◆ AbilityAttackData()
◆ AddedPenetration
| float Barotrauma.AbilityAttackData.AddedPenetration = 0f |
|
getset |
◆ Afflictions
| List<Affliction> Barotrauma.AbilityAttackData.Afflictions |
|
getset |
◆ Attacker
| Character Barotrauma.AbilityAttackData.Attacker |
|
getset |
◆ Character
| Character Barotrauma.AbilityAttackData.Character |
|
getset |
◆ DamageMultiplier
| float Barotrauma.AbilityAttackData.DamageMultiplier = 1f |
|
getset |
◆ ShouldImplode
| bool Barotrauma.AbilityAttackData.ShouldImplode = false |
|
getset |
◆ SourceAttack
| Attack Barotrauma.AbilityAttackData.SourceAttack |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs