◆ SubactionGroup()
Barotrauma.EventAction.SubactionGroup.SubactionGroup |
( |
ScriptedEvent | scriptedEvent, |
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ContentXElement | elem ) |
◆ IsFinished()
bool Barotrauma.EventAction.SubactionGroup.IsFinished |
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ref string | goTo | ) |
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◆ Reset()
void Barotrauma.EventAction.SubactionGroup.Reset |
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| ) |
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◆ SetGoToTarget()
bool Barotrauma.EventAction.SubactionGroup.SetGoToTarget |
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string | goTo | ) |
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◆ Update()
void Barotrauma.EventAction.SubactionGroup.Update |
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float | deltaTime | ) |
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◆ Actions
List<EventAction> Barotrauma.EventAction.SubactionGroup.Actions |
◆ EndConversation
bool Barotrauma.EventAction.SubactionGroup.EndConversation |
◆ Text
string Barotrauma.EventAction.SubactionGroup.Text |
◆ CurrentSubAction
EventAction Barotrauma.EventAction.SubactionGroup.CurrentSubAction |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/EventAction.cs