Barotrauma Client
|
Classes | |
class | Barotrauma.EnemyAIController |
class | Barotrauma.AITargetMemory |
Namespaces | |
namespace | Barotrauma |
Enumerations | |
enum | Barotrauma.AIState { Barotrauma.Idle , Barotrauma.Attack , Barotrauma.Escape , Barotrauma.Eat , Barotrauma.Flee , Barotrauma.Avoid , Barotrauma.Aggressive , Barotrauma.PassiveAggressive , Barotrauma.Protect , Barotrauma.Observe , Barotrauma.Freeze , Barotrauma.Follow , Barotrauma.FleeTo , Barotrauma.Patrol } |
enum | Barotrauma.AttackPattern { Barotrauma.Straight , Barotrauma.Sweep , Barotrauma.Circle } |
enum | Barotrauma.CirclePhase { Barotrauma.Start , Barotrauma.CloseIn , Barotrauma.FallBack , Barotrauma.Advance , Barotrauma.Strike } |
enum | Barotrauma.WallTargetingMethod { Barotrauma.Target = 0x1 , Barotrauma.Heading = 0x2 , Barotrauma.Steering = 0x4 } |