AddChatMessage(ChatMessage message) | Barotrauma.Networking.GameServer | |
AddPendingMessageToOwner(string message, ChatMessageType messageType) | Barotrauma.Networking.GameServer | static |
AssignBotJobs(List< CharacterInfo > bots, CharacterTeamType teamID) | Barotrauma.Networking.GameServer | |
AssignJobs(List< Client > unassigned) | Barotrauma.Networking.GameServer | |
BanClient(Client client, string reason, TimeSpan? duration=null) | Barotrauma.Networking.GameServer | |
BanPlayer(string playerName, string reason, TimeSpan? duration=null) | Barotrauma.Networking.GameServer | |
BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, TimeSpan? duration=null) | Barotrauma.Networking.GameServer | |
Character | Barotrauma.Networking.NetworkMember | |
CharacterLogName(Character character) | Barotrauma.Networking.GameServer | static |
ClientWriteLobby(Client c) | Barotrauma.Networking.GameServer | |
ConnectedClients | Barotrauma.Networking.GameServer | |
CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData=null) | Barotrauma.Networking.GameServer | |
DisconnectClient(NetworkConnection senderConnection, PeerDisconnectPacket peerDisconnectPacket) | Barotrauma.Networking.GameServer | |
DisconnectClient(Client client, PeerDisconnectPacket peerDisconnectPacket) | Barotrauma.Networking.GameServer | |
EndGame(CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None, bool wasSaved=false, IEnumerable< Mission > missions=null) | Barotrauma.Networking.GameServer | |
EndRoundDelay | Barotrauma.Networking.GameServer | |
EndRoundTimer | Barotrauma.Networking.GameServer | |
EndRoundTimeRemaining | Barotrauma.Networking.GameServer | |
EntityEventManager | Barotrauma.Networking.GameServer | |
FileSender | Barotrauma.Networking.GameServer | |
GameServer(string name, IPAddress listenIp, int port, int queryPort, bool isPublic, string password, bool attemptUPnP, int maxPlayers, Option< int > ownerKey, Option< P2PEndpoint > ownerEndpoint) | Barotrauma.Networking.GameServer | |
GiveAchievement(Character character, Identifier achievementIdentifier) | Barotrauma.Networking.GameServer | |
GiveAchievement(Client client, Identifier achievementIdentifier) | Barotrauma.Networking.GameServer | |
IncrementStat(Character character, AchievementStat stat, int amount) | Barotrauma.Networking.GameServer | |
IncrementStat(Client client, AchievementStat stat, int amount) | Barotrauma.Networking.GameServer | |
IsClient | Barotrauma.Networking.GameServer | |
IsNameValid(Client c, string newName) | Barotrauma.Networking.GameServer | |
IsServer | Barotrauma.Networking.GameServer | |
JobAssignmentDebugLog | Barotrauma.Networking.GameServer | |
KickClient(NetworkConnection conn, string reason) | Barotrauma.Networking.GameServer | |
KickClient(Client client, string reason, bool resetKarma=false) | Barotrauma.Networking.GameServer | |
KickPlayer(string playerName, string reason) | Barotrauma.Networking.GameServer | |
Log(string line, ServerLog.MessageType messageType) | Barotrauma.Networking.GameServer | static |
ModSender | Barotrauma.Networking.GameServer | |
NotifyCrash() | Barotrauma.Networking.GameServer | |
OwnerConnection | Barotrauma.Networking.GameServer | |
Port | Barotrauma.Networking.GameServer | |
QueryPort | Barotrauma.Networking.GameServer | |
Quit() | Barotrauma.Networking.GameServer | |
SendCancelTransferMsg(FileSender.FileTransferOut transfer) | Barotrauma.Networking.GameServer | |
SendChatMessage(string message, ChatMessageType? type=null, Client senderClient=null, Character senderCharacter=null, PlayerConnectionChangeType changeType=PlayerConnectionChangeType.None, ChatMode chatMode=ChatMode.None) | Barotrauma.Networking.GameServer | |
SendConsoleMessage(string txt, Client recipient, Color? color=null) | Barotrauma.Networking.GameServer | |
SendDirectChatMessage(string txt, Client recipient, ChatMessageType messageType=ChatMessageType.Server) | Barotrauma.Networking.GameServer | |
SendDirectChatMessage(ChatMessage msg, Client recipient) | Barotrauma.Networking.GameServer | |
SendOrderChatMessage(OrderChatMessage message) | Barotrauma.Networking.GameServer | |
SendTraitorMessage(WriteOnlyMessage msg, Client client) | Barotrauma.Networking.GameServer | |
SendVoteStatus(List< Client > recipients) | Barotrauma.Networking.GameServer | |
ServerName | Barotrauma.Networking.GameServer | |
ServerPeer | Barotrauma.Networking.GameServer | |
SetClientCharacter(Client client, Character newCharacter) | Barotrauma.Networking.GameServer | |
StartServer() | Barotrauma.Networking.GameServer | |
SubmarineSwitchLoad | Barotrauma.Networking.GameServer | |
TraitorManager | Barotrauma.Networking.GameServer | |
TryChangeClientName(Client c, string newName) | Barotrauma.Networking.GameServer | |
TryStartGame() | Barotrauma.Networking.GameServer | |
TrySwitchSubmarine() | Barotrauma.Networking.GameServer | |
UnbanPlayer(string playerName) | Barotrauma.Networking.GameServer | |
UnbanPlayer(Endpoint endpoint) | Barotrauma.Networking.GameServer | |
Update(float deltaTime) | Barotrauma.Networking.GameServer | |
UpdateCheatsEnabled() | Barotrauma.Networking.GameServer | |
UpdateClientPermissions(Client client) | Barotrauma.Networking.GameServer | |
UpdateMissionState(Mission mission) | Barotrauma.Networking.GameServer | |
UpdateVoteStatus(bool checkActiveVote=true) | Barotrauma.Networking.GameServer | |
VoipServer | Barotrauma.Networking.GameServer | |
Voting | Barotrauma.Networking.GameServer | |