◆ RequiredItem()
Barotrauma.FabricationRecipe.RequiredItem.RequiredItem |
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int | amount, |
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float | minCondition, |
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float | maxCondition, |
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bool | useCondition, |
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LocalizedString | overrideDescription, |
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LocalizedString | overrideHeader, |
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Identifier | defaultItem ) |
◆ IsConditionSuitable()
bool Barotrauma.FabricationRecipe.RequiredItem.IsConditionSuitable |
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float | conditionPercentage | ) |
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◆ MatchesItem()
bool Barotrauma.FabricationRecipe.RequiredItem.MatchesItem |
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Item | item | ) |
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abstract |
◆ Amount
readonly int Barotrauma.FabricationRecipe.RequiredItem.Amount |
◆ DefaultItem
readonly Identifier Barotrauma.FabricationRecipe.RequiredItem.DefaultItem |
Used only when there's multiple optional items.
◆ MaxCondition
readonly float Barotrauma.FabricationRecipe.RequiredItem.MaxCondition |
◆ MinCondition
readonly float Barotrauma.FabricationRecipe.RequiredItem.MinCondition |
◆ UseCondition
readonly bool Barotrauma.FabricationRecipe.RequiredItem.UseCondition |
◆ FirstMatchingPrefab
ItemPrefab Barotrauma.FabricationRecipe.RequiredItem.FirstMatchingPrefab |
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getabstract |
◆ ItemPrefabs
IEnumerable<ItemPrefab> Barotrauma.FabricationRecipe.RequiredItem.ItemPrefabs |
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getabstract |
◆ OverrideDescription
LocalizedString Barotrauma.FabricationRecipe.RequiredItem.OverrideDescription |
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get |
◆ OverrideHeader
◆ UintIdentifier
UInt32 Barotrauma.FabricationRecipe.RequiredItem.UintIdentifier |
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getabstract |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs