| AddJoint(JointParams jointParams) | Barotrauma.Ragdoll | |
| AddLimb(LimbParams limbParams) | Barotrauma.Ragdoll | protected |
| AddLimb(Limb limb) | Barotrauma.Ragdoll | |
| BodyInRest | Barotrauma.Ragdoll | |
| CanEnterSubmarine | Barotrauma.Ragdoll | |
| Character | Barotrauma.Ragdoll | |
| character | Barotrauma.Ragdoll | protected |
| CheckDistFromCollider() | Barotrauma.Ragdoll | protected |
| Collider | Barotrauma.Ragdoll | |
| collider | Barotrauma.Ragdoll | protected |
| ColliderHeightFromFloor | Barotrauma.Ragdoll | |
| ColliderIndex | Barotrauma.Ragdoll | |
| colliderIndex | Barotrauma.Ragdoll | protected |
| CreateColliders() | Barotrauma.Ragdoll | protected |
| CreateJoints() | Barotrauma.Ragdoll | protected |
| CreateLimbs() | Barotrauma.Ragdoll | protected |
| CurrentHull | Barotrauma.Ragdoll | |
| currentHull | Barotrauma.Ragdoll | protected |
| Dir | Barotrauma.Ragdoll | |
| dir | Barotrauma.Ragdoll | protected |
| Direction | Barotrauma.Ragdoll | |
| Draggable | Barotrauma.Ragdoll | |
| DragWithRope() | Barotrauma.Ragdoll | |
| FindHull(Vector2? worldPosition=null, bool setSubmarine=true) | Barotrauma.Ragdoll | |
| FindLowestLimb() | Barotrauma.Ragdoll | |
| Flip() | Barotrauma.Ragdoll | virtual |
| floorFixture | Barotrauma.Ragdoll | protected |
| floorNormal | Barotrauma.Ragdoll | protected |
| FloorY | Barotrauma.Ragdoll | |
| floorY | Barotrauma.Ragdoll | protected |
| forceNotStanding | Barotrauma.Ragdoll | |
| ForceRefreshFloorY() | Barotrauma.Ragdoll | |
| forceStanding | Barotrauma.Ragdoll | |
| Frozen | Barotrauma.Ragdoll | |
| GetCenterOfMass() | Barotrauma.Ragdoll | |
| GetColliderBottom() | Barotrauma.Ragdoll | |
| GetConnectedLimbs(Limb limb) | Barotrauma.Ragdoll | protected |
| GetImpactDamage(float impact, float? impactTolerance=null) | Barotrauma.Ragdoll | |
| GetLimb(LimbType limbType, bool excludeSevered=true) | Barotrauma.Ragdoll | |
| GetMouthPosition() | Barotrauma.Ragdoll | |
| GetSurfaceY() | Barotrauma.Ragdoll | |
| HangWithRope() | Barotrauma.Ragdoll | |
| HasMultipleLimbsOfSameType | Barotrauma.Ragdoll | |
| HeadAngle | Barotrauma.Ragdoll | |
| HeadInWater | Barotrauma.Ragdoll | |
| headInWater | Barotrauma.Ragdoll | protected |
| HeadPosition | Barotrauma.Ragdoll | |
| HideAndDisable(LimbType limbType, float duration=0, bool ignoreCollisions=true) | Barotrauma.Ragdoll | |
| HoldToRope() | Barotrauma.Ragdoll | |
| IgnorePlatforms | Barotrauma.Ragdoll | |
| ImpactTolerance | Barotrauma.Ragdoll | |
| Invalid | Barotrauma.Ragdoll | |
| InWater | Barotrauma.Ragdoll | |
| inWater | Barotrauma.Ragdoll | protected |
| IsDraggedWithRope | Barotrauma.Ragdoll | |
| IsFlipped | Barotrauma.Ragdoll | |
| IsHangingWithRope | Barotrauma.Ragdoll | |
| IsHoldingToRope | Barotrauma.Ragdoll | |
| IsStuck | Barotrauma.Ragdoll | |
| levitatingCollider | Barotrauma.Ragdoll | protected |
| LimbJoints | Barotrauma.Ragdoll | |
| Limbs | Barotrauma.Ragdoll | |
| LogAccessedRemovedCharacterError() | Barotrauma.Ragdoll | protected |
| MainLimb | Barotrauma.Ragdoll | |
| Mass | Barotrauma.Ragdoll | |
| MAX_SPEED | Barotrauma.Ragdoll | static |
| MoveLimb(Limb limb, Vector2 pos, float amount, bool pullFromCenter=false) | Barotrauma.Ragdoll | |
| movement | Barotrauma.Ragdoll | |
| OnGround | Barotrauma.Ragdoll | |
| onGround | Barotrauma.Ragdoll | protected |
| OnLimbCollision(Fixture f1, Fixture f2, Contact contact) | Barotrauma.Ragdoll | |
| overrideTargetMovement | Barotrauma.Ragdoll | protected |
| Ragdoll(Character character, string seed, RagdollParams ragdollParams=null) | Barotrauma.Ragdoll | |
| RagdollParams | Barotrauma.Ragdoll | |
| Recreate(RagdollParams ragdollParams=null) | Barotrauma.Ragdoll | virtual |
| ReleaseStuckLimbs() | Barotrauma.Ragdoll | |
| Remove() | Barotrauma.Ragdoll | |
| RemoveAll() | Barotrauma.Ragdoll | static |
| RemoveLimb(Limb limb) | Barotrauma.Ragdoll | |
| ResetJoints() | Barotrauma.Ragdoll | |
| ResetLimbs() | Barotrauma.Ragdoll | |
| ResetPullJoints(Func< Limb, bool > condition=null) | Barotrauma.Ragdoll | |
| ResetRagdoll(bool forceReload=false) | Barotrauma.Ragdoll | |
| RestoreTemporarilyDisabled() | Barotrauma.Ragdoll | |
| SaveRagdoll(string fileNameWithoutExtension=null) | Barotrauma.Ragdoll | |
| SetPosition(Vector2 simPosition, bool lerp=false, bool ignorePlatforms=true, bool forceMainLimbToCollider=false, bool moveLatchers=true) | Barotrauma.Ragdoll | |
| SeverLimbJoint(LimbJoint limbJoint) | Barotrauma.Ragdoll | |
| shouldBeDraggedWithRope | Barotrauma.Ragdoll | protected |
| shouldHangWithRope | Barotrauma.Ragdoll | protected |
| shouldHoldToRope | Barotrauma.Ragdoll | protected |
| SimplePhysicsEnabled | Barotrauma.Ragdoll | |
| Stairs | Barotrauma.Ragdoll | |
| standOnFloorY | Barotrauma.Ragdoll | protected |
| StopGettingDraggedWithRope() | Barotrauma.Ragdoll | protected |
| StopHangingWithRope() | Barotrauma.Ragdoll | protected |
| StopHoldingToRope() | Barotrauma.Ragdoll | protected |
| strongestImpact | Barotrauma.Ragdoll | protected |
| SubtractMass(Limb limb) | Barotrauma.Ragdoll | |
| surfaceY | Barotrauma.Ragdoll | protected |
| TargetDir | Barotrauma.Ragdoll | |
| TargetMovement | Barotrauma.Ragdoll | |
| targetMovement | Barotrauma.Ragdoll | protected |
| Teleport(Vector2 moveAmount, Vector2 velocityChange, bool detachProjectiles=true) | Barotrauma.Ragdoll | |
| TorsoAngle | Barotrauma.Ragdoll | |
| TorsoPosition | Barotrauma.Ragdoll | |
| TryGetCollider(int index, out PhysicsBody collider) | Barotrauma.Ragdoll | |
| TrySetLimbPosition(Limb limb, Vector2 original, Vector2 simPosition, float rotation, bool lerp=false, bool ignorePlatforms=true) | Barotrauma.Ragdoll | protected |
| UpdateAll(float deltaTime, Camera cam) | Barotrauma.Ragdoll | static |
| UpdateRagdoll(float deltaTime, Camera cam) | Barotrauma.Ragdoll | |
| WorldPosition | Barotrauma.Ragdoll | |