Clear() | Barotrauma.Networking.ServerEntityEventManager | |
CreateEvent(IServerSerializable entity, NetEntityEvent.IData extraData=null) | Barotrauma.Networking.ServerEntityEventManager | |
Events | Barotrauma.Networking.ServerEntityEventManager | |
InitClientMidRoundSync(Client client) | Barotrauma.Networking.ServerEntityEventManager | |
MaxEventBufferLength | Barotrauma.Networking.NetEntityEventManager | static |
Read(IReadMessage msg, Client sender=null) | Barotrauma.Networking.ServerEntityEventManager | |
ReadEvent(IReadMessage buffer, INetSerializable entity, Client sender=null) | Barotrauma.Networking.ServerEntityEventManager | protected |
ServerEntityEventManager(GameServer server) | Barotrauma.Networking.ServerEntityEventManager | |
UniqueEvents | Barotrauma.Networking.ServerEntityEventManager | |
Update(List< Client > clients) | Barotrauma.Networking.ServerEntityEventManager | |
ValidateEntity(INetSerializable entity) | Barotrauma.Networking.NetEntityEventManager | protectedstatic |
Write(in SegmentTableWriter< ServerNetSegment > segmentTable, Client client, IWriteMessage msg) | Barotrauma.Networking.ServerEntityEventManager | |
Write(in SegmentTableWriter< ServerNetSegment > segmentTable, Client client, IWriteMessage msg, out List< NetEntityEvent > sentEvents) | Barotrauma.Networking.ServerEntityEventManager | |
Barotrauma::Networking::NetEntityEventManager.Write(IWriteMessage msg, List< NetEntityEvent > eventsToSync, out List< NetEntityEvent > sentEvents, Client recipient=null) | Barotrauma.Networking.NetEntityEventManager | protected |
WriteEvent(IWriteMessage buffer, NetEntityEvent entityEvent, Client recipient=null) | Barotrauma.Networking.ServerEntityEventManager | protected |