◆ LevelWall() [1/2]
Barotrauma.LevelWall.LevelWall |
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List< Vector2 > | vertices, |
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Color | color, |
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Level | level, |
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bool | giftWrap = false, |
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bool | createBody = true ) |
◆ LevelWall() [2/2]
Barotrauma.LevelWall.LevelWall |
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List< Vector2 > | edgePositions, |
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Vector2 | extendAmount, |
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Color | color, |
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Level | level ) |
◆ Dispose()
void Barotrauma.LevelWall.Dispose |
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◆ IsPointInside()
bool Barotrauma.LevelWall.IsPointInside |
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Vector2 | point | ) |
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◆ Update()
virtual void Barotrauma.LevelWall.Update |
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float | deltaTime | ) |
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virtual |
◆ level
readonly Level Barotrauma.LevelWall.level |
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protected |
◆ MoveSpeed
float Barotrauma.LevelWall.MoveSpeed |
◆ Body
Body Barotrauma.LevelWall.Body |
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get |
◆ Cells
◆ MoveAmount
Vector2 Barotrauma.LevelWall.MoveAmount |
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getset |
◆ MoveState
float Barotrauma.LevelWall.MoveState |
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getset |
◆ WallDamageOnTouch
float Barotrauma.LevelWall.WallDamageOnTouch |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelWall.cs