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Barotrauma Client
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Classes | |
| class | Barotrauma.CPRSettings |
| class | Barotrauma.AfflictionPrefabHusk |
| AfflictionPrefabHusk is a special type of affliction that has added functionality for husk infection. More... | |
| class | Barotrauma.AfflictionPrefab |
| AfflictionPrefab is a prefab that defines a type of affliction that can be applied to a character. There are multiple sub-types of afflictions such as AfflictionPrefabHusk, AfflictionPsychosis and AfflictionBleeding that can be used for additional functionality. More... | |
| class | Barotrauma.AfflictionPrefab.Effect |
| Effects are the primary way to add functionality to afflictions. More... | |
| struct | Barotrauma.AfflictionPrefab.Effect.AppliedStatValue |
| StatType that will be applied to the affected character when the effect is active that is proportional to the effect's strength. More... | |
| class | Barotrauma.AfflictionPrefab.Description |
| The description element can be used to define descriptions for the affliction which are shown under specific conditions; for example a description that only shows to other players or only at certain strength levels. More... | |
| class | Barotrauma.AfflictionPrefab.PeriodicEffect |
| PeriodicEffect applies StatusEffects to the character periodically. More... | |
Namespaces | |
| namespace | Barotrauma |