| AiTarget | Barotrauma.Entity | |
| aiTarget | Barotrauma.Entity | protected |
| CanRespawnAgain | Barotrauma.Networking.RespawnManager | |
| CreationIndex | Barotrauma.Entity | |
| CreationStackTrace | Barotrauma.Entity | |
| CurrentState | Barotrauma.Networking.RespawnManager | |
| DetermineID(ushort id, Submarine submarine) | Barotrauma.Entity | protectedvirtual |
| DispatchShuttle() | Barotrauma.Networking.RespawnManager | |
| DrawPosition | Barotrauma.Entity | |
| DummyID | Barotrauma.Entity | static |
| DumpIds(int count, string filename) | Barotrauma.Entity | static |
| Entity(Submarine submarine, ushort id) | Barotrauma.Entity | |
| EntityCount | Barotrauma.Entity | static |
| EntitySpawnerID | Barotrauma.Entity | static |
| ErrorLine | Barotrauma.Entity | |
| FindEntityByID(ushort ID) | Barotrauma.Entity | static |
| FindFreeIdBlock(int minBlockSize) | Barotrauma.Entity | static |
| FindSpawnPos() | Barotrauma.Networking.RespawnManager | |
| ForceRespawn() | Barotrauma.Networking.RespawnManager | |
| FreeID() | Barotrauma.Entity | |
| GetEntities() | Barotrauma.Entity | static |
| GetReducedSkill(CharacterInfo characterInfo, Skill skill, float skillLossPercentage, float? currentSkillLevel=null) | Barotrauma.Networking.RespawnManager | static |
| GetRespawnPenaltyAffliction() | Barotrauma.Networking.RespawnManager | static |
| GetRespawnPenaltyAfflictionPrefab() | Barotrauma.Networking.RespawnManager | static |
| GiveRespawnPenaltyAffliction(Character character) | Barotrauma.Networking.RespawnManager | static |
| ID | Barotrauma.Entity | |
| IdFreed | Barotrauma.Entity | |
| InDetectable | Barotrauma.Entity | |
| IsShuttleInsideLevel | Barotrauma.Networking.RespawnManager | |
| MaxEntityCount | Barotrauma.Entity | static |
| NullEntityID | Barotrauma.Entity | static |
| Position | Barotrauma.Entity | |
| ReduceCharacterSkillsOnDeath(CharacterInfo characterInfo, bool applyExtraSkillLoss=false) | Barotrauma.Networking.RespawnManager | static |
| Remove() | Barotrauma.Entity | virtual |
| RemoveAll() | Barotrauma.Entity | static |
| Removed | Barotrauma.Entity | |
| ReservedIDStart | Barotrauma.Entity | static |
| RespawnCharacters(Vector2? shuttlePos) | Barotrauma.Networking.RespawnManager | |
| RespawnCountdownStarted | Barotrauma.Networking.RespawnManager | |
| RespawnManager(NetworkMember networkMember, SubmarineInfo shuttleInfo) | Barotrauma.Networking.RespawnManager | |
| RespawnManagerID | Barotrauma.Entity | static |
| RespawnMode | Barotrauma.Networking.RespawnManager | static |
| RespawnShuttle | Barotrauma.Networking.RespawnManager | |
| RespawnTime | Barotrauma.Networking.RespawnManager | |
| ReturnCountdownStarted | Barotrauma.Networking.RespawnManager | |
| ReturnTime | Barotrauma.Networking.RespawnManager | |
| ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData=null) | Barotrauma.Networking.RespawnManager | |
| SimPosition | Barotrauma.Entity | |
| SkillLossPercentageOnDeath | Barotrauma.Networking.RespawnManager | static |
| SkillLossPercentageOnImmediateRespawn | Barotrauma.Networking.RespawnManager | static |
| Spawner | Barotrauma.Entity | static |
| SpawnTime | Barotrauma.Entity | |
| State enum name | Barotrauma.Networking.RespawnManager | |
| Submarine | Barotrauma.Entity | |
| Update(float deltaTime) | Barotrauma.Networking.RespawnManager | |
| UseDeathPrompt | Barotrauma.Networking.RespawnManager | static |
| UsingShuttle | Barotrauma.Networking.RespawnManager | |
| WorldPosition | Barotrauma.Entity | |