Barotrauma Client
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Attack.cs File Reference

Classes

struct  Barotrauma.AttackResult
 
class  Barotrauma.Attack
 Attacks are used to deal damage to characters, structures and items. They can be defined in the weapon components of the items or the limb definitions of the characters. The limb attacks can also be used by the player, when they control a monster or have some appendage, like a husk stinger. More...
 

Namespaces

namespace  Barotrauma
 

Enumerations

enum  Barotrauma.HitDetection { Barotrauma.Distance , Barotrauma.Contact , Barotrauma.None }
 
enum  Barotrauma.AttackContext {
  Barotrauma.Any , Barotrauma.Water , Barotrauma.Ground , Barotrauma.Inside ,
  Barotrauma.Outside , Barotrauma.NotDefined
}
 
enum  Barotrauma.AttackTarget { Barotrauma.Any , Barotrauma.Character , Barotrauma.Structure }
 
enum  Barotrauma.AIBehaviorAfterAttack {
  Barotrauma.FallBack , Barotrauma.FallBackUntilCanAttack , Barotrauma.PursueIfCanAttack , Barotrauma.Pursue ,
  Barotrauma.Eat , Barotrauma.FollowThrough , Barotrauma.FollowThroughWithoutObstacleAvoidance , Barotrauma.FollowThroughUntilCanAttack ,
  Barotrauma.IdleUntilCanAttack , Barotrauma.Reverse , Barotrauma.ReverseUntilCanAttack
}