AiTarget | Barotrauma.Entity | |
aiTarget | Barotrauma.Entity | protected |
CanRespawnAgain | Barotrauma.Networking.RespawnManager | |
CreationIndex | Barotrauma.Entity | |
CreationStackTrace | Barotrauma.Entity | |
CurrentState | Barotrauma.Networking.RespawnManager | |
DetermineID(ushort id, Submarine submarine) | Barotrauma.Entity | protectedvirtual |
DispatchShuttle() | Barotrauma.Networking.RespawnManager | |
DrawPosition | Barotrauma.Entity | |
DummyID | Barotrauma.Entity | static |
DumpIds(int count, string filename) | Barotrauma.Entity | static |
Entity(Submarine submarine, ushort id) | Barotrauma.Entity | |
EntityCount | Barotrauma.Entity | static |
EntitySpawnerID | Barotrauma.Entity | static |
ErrorLine | Barotrauma.Entity | |
FindEntityByID(ushort ID) | Barotrauma.Entity | static |
FindFreeIdBlock(int minBlockSize) | Barotrauma.Entity | static |
FindSpawnPos() | Barotrauma.Networking.RespawnManager | |
ForceRespawn() | Barotrauma.Networking.RespawnManager | |
FreeID() | Barotrauma.Entity | |
GetEntities() | Barotrauma.Entity | static |
GetReducedSkill(CharacterInfo characterInfo, Skill skill, float skillLossPercentage, float? currentSkillLevel=null) | Barotrauma.Networking.RespawnManager | static |
GetRespawnPenaltyAffliction() | Barotrauma.Networking.RespawnManager | static |
GetRespawnPenaltyAfflictionPrefab() | Barotrauma.Networking.RespawnManager | static |
GiveRespawnPenaltyAffliction(Character character) | Barotrauma.Networking.RespawnManager | static |
ID | Barotrauma.Entity | |
IdFreed | Barotrauma.Entity | |
InDetectable | Barotrauma.Entity | |
IsShuttleInsideLevel | Barotrauma.Networking.RespawnManager | |
MaxEntityCount | Barotrauma.Entity | static |
NullEntityID | Barotrauma.Entity | static |
Position | Barotrauma.Entity | |
ReduceCharacterSkillsOnDeath(CharacterInfo characterInfo, bool applyExtraSkillLoss=false) | Barotrauma.Networking.RespawnManager | static |
Remove() | Barotrauma.Entity | virtual |
RemoveAll() | Barotrauma.Entity | static |
Removed | Barotrauma.Entity | |
ReservedIDStart | Barotrauma.Entity | static |
RespawnCharacters(Vector2? shuttlePos) | Barotrauma.Networking.RespawnManager | |
RespawnCountdownStarted | Barotrauma.Networking.RespawnManager | |
RespawnManager(NetworkMember networkMember, SubmarineInfo shuttleInfo) | Barotrauma.Networking.RespawnManager | |
RespawnManagerID | Barotrauma.Entity | static |
RespawnMode | Barotrauma.Networking.RespawnManager | static |
RespawnShuttle | Barotrauma.Networking.RespawnManager | |
RespawnTime | Barotrauma.Networking.RespawnManager | |
ReturnCountdownStarted | Barotrauma.Networking.RespawnManager | |
ReturnTime | Barotrauma.Networking.RespawnManager | |
ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData=null) | Barotrauma.Networking.RespawnManager | |
SimPosition | Barotrauma.Entity | |
SkillLossPercentageOnDeath | Barotrauma.Networking.RespawnManager | static |
SkillLossPercentageOnImmediateRespawn | Barotrauma.Networking.RespawnManager | static |
Spawner | Barotrauma.Entity | static |
SpawnTime | Barotrauma.Entity | |
State enum name | Barotrauma.Networking.RespawnManager | |
Submarine | Barotrauma.Entity | |
Update(float deltaTime) | Barotrauma.Networking.RespawnManager | |
UseDeathPrompt | Barotrauma.Networking.RespawnManager | static |
UsingShuttle | Barotrauma.Networking.RespawnManager | |
WorldPosition | Barotrauma.Entity | |