Barotrauma Server
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Barotrauma.Networking.GameServer Member List

This is the complete list of members for Barotrauma.Networking.GameServer, including all inherited members.

AddChatMessage(ChatMessage message)Barotrauma.Networking.GameServer
AddPendingMessageToOwner(string message, ChatMessageType messageType)Barotrauma.Networking.GameServerstatic
AssignBotJobs(List< CharacterInfo > bots, CharacterTeamType teamID)Barotrauma.Networking.GameServer
AssignJobs(List< Client > unassigned)Barotrauma.Networking.GameServer
BanClient(Client client, string reason, TimeSpan? duration=null)Barotrauma.Networking.GameServer
BanPlayer(string playerName, string reason, TimeSpan? duration=null)Barotrauma.Networking.GameServer
BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, TimeSpan? duration=null)Barotrauma.Networking.GameServer
CharacterBarotrauma.Networking.NetworkMember
CharacterLogName(Character character)Barotrauma.Networking.GameServerstatic
ClientWriteLobby(Client c)Barotrauma.Networking.GameServer
ConnectedClientsBarotrauma.Networking.GameServer
CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData=null)Barotrauma.Networking.GameServer
DisconnectClient(NetworkConnection senderConnection, PeerDisconnectPacket peerDisconnectPacket)Barotrauma.Networking.GameServer
DisconnectClient(Client client, PeerDisconnectPacket peerDisconnectPacket)Barotrauma.Networking.GameServer
EndGame(CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None, bool wasSaved=false, IEnumerable< Mission > missions=null)Barotrauma.Networking.GameServer
EndRoundDelayBarotrauma.Networking.GameServer
EndRoundTimerBarotrauma.Networking.GameServer
EndRoundTimeRemainingBarotrauma.Networking.GameServer
EntityEventManagerBarotrauma.Networking.GameServer
FileSenderBarotrauma.Networking.GameServer
GameServer(string name, IPAddress listenIp, int port, int queryPort, bool isPublic, string password, bool attemptUPnP, int maxPlayers, Option< int > ownerKey, Option< P2PEndpoint > ownerEndpoint)Barotrauma.Networking.GameServer
GiveAchievement(Character character, Identifier achievementIdentifier)Barotrauma.Networking.GameServer
GiveAchievement(Client client, Identifier achievementIdentifier)Barotrauma.Networking.GameServer
IncrementStat(Character character, AchievementStat stat, int amount)Barotrauma.Networking.GameServer
IncrementStat(Client client, AchievementStat stat, int amount)Barotrauma.Networking.GameServer
IsClientBarotrauma.Networking.GameServer
IsNameValid(Client c, string newName)Barotrauma.Networking.GameServer
IsServerBarotrauma.Networking.GameServer
JobAssignmentDebugLogBarotrauma.Networking.GameServer
KickClient(NetworkConnection conn, string reason)Barotrauma.Networking.GameServer
KickClient(Client client, string reason, bool resetKarma=false)Barotrauma.Networking.GameServer
KickPlayer(string playerName, string reason)Barotrauma.Networking.GameServer
Log(string line, ServerLog.MessageType messageType)Barotrauma.Networking.GameServerstatic
ModSenderBarotrauma.Networking.GameServer
NotifyCrash()Barotrauma.Networking.GameServer
OwnerConnectionBarotrauma.Networking.GameServer
PortBarotrauma.Networking.GameServer
QueryPortBarotrauma.Networking.GameServer
Quit()Barotrauma.Networking.GameServer
SendCancelTransferMsg(FileSender.FileTransferOut transfer)Barotrauma.Networking.GameServer
SendChatMessage(string message, ChatMessageType? type=null, Client senderClient=null, Character senderCharacter=null, PlayerConnectionChangeType changeType=PlayerConnectionChangeType.None, ChatMode chatMode=ChatMode.None)Barotrauma.Networking.GameServer
SendConsoleMessage(string txt, Client recipient, Color? color=null)Barotrauma.Networking.GameServer
SendDirectChatMessage(string txt, Client recipient, ChatMessageType messageType=ChatMessageType.Server)Barotrauma.Networking.GameServer
SendDirectChatMessage(ChatMessage msg, Client recipient)Barotrauma.Networking.GameServer
SendOrderChatMessage(OrderChatMessage message)Barotrauma.Networking.GameServer
SendTraitorMessage(WriteOnlyMessage msg, Client client)Barotrauma.Networking.GameServer
SendVoteStatus(List< Client > recipients)Barotrauma.Networking.GameServer
ServerNameBarotrauma.Networking.GameServer
ServerPeerBarotrauma.Networking.GameServer
SetClientCharacter(Client client, Character newCharacter)Barotrauma.Networking.GameServer
StartServer()Barotrauma.Networking.GameServer
SubmarineSwitchLoadBarotrauma.Networking.GameServer
TraitorManagerBarotrauma.Networking.GameServer
TryChangeClientName(Client c, string newName)Barotrauma.Networking.GameServer
TryStartGame()Barotrauma.Networking.GameServer
TrySwitchSubmarine()Barotrauma.Networking.GameServer
UnbanPlayer(string playerName)Barotrauma.Networking.GameServer
UnbanPlayer(Endpoint endpoint)Barotrauma.Networking.GameServer
Update(float deltaTime)Barotrauma.Networking.GameServer
UpdateCheatsEnabled()Barotrauma.Networking.GameServer
UpdateClientPermissions(Client client)Barotrauma.Networking.GameServer
UpdateMissionState(Mission mission)Barotrauma.Networking.GameServer
UpdateVoteStatus(bool checkActiveVote=true)Barotrauma.Networking.GameServer
VoipServerBarotrauma.Networking.GameServer
VotingBarotrauma.Networking.GameServer