Barotrauma Client
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Barotrauma.ActiveTeamChange Class Reference

Public Types

enum  TeamChangePriorities { Base , Willful , Absolute }
 

Public Member Functions

 ActiveTeamChange (CharacterTeamType desiredTeamId, TeamChangePriorities teamChangePriority, bool aggressiveBehavior=false)
 

Properties

CharacterTeamType DesiredTeamId [get]
 
TeamChangePriorities TeamChangePriority [get]
 
bool AggressiveBehavior [get]
 

Member Enumeration Documentation

◆ TeamChangePriorities

Enumerator
Base 
Willful 
Absolute 

Constructor & Destructor Documentation

◆ ActiveTeamChange()

Barotrauma.ActiveTeamChange.ActiveTeamChange ( CharacterTeamType desiredTeamId,
TeamChangePriorities teamChangePriority,
bool aggressiveBehavior = false )

Property Documentation

◆ AggressiveBehavior

bool Barotrauma.ActiveTeamChange.AggressiveBehavior
get

◆ DesiredTeamId

CharacterTeamType Barotrauma.ActiveTeamChange.DesiredTeamId
get

◆ TeamChangePriority

TeamChangePriorities Barotrauma.ActiveTeamChange.TeamChangePriority
get

The documentation for this class was generated from the following file: