Barotrauma Client
Loading...
Searching...
No Matches
Barotrauma.EndMission Class Reference
Inheritance diagram for Barotrauma.EndMission:

Public Member Functions

 EndMission (MissionPrefab prefab, Location[] locations, Submarine sub)
 

Protected Member Functions

override void StartMissionSpecific (Level level)
 
override void UpdateMissionSpecific (float deltaTime)
 
override bool DetermineCompleted ()
 

Protected Attributes

readonly float wakeUpCinematicDelay = 5.0f
 
readonly float bossWakeUpDelay = 7.0f
 
readonly float cameraWaitDuration = 7.0f
 

Properties

override IEnumerable<(LocalizedString Label, Vector2 Position)> SonarLabels [get]
 
override int State [get, set]
 

Constructor & Destructor Documentation

◆ EndMission()

Barotrauma.EndMission.EndMission ( MissionPrefab prefab,
Location[] locations,
Submarine sub )

Member Function Documentation

◆ DetermineCompleted()

override bool Barotrauma.EndMission.DetermineCompleted ( )
protected

◆ StartMissionSpecific()

override void Barotrauma.EndMission.StartMissionSpecific ( Level level)
protected

◆ UpdateMissionSpecific()

override void Barotrauma.EndMission.UpdateMissionSpecific ( float deltaTime)
protected

Member Data Documentation

◆ bossWakeUpDelay

readonly float Barotrauma.EndMission.bossWakeUpDelay = 7.0f
protected

◆ cameraWaitDuration

readonly float Barotrauma.EndMission.cameraWaitDuration = 7.0f
protected

◆ wakeUpCinematicDelay

readonly float Barotrauma.EndMission.wakeUpCinematicDelay = 5.0f
protected

Property Documentation

◆ SonarLabels

override IEnumerable<(LocalizedString Label, Vector2 Position)> Barotrauma.EndMission.SonarLabels
get

◆ State

override int Barotrauma.EndMission.State
getset

The documentation for this class was generated from the following file: