◆ EndMission()
◆ DetermineCompleted()
override bool Barotrauma.EndMission.DetermineCompleted |
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◆ StartMissionSpecific()
override void Barotrauma.EndMission.StartMissionSpecific |
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Level | level | ) |
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◆ UpdateMissionSpecific()
override void Barotrauma.EndMission.UpdateMissionSpecific |
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float | deltaTime | ) |
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◆ bossWakeUpDelay
readonly float Barotrauma.EndMission.bossWakeUpDelay = 7.0f |
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◆ cameraWaitDuration
readonly float Barotrauma.EndMission.cameraWaitDuration = 7.0f |
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◆ wakeUpCinematicDelay
readonly float Barotrauma.EndMission.wakeUpCinematicDelay = 5.0f |
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◆ SonarLabels
◆ State
override int Barotrauma.EndMission.State |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/EndMission.cs