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| ItemSpawnInfo (ItemPrefab prefab, Vector2 worldPosition, Action< Item > onSpawned, float? condition=null, int? quality=null) |
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| ItemSpawnInfo (ItemPrefab prefab, Vector2 position, Submarine sub, Action< Item > onSpawned, float? condition=null, int? quality=null) |
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| ItemSpawnInfo (ItemPrefab prefab, Inventory inventory, Action< Item > onSpawned, float? condition=null, int? quality=null) |
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Entity | Spawn () |
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void | OnSpawned (Entity spawnedItem) |
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◆ ItemSpawnInfo() [1/3]
Barotrauma.EntitySpawner.ItemSpawnInfo.ItemSpawnInfo |
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ItemPrefab | prefab, |
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Vector2 | worldPosition, |
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Action< Item > | onSpawned, |
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float? | condition = null, |
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int? | quality = null ) |
◆ ItemSpawnInfo() [2/3]
Barotrauma.EntitySpawner.ItemSpawnInfo.ItemSpawnInfo |
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ItemPrefab | prefab, |
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Vector2 | position, |
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Submarine | sub, |
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Action< Item > | onSpawned, |
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float? | condition = null, |
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int? | quality = null ) |
◆ ItemSpawnInfo() [3/3]
Barotrauma.EntitySpawner.ItemSpawnInfo.ItemSpawnInfo |
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ItemPrefab | prefab, |
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Inventory | inventory, |
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Action< Item > | onSpawned, |
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float? | condition = null, |
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int? | quality = null ) |
◆ OnSpawned()
void Barotrauma.EntitySpawner.ItemSpawnInfo.OnSpawned |
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Entity | spawnedItem | ) |
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◆ Spawn()
Entity Barotrauma.EntitySpawner.ItemSpawnInfo.Spawn |
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◆ Condition
readonly float Barotrauma.EntitySpawner.ItemSpawnInfo.Condition |
◆ IgnoreLimbSlots
bool Barotrauma.EntitySpawner.ItemSpawnInfo.IgnoreLimbSlots = false |
◆ Inventory
readonly Inventory Barotrauma.EntitySpawner.ItemSpawnInfo.Inventory |
◆ Position
readonly Vector2 Barotrauma.EntitySpawner.ItemSpawnInfo.Position |
◆ Prefab
readonly ItemPrefab Barotrauma.EntitySpawner.ItemSpawnInfo.Prefab |
◆ Quality
readonly int Barotrauma.EntitySpawner.ItemSpawnInfo.Quality |
◆ Slot
◆ SpawnIfInventoryFull
bool Barotrauma.EntitySpawner.ItemSpawnInfo.SpawnIfInventoryFull = true |
◆ Submarine
readonly Submarine Barotrauma.EntitySpawner.ItemSpawnInfo.Submarine |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs