Barotrauma Client
Loading...
Searching...
No Matches
Barotrauma.Key Class Reference

Public Member Functions

 Key (InputType inputType)
 
void SetState (bool hit, bool held)
 
bool DequeueHit ()
 
bool DequeueHeld ()
 
void Reset ()
 
void ResetHit ()
 
void ResetHeld ()
 

Properties

bool Hit [get, set]
 
bool Held [get, set]
 
bool GetHeldQueue [get]
 
bool GetHitQueue [get]
 

Constructor & Destructor Documentation

◆ Key()

Barotrauma.Key.Key ( InputType inputType)

Member Function Documentation

◆ DequeueHeld()

bool Barotrauma.Key.DequeueHeld ( )

◆ DequeueHit()

bool Barotrauma.Key.DequeueHit ( )

◆ Reset()

void Barotrauma.Key.Reset ( )

◆ ResetHeld()

void Barotrauma.Key.ResetHeld ( )

◆ ResetHit()

void Barotrauma.Key.ResetHit ( )

◆ SetState()

void Barotrauma.Key.SetState ( bool hit,
bool held )

Property Documentation

◆ GetHeldQueue

bool Barotrauma.Key.GetHeldQueue
get

◆ GetHitQueue

bool Barotrauma.Key.GetHitQueue
get

◆ Held

bool Barotrauma.Key.Held
getset

◆ Hit

bool Barotrauma.Key.Hit
getset

The documentation for this class was generated from the following file: