Barotrauma Client
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Barotrauma.LinkedSubmarine Class Reference
Inheritance diagram for Barotrauma.LinkedSubmarine:
Barotrauma.MapEntity Barotrauma.Entity Barotrauma.ISpatialEntity Barotrauma.ISpatialEntity

Public Member Functions

 LinkedSubmarine (Submarine submarine, ushort id=Entity.NullEntityID)
 
override bool IsMouseOn (Vector2 position)
 
override MapEntity Clone ()
 
void LinkDummyToMainSubmarine ()
 
void SetPositionRelativeToMainSub ()
 
override void OnMapLoaded ()
 
override XElement Save (XElement parentElement)
 
- Public Member Functions inherited from Barotrauma.MapEntity
void AddLinked (MapEntity entity)
 
 MapEntity (MapEntityPrefab prefab, Submarine submarine, ushort id)
 
void ResolveLinks (IdRemap childRemap)
 
virtual void Move (Vector2 amount, bool ignoreContacts=true)
 
bool HasUpgrade (Identifier identifier)
 
Upgrade GetUpgrade (Identifier identifier)
 
List< Upgrade > GetUpgrades ()
 
void SetUpgrade (Upgrade upgrade, bool createNetworkEvent=false)
 
virtual bool AddUpgrade (Upgrade upgrade, bool createNetworkEvent=false)
 Adds a new upgrade to the item.
 
MapEntity Clone ()
 
virtual void ShallowRemove ()
 Remove the entity from the entity list without removing links to other entities.
 
override void Remove ()
 
virtual void Update (float deltaTime, Camera cam)
 
virtual void FlipX (bool relativeToSub)
 Flip the entity horizontally.
 
virtual void FlipY (bool relativeToSub)
 Flip the entity vertically.
 
virtual Quad2D GetTransformedQuad ()
 
void RemoveLinked (MapEntity e)
 
HashSet< T > GetLinkedEntities< T > (HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null)
 Gets all linked entities of specific type.
 
- Public Member Functions inherited from Barotrauma.Entity
 Entity (Submarine submarine, ushort id)
 
void FreeID ()
 Removes the entity from the entity dictionary and frees up the ID it was using.
 

Static Public Member Functions

static LinkedSubmarine CreateDummy (Submarine mainSub, Submarine linkedSub)
 
static LinkedSubmarine CreateDummy (Submarine mainSub, string filePath, Vector2 position)
 
static LinkedSubmarine CreateDummy (Submarine mainSub, XElement element, Vector2 position, ushort id=Entity.NullEntityID)
 
static LinkedSubmarine Load (ContentXElement element, Submarine submarine, IdRemap idRemap)
 
- Static Public Member Functions inherited from Barotrauma.MapEntity
static void ClearHighlightedEntities ()
 
static List< MapEntityClone (List< MapEntity > entitiesToClone)
 
static void UpdateAll (float deltaTime, Camera cam)
 Call Update() on every object in Entity.list.
 
static List< MapEntityLoadAll (Submarine submarine, XElement parentElement, string filePath, int idOffset)
 
static void MapLoaded (List< MapEntity > entities, bool updateHulls)
 
static void InitializeLoadedLinks (IEnumerable< MapEntity > entities)
 
- Static Public Member Functions inherited from Barotrauma.Entity
static IReadOnlyCollection< EntityGetEntities ()
 
static int FindFreeIdBlock (int minBlockSize)
 Finds a contiguous block of free IDs of at least the given size.
 
static Entity FindEntityByID (ushort ID)
 Find an entity based on the ID.
 
static void RemoveAll ()
 
static void DumpIds (int count, string filename)
 

Properties

bool LoadSub [get]
 
ushort OriginalLinkedToID [get]
 
Submarine Sub [get]
 
override bool Linkable [get]
 
int CargoCapacity [get]
 
- Properties inherited from Barotrauma.MapEntity
string DisallowedUpgrades [get, set]
 
bool FlippedX [get]
 
bool FlippedY [get]
 
static IEnumerable< MapEntityHighlightedEntities [get]
 
bool ExternalHighlight [get, set]
 
bool IsHighlighted [get, set]
 
virtual Rectangle Rect [get, set]
 
Rectangle WorldRect [get]
 
virtual Sprite Sprite [get]
 
virtual bool DrawBelowWater [get]
 
virtual bool DrawOverWater [get]
 
virtual bool Linkable [get]
 
IEnumerable< Identifier > AllowedLinks [get]
 
bool ResizeHorizontal [get]
 
bool ResizeVertical [get]
 
int RectWidth [get, set]
 
int RectHeight [get, set]
 
bool SpriteDepthOverrideIsSet [get]
 
float SpriteOverrideDepth [get]
 
float SpriteDepth [get, set]
 
virtual float Scale = 1 [get, set]
 
bool HiddenInGame [get, set]
 
bool IsLayerHidden [get, set]
 Is the layer this entity is in currently hidden? If it is, the entity is not updated and should do nothing.
 
bool IsHidden [get]
 Is the entity hidden due to HiddenInGame being enabled or the layer the entity is in being hidden?
 
override Vector2 Position [get]
 
override Vector2 SimPosition [get]
 
float SoundRange [get, set]
 
float SightRange [get, set]
 
bool RemoveIfLinkedOutpostDoorInUse = true [get, protected set]
 
string Layer [get, set]
 
virtual string Name [get]
 
- Properties inherited from Barotrauma.Entity
static int EntityCount [get]
 
bool Removed [get]
 
bool IdFreed [get]
 
virtual Vector2 SimPosition [get]
 
virtual Vector2 Position [get]
 
virtual Vector2 WorldPosition [get]
 
virtual Vector2 DrawPosition [get]
 
Submarine Submarine [get, set]
 
AITarget AiTarget [get]
 
bool InDetectable [get, set]
 Indetectable characters can't be spotted by AIs and aren't visible on the sonar or health scanner.
 
double SpawnTime [get]
 
string ErrorLine [get]
 
- Properties inherited from Barotrauma.ISpatialEntity

Additional Inherited Members

- Public Attributes inherited from Barotrauma.MapEntity
readonly MapEntityPrefab Prefab
 
List< ushort > unresolvedLinkedToID
 
readonly HashSet< Identifier > DisallowedUpgradeSet = new HashSet<Identifier>()
 
readonly List< MapEntitylinkedTo = new List<MapEntity>()
 
bool ShouldBeSaved = true
 
int OriginalModuleIndex = -1
 The index of the outpost module this entity originally spawned in (-1 if not an outpost item)
 
int OriginalContainerIndex = -1
 
- Public Attributes inherited from Barotrauma.Entity
readonly ushort ID
 Unique, but non-persistent identifier. Stays the same if the entities are created in the exactly same order, but doesn't persist e.g. between the rounds.
 
readonly string CreationStackTrace
 
readonly UInt64 CreationIndex
 
- Static Public Attributes inherited from Barotrauma.MapEntity
static readonly List< MapEntityMapEntityList = new List<MapEntity>()
 
static int MapEntityUpdateInterval = 1
 
static int PoweredUpdateInterval = 1
 
- Static Public Attributes inherited from Barotrauma.Entity
const ushort NullEntityID = 0
 
const ushort EntitySpawnerID = ushort.MaxValue
 
const ushort RespawnManagerID = ushort.MaxValue - 1
 
const ushort DummyID = ushort.MaxValue - 2
 
const ushort ReservedIDStart = ushort.MaxValue - 3
 
const ushort MaxEntityCount = ushort.MaxValue - 4
 
static EntitySpawner Spawner
 
- Protected Member Functions inherited from Barotrauma.MapEntity
void ParseLinks (XElement element, IdRemap idRemap)
 
virtual void CheckIsHighlighted ()
 
void InsertToList ()
 
- Protected Member Functions inherited from Barotrauma.Entity
virtual ushort DetermineID (ushort id, Submarine submarine)
 
- Protected Attributes inherited from Barotrauma.MapEntity
List< ushort > linkedToID
 
readonly List< Upgrade > Upgrades = new List<Upgrade>()
 List of upgrades this item has.
 
bool flippedX
 
bool flippedY
 
Rectangle rect
 
- Protected Attributes inherited from Barotrauma.Entity
AITarget aiTarget
 
- Static Protected Attributes inherited from Barotrauma.MapEntity
static readonly HashSet< MapEntityhighlightedEntities = new HashSet<MapEntity>()
 

Constructor & Destructor Documentation

◆ LinkedSubmarine()

Barotrauma.LinkedSubmarine.LinkedSubmarine ( Submarine submarine,
ushort id = Entity::NullEntityID )

Member Function Documentation

◆ Clone()

override MapEntity Barotrauma.LinkedSubmarine.Clone ( )

◆ CreateDummy() [1/3]

static LinkedSubmarine Barotrauma.LinkedSubmarine.CreateDummy ( Submarine mainSub,
string filePath,
Vector2 position )
static

◆ CreateDummy() [2/3]

static LinkedSubmarine Barotrauma.LinkedSubmarine.CreateDummy ( Submarine mainSub,
Submarine linkedSub )
static

◆ CreateDummy() [3/3]

static LinkedSubmarine Barotrauma.LinkedSubmarine.CreateDummy ( Submarine mainSub,
XElement element,
Vector2 position,
ushort id = Entity::NullEntityID )
static

◆ IsMouseOn()

override bool Barotrauma.LinkedSubmarine.IsMouseOn ( Vector2 position)
virtual

Reimplemented from Barotrauma.MapEntity.

◆ LinkDummyToMainSubmarine()

void Barotrauma.LinkedSubmarine.LinkDummyToMainSubmarine ( )

◆ Load()

static LinkedSubmarine Barotrauma.LinkedSubmarine.Load ( ContentXElement element,
Submarine submarine,
IdRemap idRemap )
static

◆ OnMapLoaded()

override void Barotrauma.LinkedSubmarine.OnMapLoaded ( )
virtual

Reimplemented from Barotrauma.MapEntity.

◆ Save()

override XElement Barotrauma.LinkedSubmarine.Save ( XElement parentElement)
virtual

Reimplemented from Barotrauma.MapEntity.

◆ SetPositionRelativeToMainSub()

void Barotrauma.LinkedSubmarine.SetPositionRelativeToMainSub ( )

Property Documentation

◆ CargoCapacity

int Barotrauma.LinkedSubmarine.CargoCapacity
get

◆ Linkable

override bool Barotrauma.LinkedSubmarine.Linkable
get

◆ LoadSub

bool Barotrauma.LinkedSubmarine.LoadSub
get

◆ OriginalLinkedToID

ushort Barotrauma.LinkedSubmarine.OriginalLinkedToID
get

◆ Sub

Submarine Barotrauma.LinkedSubmarine.Sub
get

The documentation for this class was generated from the following file: