| Attributes | Barotrauma.SerializableProperty | |
| DeserializeProperties(object obj, XElement element=null) | Barotrauma.SerializableProperty | static |
| GetAttribute< T >() | Barotrauma.SerializableProperty | |
| GetBoolValue(object parentObject) | Barotrauma.SerializableProperty | |
| GetFloatValue(object parentObject) | Barotrauma.SerializableProperty | |
| GetProperties(object obj) | Barotrauma.SerializableProperty | static |
| GetProperties< T >(ISerializableEntity obj) | Barotrauma.SerializableProperty | static |
| GetSupportedTypeName(Type type) | Barotrauma.SerializableProperty | static |
| GetValue(object parentObject) | Barotrauma.SerializableProperty | |
| Name | Barotrauma.SerializableProperty | |
| OverridePrefabValues | Barotrauma.SerializableProperty | |
| PropertyInfo | Barotrauma.SerializableProperty | |
| PropertyType | Barotrauma.SerializableProperty | |
| SerializableProperty(PropertyDescriptor property) | Barotrauma.SerializableProperty | |
| SerializeProperties(ISerializableEntity obj, XElement element, bool saveIfDefault=false, bool ignoreEditable=false) | Barotrauma.SerializableProperty | static |
| SetValue(object parentObject, object val) | Barotrauma.SerializableProperty | |
| TrySetValue(object parentObject, string value) | Barotrauma.SerializableProperty | |
| TrySetValue(object parentObject, object value) | Barotrauma.SerializableProperty | |
| TrySetValue(object parentObject, float value) | Barotrauma.SerializableProperty | |
| TrySetValue(object parentObject, bool value) | Barotrauma.SerializableProperty | |
| TrySetValue(object parentObject, int value) | Barotrauma.SerializableProperty | |
| UpgradeGameVersion(ISerializableEntity entity, ContentXElement configElement, Version savedVersion) | Barotrauma.SerializableProperty | static |