Barotrauma Client
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Barotrauma.MapCreatures.Behavior.GrowToTargetState Class Reference

Public Member Functions

 GrowToTargetState (BallastFloraBehavior behavior, BallastFloraBranch starter, Item target)
 
override void Enter ()
 
override ExitState GetState ()
 

Public Attributes

readonly List< BallastFloraBranchTargetBranches = new List<BallastFloraBranch>()
 
readonly Item Target
 

Protected Member Functions

override void Grow ()
 

Constructor & Destructor Documentation

◆ GrowToTargetState()

Barotrauma.MapCreatures.Behavior.GrowToTargetState.GrowToTargetState ( BallastFloraBehavior behavior,
BallastFloraBranch starter,
Item target )

Member Function Documentation

◆ Enter()

override void Barotrauma.MapCreatures.Behavior.GrowToTargetState.Enter ( )

◆ GetState()

override ExitState Barotrauma.MapCreatures.Behavior.GrowToTargetState.GetState ( )

◆ Grow()

override void Barotrauma.MapCreatures.Behavior.GrowToTargetState.Grow ( )
protected

Member Data Documentation

◆ Target

readonly Item Barotrauma.MapCreatures.Behavior.GrowToTargetState.Target

◆ TargetBranches

readonly List<BallastFloraBranch> Barotrauma.MapCreatures.Behavior.GrowToTargetState.TargetBranches = new List<BallastFloraBranch>()

The documentation for this class was generated from the following file: