◆ LimbJoint() [1/2]
◆ LimbJoint() [2/2]
Barotrauma.LimbJoint.LimbJoint |
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Limb | limbA, |
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Limb | limbB, |
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Vector2 | anchor1, |
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Vector2 | anchor2, |
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bool | weld = false ) |
◆ LoadParams()
void Barotrauma.LimbJoint.LoadParams |
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◆ IsSevered
bool Barotrauma.LimbJoint.IsSevered |
◆ LimbA
readonly Limb Barotrauma.LimbJoint.LimbA |
◆ LimbB
readonly Limb Barotrauma.LimbJoint.LimbB |
◆ Params
◆ ragdoll
readonly Ragdoll Barotrauma.LimbJoint.ragdoll |
◆ revoluteJoint
readonly RevoluteJoint Barotrauma.LimbJoint.revoluteJoint |
◆ weldJoint
readonly WeldJoint Barotrauma.LimbJoint.weldJoint |
◆ BodyA
Body Barotrauma.LimbJoint.BodyA |
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get |
◆ BodyB
Body Barotrauma.LimbJoint.BodyB |
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get |
◆ CanBeSevered
bool Barotrauma.LimbJoint.CanBeSevered |
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get |
◆ Enabled
bool Barotrauma.LimbJoint.Enabled |
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getset |
◆ Joint
Joint Barotrauma.LimbJoint.Joint |
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get |
◆ JointAngle
float Barotrauma.LimbJoint.JointAngle |
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get |
◆ LimitEnabled
bool Barotrauma.LimbJoint.LimitEnabled |
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getset |
◆ LocalAnchorA
Vector2 Barotrauma.LimbJoint.LocalAnchorA |
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getset |
◆ LocalAnchorB
Vector2 Barotrauma.LimbJoint.LocalAnchorB |
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getset |
◆ LowerLimit
float Barotrauma.LimbJoint.LowerLimit |
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getset |
◆ Scale
float Barotrauma.LimbJoint.Scale |
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get |
◆ UpperLimit
float Barotrauma.LimbJoint.UpperLimit |
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getset |
◆ WorldAnchorA
Vector2 Barotrauma.LimbJoint.WorldAnchorA |
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getset |
◆ WorldAnchorB
Vector2 Barotrauma.LimbJoint.WorldAnchorB |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs