Barotrauma Client
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Barotrauma.CombatMission Class Reference
Inheritance diagram for Barotrauma.CombatMission:

Public Member Functions

 CombatMission (MissionPrefab prefab, Location[] locations, Submarine sub)
 
bool IsInWinningTeam (Character character)
 

Static Public Member Functions

static LocalizedString GetTeamName (CharacterTeamType teamID)
 

Protected Member Functions

override void StartMissionSpecific (Level level)
 
override bool DetermineCompleted ()
 

Properties

override bool AllowRespawn [get]
 
override LocalizedString SuccessMessage [get]
 

Constructor & Destructor Documentation

◆ CombatMission()

Barotrauma.CombatMission.CombatMission ( MissionPrefab prefab,
Location[] locations,
Submarine sub )

Member Function Documentation

◆ DetermineCompleted()

override bool Barotrauma.CombatMission.DetermineCompleted ( )
protected

◆ GetTeamName()

static LocalizedString Barotrauma.CombatMission.GetTeamName ( CharacterTeamType teamID)
static

◆ IsInWinningTeam()

bool Barotrauma.CombatMission.IsInWinningTeam ( Character character)

◆ StartMissionSpecific()

override void Barotrauma.CombatMission.StartMissionSpecific ( Level level)
protected

Property Documentation

◆ AllowRespawn

override bool Barotrauma.CombatMission.AllowRespawn
get

◆ SuccessMessage

override LocalizedString Barotrauma.CombatMission.SuccessMessage
get

The documentation for this class was generated from the following file: