◆ SubParam()
◆ CreateElement()
ContentXElement Barotrauma.CharacterParams.SubParam.CreateElement |
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string | name, |
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params object[] | attrs ) |
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◆ Deserialize()
virtual bool Barotrauma.CharacterParams.SubParam.Deserialize |
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bool | recursive = true | ) |
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◆ RemoveSubParam< T >()
bool Barotrauma.CharacterParams.SubParam.RemoveSubParam< T > |
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T | subParam, |
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IList< T > | collection = null ) |
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◆ Reset()
virtual void Barotrauma.CharacterParams.SubParam.Reset |
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◆ Serialize()
virtual bool Barotrauma.CharacterParams.SubParam.Serialize |
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bool | recursive = true | ) |
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◆ Character
◆ Element
◆ Name
virtual string Barotrauma.CharacterParams.SubParam.Name |
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getset |
◆ SerializableProperties
Dictionary<Identifier, SerializableProperty> Barotrauma.CharacterParams.SubParam.SerializableProperties |
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get |
◆ SubParams
List<SubParam> Barotrauma.CharacterParams.SubParam.SubParams = new List<SubParam>() |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs