMultiplier | Barotrauma.Items.Components.Repairable | |
MinDeteriorationCondition | Barotrauma.Items.Components.Repairable | |
MinDeteriorationDelay | Barotrauma.Items.Components.Repairable | |
MinSabotageCondition | Barotrauma.Items.Components.Repairable | |
Move(Vector2 amount, bool ignoreContacts=false) | Barotrauma.Items.Components.ItemComponent | virtual |
Msg | Barotrauma.Items.Components.ItemComponent | |
Name | Barotrauma.Items.Components.ItemComponent | |
name | Barotrauma.Items.Components.ItemComponent | protected |
OnActiveStateChanged | Barotrauma.Items.Components.ItemComponent | |
OnInventoryChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
OnItemLoaded() | Barotrauma.Items.Components.Repairable | virtual |
OnMapLoaded() | Barotrauma.Items.Components.Repairable | virtual |
OnScaleChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
OnUsed | Barotrauma.Items.Components.ItemComponent | |
originalElement | Barotrauma.Items.Components.ItemComponent | |
Parent | Barotrauma.Items.Components.ItemComponent | |
ParseMsg() | Barotrauma.Items.Components.ItemComponent | virtual |
Pick(Character picker) | Barotrauma.Items.Components.ItemComponent | virtual |
PickingMsg | Barotrauma.Items.Components.ItemComponent | |
PickingTime | Barotrauma.Items.Components.ItemComponent | |
PickKey | Barotrauma.Items.Components.ItemComponent | |
ReceiveSignal(Signal signal, Connection connection) | Barotrauma.Items.Components.Repairable | virtual |
Remove() | Barotrauma.Items.Components.ItemComponent | |
RemoveComponentSpecific() | Barotrauma.Items.Components.ItemComponent | protectedvirtual |
RemoveOnCombined | Barotrauma.Items.Components.ItemComponent | |
removeOnCombined | Barotrauma.Items.Components.ItemComponent | protected |
Repairable(Item item, ContentXElement element) | Barotrauma.Items.Components.Repairable | |
RepairBoost(bool qteSuccess) | Barotrauma.Items.Components.Repairable | |
RepairDegreeOfSuccess(Character character, List< Skill > skills) | Barotrauma.Items.Components.Repairable | |
RepairThreshold | Barotrauma.Items.Components.Repairable | |
RequiredItems | Barotrauma.Items.Components.ItemComponent | |
RequiredSkills | Barotrauma.Items.Components.ItemComponent | |
Reset() | Barotrauma.Items.Components.ItemComponent | virtual |
ResetDeterioration() | Barotrauma.Items.Components.Repairable | |
SabotageDeteriorationDuration | Barotrauma.Items.Components.Repairable | |
Save(XElement parentElement) | Barotrauma.Items.Components.ItemComponent | virtual |
SecondaryUse(float deltaTime, Character character=null) | Barotrauma.Items.Components.ItemComponent | virtual |
Select(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
SelectKey | Barotrauma.Items.Components.ItemComponent | |
SerializableProperties | Barotrauma.Items.Components.ItemComponent | |
ServerEventRead(IReadMessage msg, Client c) | Barotrauma.Items.Components.Repairable | |
ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData=null) | Barotrauma.Items.Components.Repairable | |
ServerGetEventData() | Barotrauma.Items.Components.ItemComponent | virtual |
SetRequiredItems(ContentXElement element, bool allowEmpty=false) | Barotrauma.Items.Components.ItemComponent | |
ShallowRemove() | Barotrauma.Items.Components.ItemComponent | |
ShallowRemoveComponentSpecific() | Barotrauma.Items.Components.ItemComponent | protectedvirtual |
SkillRequirementMultiplier | Barotrauma.Items.Components.Repairable | |
Speed | Barotrauma.Items.Components.ItemComponent | |
StartRepairing(Character character, FixActions action) | Barotrauma.Items.Components.Repairable | |
statusEffectLists | Barotrauma.Items.Components.ItemComponent | |
StopRepairing(Character character) | Barotrauma.Items.Components.Repairable | |
StressDeteriorationDecreaseSpeed | Barotrauma.Items.Components.Repairable | |
StressDeteriorationIncreaseSpeed | Barotrauma.Items.Components.Repairable | |
StressDeteriorationMultiplier | Barotrauma.Items.Components.Repairable | |
StressDeteriorationThreshold | Barotrauma.Items.Components.Repairable | |
TinkeringPowersDevices | Barotrauma.Items.Components.Repairable | |
TinkeringStrength | Barotrauma.Items.Components.Repairable | |
TryExtractEventData< T >(NetEntityEvent.IData data, out T componentData) | Barotrauma.Items.Components.ItemComponent | protected |
Unequip(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
Update(float deltaTime, Camera cam) | Barotrauma.Items.Components.Repairable | virtual |
UpdateBroken(float deltaTime, Camera cam) | Barotrauma.Items.Components.Repairable | virtual |
UpdateWhenInactive | Barotrauma.Items.Components.ItemComponent | |
Use(float deltaTime, Character character=null) | Barotrauma.Items.Components.ItemComponent | virtual |
ValidateEventData(NetEntityEvent.IData data) | Barotrauma.Items.Components.ItemComponent | virtual |
WasSecondaryUsed | Barotrauma.Items.Components.ItemComponent | |
WasUsed | Barotrauma.Items.Components.ItemComponent | |