◆ MentalType
| Enumerator |
|---|
| Normal | |
| Confused | |
| Afraid | |
| Desperate | |
| Berserk | |
◆ MentalStateManager()
◆ CreateCombatBehavior()
| bool Barotrauma.MentalStateManager.CreateCombatBehavior |
( |
MentalType | mentalType | ) |
|
◆ CreateDialogueBehavior()
| void Barotrauma.MentalStateManager.CreateDialogueBehavior |
( |
MentalType | mentalType | ) |
|
◆ Update()
| void Barotrauma.MentalStateManager.Update |
( |
float | deltaTime | ) |
|
◆ Active
| bool Barotrauma.MentalStateManager.Active |
|
getset |
◆ CurrentMentalType
| MentalType Barotrauma.MentalStateManager.CurrentMentalType |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/MentalStateManager.cs