Barotrauma Client
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Barotrauma.BeaconMission Class Reference
Inheritance diagram for Barotrauma.BeaconMission:

Public Member Functions

 BeaconMission (MissionPrefab prefab, Location[] locations, Submarine sub)
 
override void AdjustLevelData (LevelData levelData)
 

Protected Member Functions

override void UpdateMissionSpecific (float deltaTime)
 
override bool DetermineCompleted ()
 
override void EndMissionSpecific (bool completed)
 

Properties

override IEnumerable<(LocalizedString Label, Vector2 Position)> SonarLabels [get]
 

Constructor & Destructor Documentation

◆ BeaconMission()

Barotrauma.BeaconMission.BeaconMission ( MissionPrefab prefab,
Location[] locations,
Submarine sub )

Member Function Documentation

◆ AdjustLevelData()

override void Barotrauma.BeaconMission.AdjustLevelData ( LevelData levelData)

◆ DetermineCompleted()

override bool Barotrauma.BeaconMission.DetermineCompleted ( )
protected

◆ EndMissionSpecific()

override void Barotrauma.BeaconMission.EndMissionSpecific ( bool completed)
protected

◆ UpdateMissionSpecific()

override void Barotrauma.BeaconMission.UpdateMissionSpecific ( float deltaTime)
protected

Property Documentation

◆ SonarLabels

override IEnumerable<(LocalizedString Label, Vector2 Position)> Barotrauma.BeaconMission.SonarLabels
get

The documentation for this class was generated from the following file: