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| | Editable (int maxLength=20) |
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| | Editable (int minValue, int maxValue) |
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| | Editable (float minValue, float maxValue, int decimals=1) |
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◆ Editable() [1/3]
| Barotrauma.Editable.Editable |
( |
int | maxLength = 20 | ) |
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◆ Editable() [2/3]
| Barotrauma.Editable.Editable |
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int | minValue, |
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int | maxValue ) |
◆ Editable() [3/3]
| Barotrauma.Editable.Editable |
( |
float | minValue, |
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float | maxValue, |
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int | decimals = 1 ) |
◆ DecimalCount
| int Barotrauma.Editable.DecimalCount = 1 |
◆ FallBackTextTag
| string Barotrauma.Editable.FallBackTextTag |
If a translation can't be found for the property name, this tag is used instead.
◆ ForceShowPlusMinusButtons
| bool Barotrauma.Editable.ForceShowPlusMinusButtons |
◆ MaxLength
| int Barotrauma.Editable.MaxLength |
◆ MaxValueFloat
| float Barotrauma.Editable.MaxValueFloat = float.MaxValue |
◆ MaxValueInt
| int Barotrauma.Editable.MaxValueInt = int.MaxValue |
◆ MinValueFloat
| float Barotrauma.Editable.MinValueFloat = float.MinValue |
◆ MinValueInt
| int Barotrauma.Editable.MinValueInt = int.MinValue |
◆ ReadOnly
| bool Barotrauma.Editable.ReadOnly |
Currently implemented only for int and bool fields. TODO: implement the remaining types (SerializableEntityEditor)
◆ TransferToSwappedItem
| bool Barotrauma.Editable.TransferToSwappedItem |
Should the value customized in the editor be applied to the new item swapped in place of this item. Used e.g. for transferring the auto operate properties from one turret to another installed on place of it.
◆ ValueStep
| float Barotrauma.Editable.ValueStep |
◆ VectorComponentLabels
| string [] Barotrauma.Editable.VectorComponentLabels |
Labels of the components of a vector property (defaults to x,y,z,w)
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Serialization/Editable/Editable.cs