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| Command (string name, string help, Action< string[]> onExecute, Func< string[][]> getValidArgs=null, bool isCheat=false) |
| Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
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void | Execute (string[] args) |
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override int | GetHashCode () |
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readonly ImmutableArray< Identifier > | Names |
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readonly string | Help |
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Action< string[]> | OnExecute |
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Func< string[][]> | GetValidArgs |
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readonly bool | IsCheat |
| Using a command that's considered a cheat disables achievements.
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◆ Command()
Barotrauma.DebugConsole.Command.Command |
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string | name, |
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string | help, |
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Action< string[]> | onExecute, |
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Func< string[][]> | getValidArgs = null, |
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bool | isCheat = false ) |
Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
◆ Execute()
void Barotrauma.DebugConsole.Command.Execute |
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string[] | args | ) |
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◆ GetHashCode()
override int Barotrauma.DebugConsole.Command.GetHashCode |
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◆ GetValidArgs
Func<string[][]> Barotrauma.DebugConsole.Command.GetValidArgs |
◆ Help
readonly string Barotrauma.DebugConsole.Command.Help |
◆ IsCheat
readonly bool Barotrauma.DebugConsole.Command.IsCheat |
Using a command that's considered a cheat disables achievements.
◆ Names
readonly ImmutableArray<Identifier> Barotrauma.DebugConsole.Command.Names |
◆ OnExecute
Action<string[]> Barotrauma.DebugConsole.Command.OnExecute |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs