Barotrauma Client
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AfflictionPrefab.cs File Reference

Classes

class  Barotrauma.CPRSettings
 
class  Barotrauma.AfflictionPrefabHusk
 AfflictionPrefabHusk is a special type of affliction that has added functionality for husk infection. More...
 
class  Barotrauma.AfflictionPrefab
 AfflictionPrefab is a prefab that defines a type of affliction that can be applied to a character. There are multiple sub-types of afflictions such as AfflictionPrefabHusk, AfflictionPsychosis and AfflictionBleeding that can be used for additional functionality. More...
 
class  Barotrauma.AfflictionPrefab.Effect
 Effects are the primary way to add functionality to afflictions. More...
 
struct  Barotrauma.AfflictionPrefab.Effect.AppliedStatValue
 StatType that will be applied to the affected character when the effect is active that is proportional to the effect's strength. More...
 
class  Barotrauma.AfflictionPrefab.Description
 The description element can be used to define descriptions for the affliction which are shown under specific conditions; for example a description that only shows to other players or only at certain strength levels. More...
 
class  Barotrauma.AfflictionPrefab.PeriodicEffect
 PeriodicEffect applies StatusEffects to the character periodically. More...
 

Namespaces

namespace  Barotrauma