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| | Command (string name, string help, Action< string[]> onExecute, Func< string[][]> getValidArgs=null, bool isCheat=false) |
| | Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
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| void | Execute (string[] args) |
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| override int | GetHashCode () |
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| readonly ImmutableArray< Identifier > | Names |
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| readonly string | Help |
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| Action< string[]> | OnExecute |
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| Func< string[][]> | GetValidArgs |
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| readonly bool | IsCheat |
| | Using a command that's considered a cheat disables achievements.
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◆ Command()
| Barotrauma.DebugConsole.Command.Command |
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string | name, |
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string | help, |
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Action< string[]> | onExecute, |
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Func< string[][]> | getValidArgs = null, |
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bool | isCheat = false ) |
Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
◆ Execute()
| void Barotrauma.DebugConsole.Command.Execute |
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string[] | args | ) |
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◆ GetHashCode()
| override int Barotrauma.DebugConsole.Command.GetHashCode |
( |
| ) |
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◆ GetValidArgs
| Func<string[][]> Barotrauma.DebugConsole.Command.GetValidArgs |
◆ Help
| readonly string Barotrauma.DebugConsole.Command.Help |
◆ IsCheat
| readonly bool Barotrauma.DebugConsole.Command.IsCheat |
Using a command that's considered a cheat disables achievements.
◆ Names
| readonly ImmutableArray<Identifier> Barotrauma.DebugConsole.Command.Names |
◆ OnExecute
| Action<string[]> Barotrauma.DebugConsole.Command.OnExecute |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs