◆ CombatMission()
◆ DetermineCompleted()
| override bool Barotrauma.CombatMission.DetermineCompleted |
( |
| ) |
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protected |
◆ GetTeamName()
◆ IsInWinningTeam()
| bool Barotrauma.CombatMission.IsInWinningTeam |
( |
Character | character | ) |
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◆ StartMissionSpecific()
| override void Barotrauma.CombatMission.StartMissionSpecific |
( |
Level | level | ) |
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protected |
◆ AllowRespawn
| override bool Barotrauma.CombatMission.AllowRespawn |
|
get |
◆ SuccessMessage
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs