◆ SubactionGroup()
| Barotrauma.EventAction.SubactionGroup.SubactionGroup |
( |
ScriptedEvent | scriptedEvent, |
|
|
ContentXElement | elem ) |
◆ IsFinished()
| bool Barotrauma.EventAction.SubactionGroup.IsFinished |
( |
ref string | goTo | ) |
|
◆ Reset()
| void Barotrauma.EventAction.SubactionGroup.Reset |
( |
| ) |
|
◆ SetGoToTarget()
| bool Barotrauma.EventAction.SubactionGroup.SetGoToTarget |
( |
string | goTo | ) |
|
◆ Update()
| void Barotrauma.EventAction.SubactionGroup.Update |
( |
float | deltaTime | ) |
|
◆ Actions
| List<EventAction> Barotrauma.EventAction.SubactionGroup.Actions |
◆ EndConversation
| bool Barotrauma.EventAction.SubactionGroup.EndConversation |
◆ Text
| string Barotrauma.EventAction.SubactionGroup.Text |
◆ CurrentSubAction
| EventAction Barotrauma.EventAction.SubactionGroup.CurrentSubAction |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/EventAction.cs