|
enum | Barotrauma.TransitionMode {
Barotrauma.Linear
, Barotrauma.Smooth
, Barotrauma.Smoother
, Barotrauma.EaseIn
,
Barotrauma.EaseOut
, Barotrauma.Exponential
} |
|
enum | Barotrauma.ActionType {
Barotrauma.Always = 0
, Barotrauma.OnPicked = 1
, Barotrauma.OnUse = 2
, Barotrauma.OnSecondaryUse = 3
,
Barotrauma.OnWearing = 4
, Barotrauma.OnContaining = 5
, Barotrauma.OnContained = 6
, Barotrauma.OnNotContained = 7
,
Barotrauma.OnActive = 8
, Barotrauma.OnFailure = 9
, Barotrauma.OnBroken = 10
, Barotrauma.OnFire = 11
,
Barotrauma.InWater = 12
, Barotrauma.NotInWater = 13
, Barotrauma.OnImpact = 14
, Barotrauma.OnEating = 15
,
Barotrauma.OnDamaged = 16
, Barotrauma.OnSevered = 17
, Barotrauma.OnProduceSpawned = 18
, Barotrauma.OnOpen = 19
,
Barotrauma.OnClose = 20
, Barotrauma.OnSpawn = 21
, Barotrauma.OnSuccess = 22
, Barotrauma.OnAbility = 23
,
Barotrauma.OnDeath = OnBroken
} |
| ActionTypes define when a StatusEffect is executed. More...
|
|
enum | Barotrauma.AbilityEffectType {
Barotrauma.Undefined
, Barotrauma.None
, Barotrauma.OnAttack
, Barotrauma.OnAttackResult
,
Barotrauma.OnAttacked
, Barotrauma.OnAttackedResult
, Barotrauma.OnGainSkillPoint
, Barotrauma.OnAllyGainSkillPoint
,
Barotrauma.OnRepairComplete
, Barotrauma.OnItemFabricationSkillGain
, Barotrauma.OnItemFabricatedAmount
, Barotrauma.OnItemFabricatedIngredients
,
Barotrauma.OnAllyItemFabricatedAmount
, Barotrauma.OnOpenItemContainer
, Barotrauma.OnUseRangedWeapon
, Barotrauma.OnReduceAffliction
,
Barotrauma.OnAddDamageAffliction
, Barotrauma.OnRagdoll
, Barotrauma.OnRoundEnd
, Barotrauma.OnLootCharacter
,
Barotrauma.OnAnyMissionCompleted
, Barotrauma.OnAllMissionsCompleted
, Barotrauma.OnGiveOrder
, Barotrauma.OnCrewKillCharacter
,
Barotrauma.OnKillCharacter
, Barotrauma.OnDieToCharacter
, Barotrauma.OnAllyGainMissionExperience
, Barotrauma.OnGainMissionExperience
,
Barotrauma.OnGainMissionMoney
, Barotrauma.OnCrewGainMissionReputation
, Barotrauma.OnLocationDiscovered
, Barotrauma.OnItemDeconstructed
,
Barotrauma.OnItemDeconstructedByAlly
, Barotrauma.OnItemDeconstructedMaterial
, Barotrauma.OnItemDeconstructedInventory
, Barotrauma.OnStopTinkering
,
Barotrauma.OnItemPicked
, Barotrauma.OnItemSelected
, Barotrauma.OnGeneticMaterialCombinedOrRefined
, Barotrauma.OnCrewGeneticMaterialCombinedOrRefined
,
Barotrauma.AfterSubmarineAttacked
, Barotrauma.OnApplyTreatment
, Barotrauma.OnStatusEffectIdentifier
, Barotrauma.OnRepairedOutsideLeak
} |
|
enum | Barotrauma.StatTypes {
Barotrauma.None
, Barotrauma.ElectricalSkillBonus
, Barotrauma.HelmSkillBonus
, Barotrauma.MechanicalSkillBonus
,
Barotrauma.MedicalSkillBonus
, Barotrauma.WeaponsSkillBonus
, Barotrauma.HelmSkillOverride
, Barotrauma.MedicalSkillOverride
,
Barotrauma.WeaponsSkillOverride
, Barotrauma.ElectricalSkillOverride
, Barotrauma.MechanicalSkillOverride
, Barotrauma.MaximumHealthMultiplier
,
Barotrauma.MovementSpeed
, Barotrauma.WalkingSpeed
, Barotrauma.SwimmingSpeed
, Barotrauma.PropulsionSpeed
,
Barotrauma.BuffDurationMultiplier
, Barotrauma.DebuffDurationMultiplier
, Barotrauma.MedicalItemEffectivenessMultiplier
, Barotrauma.FlowResistance
,
Barotrauma.AttackMultiplier
, Barotrauma.TeamAttackMultiplier
, Barotrauma.RangedAttackSpeed
, Barotrauma.TurretAttackSpeed
,
Barotrauma.TurretPowerCostReduction
, Barotrauma.TurretChargeSpeed
, Barotrauma.MeleeAttackSpeed
, Barotrauma.MeleeAttackMultiplier
,
Barotrauma.RangedSpreadReduction
, Barotrauma.RepairSpeed
, Barotrauma.MechanicalRepairSpeed
, Barotrauma.ElectricalRepairSpeed
,
Barotrauma.DeconstructorSpeedMultiplier
, Barotrauma.RepairToolStructureRepairMultiplier
, Barotrauma.RepairToolStructureDamageMultiplier
, Barotrauma.RepairToolDeattachTimeMultiplier
,
Barotrauma.MaxRepairConditionMultiplierMechanical
, Barotrauma.MaxRepairConditionMultiplierElectrical
, Barotrauma.IncreaseFabricationQuality
, Barotrauma.GeneticMaterialRefineBonus
,
Barotrauma.GeneticMaterialTaintedProbabilityReductionOnCombine
, Barotrauma.SkillGainSpeed
, Barotrauma.ExtraLevelGain
, Barotrauma.HelmSkillGainSpeed
,
Barotrauma.WeaponsSkillGainSpeed
, Barotrauma.MedicalSkillGainSpeed
, Barotrauma.ElectricalSkillGainSpeed
, Barotrauma.MechanicalSkillGainSpeed
,
Barotrauma.MedicalItemApplyingMultiplier
, Barotrauma.BuffItemApplyingMultiplier
, Barotrauma.PoisonMultiplier
, Barotrauma.TinkeringDuration
,
Barotrauma.TinkeringStrength
, Barotrauma.TinkeringDamage
, Barotrauma.ReputationGainMultiplier
, Barotrauma.ReputationLossMultiplier
,
Barotrauma.MissionMoneyGainMultiplier
, Barotrauma.ExperienceGainMultiplier
, Barotrauma.MissionExperienceGainMultiplier
, Barotrauma.ExtraMissionCount
,
Barotrauma.ExtraSpecialSalesCount
, Barotrauma.StoreSellMultiplier
, Barotrauma.StoreBuyMultiplierAffiliated
, Barotrauma.StoreBuyMultiplier
,
Barotrauma.ShipyardBuyMultiplierAffiliated
, Barotrauma.ShipyardBuyMultiplier
, Barotrauma.MaxAttachableCount
, Barotrauma.ExplosionRadiusMultiplier
,
Barotrauma.ExplosionDamageMultiplier
, Barotrauma.FabricationSpeed
, Barotrauma.BallastFloraDamageMultiplier
, Barotrauma.HoldBreathMultiplier
,
Barotrauma.Apprenticeship
, Barotrauma.CPRBoost
, Barotrauma.LockedTalents
, Barotrauma.HireCostMultiplier
,
Barotrauma.InventoryExtraStackSize
, Barotrauma.SoundRangeMultiplier
, Barotrauma.SightRangeMultiplier
, Barotrauma.DualWieldingPenaltyReduction
} |
| StatTypes are used to alter several traits of a character. They are mostly used by talents. More...
|
|
enum | Barotrauma.AbilityFlags {
Barotrauma.None = 0
, Barotrauma.MustWalk = 0x1
, Barotrauma.ImmuneToPressure = 0x2
, Barotrauma.IgnoredByEnemyAI = 0x4
,
Barotrauma.MoveNormallyWhileDragging = 0x8
, Barotrauma.CanTinker = 0x10
, Barotrauma.CanTinkerFabricatorsAndDeconstructors = 0x20
, Barotrauma.TinkeringPowersDevices = 0x40
,
Barotrauma.GainSkillPastMaximum = 0x80
, Barotrauma.RetainExperienceForNewCharacter = 0x100
, Barotrauma.AllowSecondOrderedTarget = 0x200
, Barotrauma.AlwaysStayConscious = 0x400
,
Barotrauma.CanNotDieToAfflictions = 0x800
} |
| AbilityFlags are a set of toggleable flags that can be applied to characters. More...
|
|
enum | Barotrauma.CharacterType { Barotrauma.Bot = 0b01
, Barotrauma.Player = 0b10
, Barotrauma.Both = Bot | Player
} |
|
enum | Barotrauma.StartingBalanceAmountOption { Barotrauma.Low
, Barotrauma.Medium
, Barotrauma.High
} |
|
enum | Barotrauma.PatdownProbabilityOption { Barotrauma.Off
, Barotrauma.Low
, Barotrauma.Medium
, Barotrauma.High
} |
|
enum | Barotrauma.WorldHostilityOption { Barotrauma.Low
, Barotrauma.Medium
, Barotrauma.High
, Barotrauma.Hellish
} |
|
enum | Barotrauma.NumberType { Barotrauma.Int
, Barotrauma.Float
} |
|
enum | Barotrauma.ChatMode { Barotrauma.None
, Barotrauma.Local
, Barotrauma.Radio
} |
|