◆ AnimSwap()
Barotrauma.AnimController.AnimSwap.AnimSwap |
( |
AnimationParams | temporaryAnimation, |
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float | priority ) |
◆ Update()
void Barotrauma.AnimController.AnimSwap.Update |
( |
float | deltaTime | ) |
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◆ AnimationType
readonly AnimationType Barotrauma.AnimController.AnimSwap.AnimationType |
◆ Priority
readonly float Barotrauma.AnimController.AnimSwap.Priority |
◆ TemporaryAnimation
readonly AnimationParams Barotrauma.AnimController.AnimSwap.TemporaryAnimation |
◆ IsActive
bool Barotrauma.AnimController.AnimSwap.IsActive |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/AnimController.cs