Barotrauma Server
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Barotrauma.Networking.RespawnManager Member List

This is the complete list of members for Barotrauma.Networking.RespawnManager, including all inherited members.

AiTargetBarotrauma.Entity
aiTargetBarotrauma.Entityprotected
CanRespawnAgainBarotrauma.Networking.RespawnManager
CreationIndexBarotrauma.Entity
CreationStackTraceBarotrauma.Entity
CurrentStateBarotrauma.Networking.RespawnManager
DetermineID(ushort id, Submarine submarine)Barotrauma.Entityprotectedvirtual
DispatchShuttle()Barotrauma.Networking.RespawnManager
DrawPositionBarotrauma.Entity
DummyIDBarotrauma.Entitystatic
DumpIds(int count, string filename)Barotrauma.Entitystatic
Entity(Submarine submarine, ushort id)Barotrauma.Entity
EntityCountBarotrauma.Entitystatic
EntitySpawnerIDBarotrauma.Entitystatic
ErrorLineBarotrauma.Entity
FindEntityByID(ushort ID)Barotrauma.Entitystatic
FindFreeIdBlock(int minBlockSize)Barotrauma.Entitystatic
FindSpawnPos()Barotrauma.Networking.RespawnManager
ForceRespawn()Barotrauma.Networking.RespawnManager
FreeID()Barotrauma.Entity
GetEntities()Barotrauma.Entitystatic
GetReducedSkill(CharacterInfo characterInfo, Skill skill, float skillLossPercentage, float? currentSkillLevel=null)Barotrauma.Networking.RespawnManagerstatic
GetRespawnPenaltyAffliction()Barotrauma.Networking.RespawnManagerstatic
GetRespawnPenaltyAfflictionPrefab()Barotrauma.Networking.RespawnManagerstatic
GiveRespawnPenaltyAffliction(Character character)Barotrauma.Networking.RespawnManagerstatic
IDBarotrauma.Entity
IdFreedBarotrauma.Entity
InDetectableBarotrauma.Entity
IsShuttleInsideLevelBarotrauma.Networking.RespawnManager
MaxEntityCountBarotrauma.Entitystatic
NullEntityIDBarotrauma.Entitystatic
PositionBarotrauma.Entity
ReduceCharacterSkillsOnDeath(CharacterInfo characterInfo, bool applyExtraSkillLoss=false)Barotrauma.Networking.RespawnManagerstatic
Remove()Barotrauma.Entityvirtual
RemoveAll()Barotrauma.Entitystatic
RemovedBarotrauma.Entity
ReservedIDStartBarotrauma.Entitystatic
RespawnCharacters(Vector2? shuttlePos)Barotrauma.Networking.RespawnManager
RespawnCountdownStartedBarotrauma.Networking.RespawnManager
RespawnManager(NetworkMember networkMember, SubmarineInfo shuttleInfo)Barotrauma.Networking.RespawnManager
RespawnManagerIDBarotrauma.Entitystatic
RespawnModeBarotrauma.Networking.RespawnManagerstatic
RespawnShuttleBarotrauma.Networking.RespawnManager
RespawnTimeBarotrauma.Networking.RespawnManager
ReturnCountdownStartedBarotrauma.Networking.RespawnManager
ReturnTimeBarotrauma.Networking.RespawnManager
ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData=null)Barotrauma.Networking.RespawnManager
SimPositionBarotrauma.Entity
SkillLossPercentageOnDeathBarotrauma.Networking.RespawnManagerstatic
SkillLossPercentageOnImmediateRespawnBarotrauma.Networking.RespawnManagerstatic
SpawnerBarotrauma.Entitystatic
SpawnTimeBarotrauma.Entity
State enum nameBarotrauma.Networking.RespawnManager
SubmarineBarotrauma.Entity
Update(float deltaTime)Barotrauma.Networking.RespawnManager
UseDeathPromptBarotrauma.Networking.RespawnManagerstatic
UsingShuttleBarotrauma.Networking.RespawnManager
WorldPositionBarotrauma.Entity