◆ SpawnOrRemove()
| Barotrauma.EntitySpawner.SpawnOrRemove.SpawnOrRemove |
( |
Entity | entity | ) |
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protected |
◆ ToString()
| override string Barotrauma.EntitySpawner.SpawnOrRemove.ToString |
( |
| ) |
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◆ Entity
| readonly Entity Barotrauma.EntitySpawner.SpawnOrRemove.Entity |
◆ InventoryID
| readonly UInt16 Barotrauma.EntitySpawner.SpawnOrRemove.InventoryID |
◆ ItemContainerIndex
| readonly byte Barotrauma.EntitySpawner.SpawnOrRemove.ItemContainerIndex |
◆ SlotIndex
| readonly int Barotrauma.EntitySpawner.SpawnOrRemove.SlotIndex |
◆ ID
| UInt16 Barotrauma.EntitySpawner.SpawnOrRemove.ID |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs