| AddChatMessage(ChatMessage message) | Barotrauma.Networking.GameServer | |
| AddPendingMessageToOwner(string message, ChatMessageType messageType) | Barotrauma.Networking.GameServer | static |
| AssignBotJobs(List< CharacterInfo > bots, CharacterTeamType teamID) | Barotrauma.Networking.GameServer | |
| AssignJobs(List< Client > unassigned) | Barotrauma.Networking.GameServer | |
| BanClient(Client client, string reason, TimeSpan? duration=null) | Barotrauma.Networking.GameServer | |
| BanPlayer(string playerName, string reason, TimeSpan? duration=null) | Barotrauma.Networking.GameServer | |
| BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, TimeSpan? duration=null) | Barotrauma.Networking.GameServer | |
| Character | Barotrauma.Networking.NetworkMember | |
| CharacterLogName(Character character) | Barotrauma.Networking.GameServer | static |
| ClientWriteLobby(Client c) | Barotrauma.Networking.GameServer | |
| ConnectedClients | Barotrauma.Networking.GameServer | |
| CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData=null) | Barotrauma.Networking.GameServer | |
| DisconnectClient(NetworkConnection senderConnection, PeerDisconnectPacket peerDisconnectPacket) | Barotrauma.Networking.GameServer | |
| DisconnectClient(Client client, PeerDisconnectPacket peerDisconnectPacket) | Barotrauma.Networking.GameServer | |
| EndGame(CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None, bool wasSaved=false, IEnumerable< Mission > missions=null) | Barotrauma.Networking.GameServer | |
| EndRoundDelay | Barotrauma.Networking.GameServer | |
| EndRoundTimer | Barotrauma.Networking.GameServer | |
| EndRoundTimeRemaining | Barotrauma.Networking.GameServer | |
| EntityEventManager | Barotrauma.Networking.GameServer | |
| FileSender | Barotrauma.Networking.GameServer | |
| GameServer(string name, IPAddress listenIp, int port, int queryPort, bool isPublic, string password, bool attemptUPnP, int maxPlayers, Option< int > ownerKey, Option< P2PEndpoint > ownerEndpoint) | Barotrauma.Networking.GameServer | |
| GiveAchievement(Character character, Identifier achievementIdentifier) | Barotrauma.Networking.GameServer | |
| GiveAchievement(Client client, Identifier achievementIdentifier) | Barotrauma.Networking.GameServer | |
| IncrementStat(Character character, AchievementStat stat, int amount) | Barotrauma.Networking.GameServer | |
| IncrementStat(Client client, AchievementStat stat, int amount) | Barotrauma.Networking.GameServer | |
| IsClient | Barotrauma.Networking.GameServer | |
| IsNameValid(Client c, string newName) | Barotrauma.Networking.GameServer | |
| IsServer | Barotrauma.Networking.GameServer | |
| JobAssignmentDebugLog | Barotrauma.Networking.GameServer | |
| KickClient(NetworkConnection conn, string reason) | Barotrauma.Networking.GameServer | |
| KickClient(Client client, string reason, bool resetKarma=false) | Barotrauma.Networking.GameServer | |
| KickPlayer(string playerName, string reason) | Barotrauma.Networking.GameServer | |
| Log(string line, ServerLog.MessageType messageType) | Barotrauma.Networking.GameServer | static |
| ModSender | Barotrauma.Networking.GameServer | |
| NotifyCrash() | Barotrauma.Networking.GameServer | |
| OwnerConnection | Barotrauma.Networking.GameServer | |
| Port | Barotrauma.Networking.GameServer | |
| QueryPort | Barotrauma.Networking.GameServer | |
| Quit() | Barotrauma.Networking.GameServer | |
| SendCancelTransferMsg(FileSender.FileTransferOut transfer) | Barotrauma.Networking.GameServer | |
| SendChatMessage(string message, ChatMessageType? type=null, Client senderClient=null, Character senderCharacter=null, PlayerConnectionChangeType changeType=PlayerConnectionChangeType.None, ChatMode chatMode=ChatMode.None) | Barotrauma.Networking.GameServer | |
| SendConsoleMessage(string txt, Client recipient, Color? color=null) | Barotrauma.Networking.GameServer | |
| SendDirectChatMessage(string txt, Client recipient, ChatMessageType messageType=ChatMessageType.Server) | Barotrauma.Networking.GameServer | |
| SendDirectChatMessage(ChatMessage msg, Client recipient) | Barotrauma.Networking.GameServer | |
| SendOrderChatMessage(OrderChatMessage message) | Barotrauma.Networking.GameServer | |
| SendTraitorMessage(WriteOnlyMessage msg, Client client) | Barotrauma.Networking.GameServer | |
| SendVoteStatus(List< Client > recipients) | Barotrauma.Networking.GameServer | |
| ServerName | Barotrauma.Networking.GameServer | |
| ServerPeer | Barotrauma.Networking.GameServer | |
| SetClientCharacter(Client client, Character newCharacter) | Barotrauma.Networking.GameServer | |
| StartServer() | Barotrauma.Networking.GameServer | |
| SubmarineSwitchLoad | Barotrauma.Networking.GameServer | |
| TraitorManager | Barotrauma.Networking.GameServer | |
| TryChangeClientName(Client c, string newName) | Barotrauma.Networking.GameServer | |
| TryStartGame() | Barotrauma.Networking.GameServer | |
| TrySwitchSubmarine() | Barotrauma.Networking.GameServer | |
| UnbanPlayer(string playerName) | Barotrauma.Networking.GameServer | |
| UnbanPlayer(Endpoint endpoint) | Barotrauma.Networking.GameServer | |
| Update(float deltaTime) | Barotrauma.Networking.GameServer | |
| UpdateCheatsEnabled() | Barotrauma.Networking.GameServer | |
| UpdateClientPermissions(Client client) | Barotrauma.Networking.GameServer | |
| UpdateMissionState(Mission mission) | Barotrauma.Networking.GameServer | |
| UpdateVoteStatus(bool checkActiveVote=true) | Barotrauma.Networking.GameServer | |
| VoipServer | Barotrauma.Networking.GameServer | |
| Voting | Barotrauma.Networking.GameServer | |