This is the complete list of members for Barotrauma.Limb, including all inherited members.
| AddDamage(Vector2 simPosition, float damage, float bleedingDamage, float burnDamage, bool playSound) | Barotrauma.Limb | |
| AddDamage(Vector2 simPosition, IEnumerable< Affliction > afflictions, bool playSound, float damageMultiplier=1, float penetration=0f, Character attacker=null) | Barotrauma.Limb | |
| AIState | Barotrauma.Limb | |
| Alpha | Barotrauma.Limb | |
| AnimTargetPos | Barotrauma.Limb | |
| ApplyStatusEffects(ActionType actionType, float deltaTime) | Barotrauma.Limb | |
| AttachedRope | Barotrauma.Limb | |
| attack | Barotrauma.Limb | |
| AttackPriority | Barotrauma.Limb | |
| Blink() | Barotrauma.Limb | |
| BlinkPhase | Barotrauma.Limb | |
| BlinkTimer | Barotrauma.Limb | |
| body | Barotrauma.Limb | |
| CanBeSeveredAlive | Barotrauma.Limb | |
| character | Barotrauma.Limb | |
| DamageModifiers | Barotrauma.Limb | |
| DebugRefPos | Barotrauma.Limb | |
| DebugTargetPos | Barotrauma.Limb | |
| Dir | Barotrauma.Limb | |
| Disabled | Barotrauma.Limb | |
| DoesFlip | Barotrauma.Limb | |
| DoesMirror | Barotrauma.Limb | |
| DrawPosition | Barotrauma.Limb | |
| ExecuteAttack(IDamageable damageTarget, Limb targetLimb, out AttackResult attackResult) | Barotrauma.Limb | |
| FreezeBlinkState | Barotrauma.Limb | |
| GetArmorSectorSize(Vector2 armorSector) | Barotrauma.Limb | protected |
| GetConnectedJoints() | Barotrauma.Limb | |
| GetConnectedLimbs() | Barotrauma.Limb | |
| Health | Barotrauma.Limb | |
| HealthIndex | Barotrauma.Limb | |
| HealthPercentage | Barotrauma.Limb | |
| Hidden | Barotrauma.Limb | |
| HideAndDisable(float duration=0, bool ignoreCollisions=true) | Barotrauma.Limb | |
| Hull | Barotrauma.Limb | |
| IgnoreCollisions | Barotrauma.Limb | |
| InWater | Barotrauma.Limb | |
| IsDead | Barotrauma.Limb | |
| IsFlipped | Barotrauma.Limb | |
| IsHuman | Barotrauma.Limb | |
| IsLeg | Barotrauma.Limb | |
| IsLowerBody | Barotrauma.Limb | |
| IsSevered | Barotrauma.Limb | |
| IsStuck | Barotrauma.Limb | |
| Limb(Ragdoll ragdoll, Character character, LimbParams limbParams) | Barotrauma.Limb | |
| LinearVelocity | Barotrauma.Limb | |
| LoadParams() | Barotrauma.Limb | |
| Mass | Barotrauma.Limb | |
| MirrorPullJoint() | Barotrauma.Limb | |
| MouthPos | Barotrauma.Limb | |
| MoveToPos(Vector2 pos, float force, bool pullFromCenter=false) | Barotrauma.Limb | |
| Name | Barotrauma.Limb | |
| OtherWearables | Barotrauma.Limb | |
| Params | Barotrauma.Limb | |
| Position | Barotrauma.Limb | |
| PullJointEnabled | Barotrauma.Limb | |
| PullJointLocalAnchorA | Barotrauma.Limb | |
| PullJointMaxForce | Barotrauma.Limb | |
| PullJointWorldAnchorA | Barotrauma.Limb | |
| PullJointWorldAnchorB | Barotrauma.Limb | |
| ragdoll | Barotrauma.Limb | |
| ReEnable() | Barotrauma.Limb | |
| RefJointIndex | Barotrauma.Limb | |
| Release() | Barotrauma.Limb | |
| Remove() | Barotrauma.Limb | |
| Removed | Barotrauma.Limb | |
| Rotation | Barotrauma.Limb | |
| Scale | Barotrauma.Limb | |
| SectorHit(Vector2 armorSector, Vector2 simPosition) | Barotrauma.Limb | |
| SerializableProperties | Barotrauma.Limb | |
| SeveredFadeOutTime | Barotrauma.Limb | |
| SimPosition | Barotrauma.Limb | |
| StatusEffects | Barotrauma.Limb | |
| SteerForce | Barotrauma.Limb | |
| StepOffset | Barotrauma.Limb | |
| Submarine | Barotrauma.Limb | |
| type | Barotrauma.Limb | |
| Update(float deltaTime) | Barotrauma.Limb | |
| UpdateAttack(float deltaTime, Vector2 attackSimPos, IDamageable damageTarget, out AttackResult attackResult, float distance=-1, Limb targetLimb=null) | Barotrauma.Limb | |
| UpdateBlink(float deltaTime, float referenceRotation) | Barotrauma.Limb | |
| WearingItems | Barotrauma.Limb | |
| WorldPosition | Barotrauma.Limb | |