This is the complete list of members for Barotrauma.DestructibleLevelWall, including all inherited members.
| AddDamage(float damage, Vector2 worldPosition) | Barotrauma.DestructibleLevelWall | |
| AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true) | Barotrauma.DestructibleLevelWall | |
| Body | Barotrauma.LevelWall | |
| Cells | Barotrauma.LevelWall | |
| Damage | Barotrauma.DestructibleLevelWall | |
| Destroy() | Barotrauma.DestructibleLevelWall | |
| Destroyed | Barotrauma.DestructibleLevelWall | |
| DestructibleLevelWall(List< Vector2 > vertices, Color color, Level level, float? health=null, bool giftWrap=false) | Barotrauma.DestructibleLevelWall | |
| Dispose() | Barotrauma.LevelWall | |
| FadeOutDuration | Barotrauma.DestructibleLevelWall | |
| FadeOutTimer | Barotrauma.DestructibleLevelWall | |
| Health | Barotrauma.DestructibleLevelWall | |
| IsPointInside(Vector2 point) | Barotrauma.LevelWall | |
| level | Barotrauma.LevelWall | protected |
| LevelWall(List< Vector2 > vertices, Color color, Level level, bool giftWrap=false, bool createBody=true) | Barotrauma.LevelWall | |
| LevelWall(List< Vector2 > edgePositions, Vector2 extendAmount, Color color, Level level) | Barotrauma.LevelWall | |
| MaxHealth | Barotrauma.DestructibleLevelWall | |
| MoveAmount | Barotrauma.LevelWall | |
| MoveSpeed | Barotrauma.LevelWall | |
| MoveState | Barotrauma.LevelWall | |
| NetworkUpdatePending | Barotrauma.DestructibleLevelWall | |
| SimPosition | Barotrauma.DestructibleLevelWall | |
| Update(float deltaTime) | Barotrauma.DestructibleLevelWall | virtual |
| WallDamageOnTouch | Barotrauma.LevelWall | |
| WorldPosition | Barotrauma.DestructibleLevelWall | |