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| | ACsMod () |
| | Mod initialization.
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| virtual void | Initialize () |
| | Called as soon as plugin loading begins, use this for internal setup only.
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| virtual void | OnLoadCompleted () |
| | Called once all plugins have completed Initialization. Put cross-mod code here.
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| void | PreInitPatching () |
| | [NotImplemented] Called before vanilla content is loaded. Use to patch Barotrauma classes before they're instantiated.
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| virtual void | Dispose () |
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| void | Stop () |
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◆ ACsMod()
| Barotrauma.ACsMod.ACsMod |
( |
| ) |
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◆ Dispose()
| virtual void Barotrauma.ACsMod.Dispose |
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| ) |
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virtual |
◆ GetStoreFolder< T >()
| static string Barotrauma.ACsMod.GetStoreFolder< T > |
( |
| ) |
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static |
◆ Initialize()
| virtual void Barotrauma.ACsMod.Initialize |
( |
| ) |
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virtual |
◆ OnLoadCompleted()
| virtual void Barotrauma.ACsMod.OnLoadCompleted |
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| ) |
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virtual |
◆ PreInitPatching()
| void Barotrauma.ACsMod.PreInitPatching |
( |
| ) |
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◆ Stop()
| void Barotrauma.ACsMod.Stop |
( |
| ) |
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abstract |
◆ IsDisposed
| bool Barotrauma.ACsMod.IsDisposed |
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get |
◆ LoadedMods
| List<ACsMod> Barotrauma.ACsMod.LoadedMods |
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staticget |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Plugins/ACsMod.cs