Barotrauma Server
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Barotrauma.Networking.ServerEntityEventManager Member List

This is the complete list of members for Barotrauma.Networking.ServerEntityEventManager, including all inherited members.

Clear()Barotrauma.Networking.ServerEntityEventManager
CreateEvent(IServerSerializable entity, NetEntityEvent.IData extraData=null)Barotrauma.Networking.ServerEntityEventManager
EventsBarotrauma.Networking.ServerEntityEventManager
InitClientMidRoundSync(Client client)Barotrauma.Networking.ServerEntityEventManager
MaxEventBufferLengthBarotrauma.Networking.NetEntityEventManagerstatic
Read(IReadMessage msg, Client sender=null)Barotrauma.Networking.ServerEntityEventManager
ReadEvent(IReadMessage buffer, INetSerializable entity, Client sender=null)Barotrauma.Networking.ServerEntityEventManagerprotected
ServerEntityEventManager(GameServer server)Barotrauma.Networking.ServerEntityEventManager
UniqueEventsBarotrauma.Networking.ServerEntityEventManager
Update(List< Client > clients)Barotrauma.Networking.ServerEntityEventManager
ValidateEntity(INetSerializable entity)Barotrauma.Networking.NetEntityEventManagerprotectedstatic
Write(in SegmentTableWriter< ServerNetSegment > segmentTable, Client client, IWriteMessage msg)Barotrauma.Networking.ServerEntityEventManager
Write(in SegmentTableWriter< ServerNetSegment > segmentTable, Client client, IWriteMessage msg, out List< NetEntityEvent > sentEvents)Barotrauma.Networking.ServerEntityEventManager
Barotrauma::Networking::NetEntityEventManager.Write(IWriteMessage msg, List< NetEntityEvent > eventsToSync, out List< NetEntityEvent > sentEvents, Client recipient=null)Barotrauma.Networking.NetEntityEventManagerprotected
WriteEvent(IWriteMessage buffer, NetEntityEvent entityEvent, Client recipient=null)Barotrauma.Networking.ServerEntityEventManagerprotected