◆ GameMode()
◆ AddExtraMissions()
| virtual void Barotrauma.GameMode.AddExtraMissions |
( |
LevelData | levelData | ) |
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virtual |
◆ AddToGUIUpdateList()
| virtual void Barotrauma.GameMode.AddToGUIUpdateList |
( |
| ) |
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virtual |
◆ End()
◆ Remove()
| virtual void Barotrauma.GameMode.Remove |
( |
| ) |
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virtual |
◆ ShowStartMessage()
| virtual void Barotrauma.GameMode.ShowStartMessage |
( |
| ) |
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virtual |
◆ Start()
| virtual void Barotrauma.GameMode.Start |
( |
| ) |
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virtual |
◆ Update()
| virtual void Barotrauma.GameMode.Update |
( |
float | deltaTime | ) |
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virtual |
◆ UpdateWhilePaused()
| virtual void Barotrauma.GameMode.UpdateWhilePaused |
( |
float | deltaTime | ) |
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virtual |
◆ preset
◆ PresetList
◆ startTime
| DateTime Barotrauma.GameMode.startTime |
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protected |
◆ CrewManager
◆ IsSinglePlayer
| bool Barotrauma.GameMode.IsSinglePlayer |
|
get |
◆ Missions
| virtual IEnumerable<Mission> Barotrauma.GameMode.Missions |
|
get |
◆ Name
◆ Paused
| virtual bool Barotrauma.GameMode.Paused |
|
get |
◆ Preset
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/GameMode.cs