◆ SpawnOrRemove()
Barotrauma.EntitySpawner.SpawnOrRemove.SpawnOrRemove |
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Entity | entity | ) |
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protected |
◆ ToString()
override string Barotrauma.EntitySpawner.SpawnOrRemove.ToString |
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◆ Entity
readonly Entity Barotrauma.EntitySpawner.SpawnOrRemove.Entity |
◆ InventoryID
readonly UInt16 Barotrauma.EntitySpawner.SpawnOrRemove.InventoryID |
◆ ItemContainerIndex
readonly byte Barotrauma.EntitySpawner.SpawnOrRemove.ItemContainerIndex |
◆ SlotIndex
readonly int Barotrauma.EntitySpawner.SpawnOrRemove.SlotIndex |
◆ ID
UInt16 Barotrauma.EntitySpawner.SpawnOrRemove.ID |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs